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Removing dead code
svn-id: r25878
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@ -505,8 +505,6 @@ AgiEngine::AgiEngine(OSystem *syst) : Engine(syst) {
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_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume"));
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_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume"));
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_savePath = _saveFileMan->getSavePath(); // FIXME: Get rid of this
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const GameSettings *g;
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const char *gameid = ConfMan.get("gameid").c_str();
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@ -533,7 +533,6 @@ public:
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AgiLoader *_loader; /* loader */
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Common::RandomSource *_rnd;
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const char *_savePath;
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const char *getSavegameFilename(int num);
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int selectSlot();
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