Fix loom sound when using COMPRESSED_SOUND_FILE.

svn-id: r4276
This commit is contained in:
James Brown 2002-05-11 06:51:11 +00:00
parent 1f46cee135
commit 48f4d103e0

View File

@ -2715,10 +2715,9 @@ void Scumm::decodeParseString()
delay = (int)((getVarOrDirectWord(0x40) & 0xffff) * 7.5);
if (_gameId == GID_LOOM256) {
#ifdef COMPRESSED_SOUND_FILE
playMP3CDTrack(1, 0, offset, delay);
#else
_system->play_cdrom(1, 0, offset, delay);
if (playMP3CDTrack(1, 0, offset, delay) == -1)
#endif
_system->play_cdrom(1, 0, offset, delay);
}
else
warning("parseString: 8");