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FREESCAPE: removed glDisable(GL_LIGHTING) from the shader rendered
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@ -96,7 +96,6 @@ void OpenGLShaderRenderer::init() {
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_bitmapShader->enableVertexAttribute("position", _bitmapVBO, 2, GL_FLOAT, GL_TRUE, 2 * sizeof(float), 0);
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_bitmapShader->enableVertexAttribute("texcoord", _bitmapVBO, 2, GL_FLOAT, GL_TRUE, 2 * sizeof(float), 0);
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glDisable(GL_LIGHTING);
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glDisable(GL_TEXTURE_2D);
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glEnable(GL_DEPTH_TEST);
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glEnable(GL_SCISSOR_TEST);
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