Removing dead code

svn-id: r25878
This commit is contained in:
Max Horn 2007-02-26 12:07:20 +00:00
parent a2a46c55d2
commit 48a401d9dd
2 changed files with 0 additions and 3 deletions

View File

@ -505,8 +505,6 @@ AgiEngine::AgiEngine(OSystem *syst) : Engine(syst) {
_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume"));
_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume"));
_savePath = _saveFileMan->getSavePath(); // FIXME: Get rid of this
const GameSettings *g;
const char *gameid = ConfMan.get("gameid").c_str();

View File

@ -533,7 +533,6 @@ public:
AgiLoader *_loader; /* loader */
Common::RandomSource *_rnd;
const char *_savePath;
const char *getSavegameFilename(int num);
int selectSlot();