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Fixed WinCE port
svn-id: r4041
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parent
db4e910422
commit
4b6012a0a1
@ -350,7 +350,7 @@ int GameDetector::detectMain(int argc, char **argv)
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_gfx_driver = GD_X;
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_gfx_driver = GD_X;
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#elif defined(__MORPHOS__)
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#elif defined(__MORPHOS__)
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_gfx_driver = GD_MORPHOS;
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_gfx_driver = GD_MORPHOS;
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#elif defined(WIN32_WCE)
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#elif defined(_WIN32_WCE)
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_gfx_driver = GD_WINCE;
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_gfx_driver = GD_WINCE;
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#else
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#else
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/* SDL is the default driver for now */
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/* SDL is the default driver for now */
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@ -413,7 +413,7 @@ OSystem *GameDetector::createSystem() {
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#elif defined(__DC__)
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#elif defined(__DC__)
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case GD_DC:
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case GD_DC:
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return OSystem_Dreamcast_create();
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return OSystem_Dreamcast_create();
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#elif defined(WIN32_WCE)
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#elif defined(_WIN32_WCE)
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case GD_WINCE:
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case GD_WINCE:
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return OSystem_WINCE3_create();
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return OSystem_WINCE3_create();
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#elif defined(__MORPHOS__)
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#elif defined(__MORPHOS__)
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