FREESCAPE: removed glDisable(GL_LIGHTING) from the shader rendered

This commit is contained in:
neuromancer 2024-01-06 15:58:24 +01:00
parent 5eff8d6f4d
commit 47eb539c3d

View File

@ -96,7 +96,6 @@ void OpenGLShaderRenderer::init() {
_bitmapShader->enableVertexAttribute("position", _bitmapVBO, 2, GL_FLOAT, GL_TRUE, 2 * sizeof(float), 0);
_bitmapShader->enableVertexAttribute("texcoord", _bitmapVBO, 2, GL_FLOAT, GL_TRUE, 2 * sizeof(float), 0);
glDisable(GL_LIGHTING);
glDisable(GL_TEXTURE_2D);
glEnable(GL_DEPTH_TEST);
glEnable(GL_SCISSOR_TEST);