Fixed WinCE port

svn-id: r4041
This commit is contained in:
Nicolas Bacca 2002-04-21 21:52:17 +00:00
parent db4e910422
commit 4b6012a0a1

View File

@ -350,7 +350,7 @@ int GameDetector::detectMain(int argc, char **argv)
_gfx_driver = GD_X; _gfx_driver = GD_X;
#elif defined(__MORPHOS__) #elif defined(__MORPHOS__)
_gfx_driver = GD_MORPHOS; _gfx_driver = GD_MORPHOS;
#elif defined(WIN32_WCE) #elif defined(_WIN32_WCE)
_gfx_driver = GD_WINCE; _gfx_driver = GD_WINCE;
#else #else
/* SDL is the default driver for now */ /* SDL is the default driver for now */
@ -413,7 +413,7 @@ OSystem *GameDetector::createSystem() {
#elif defined(__DC__) #elif defined(__DC__)
case GD_DC: case GD_DC:
return OSystem_Dreamcast_create(); return OSystem_Dreamcast_create();
#elif defined(WIN32_WCE) #elif defined(_WIN32_WCE)
case GD_WINCE: case GD_WINCE:
return OSystem_WINCE3_create(); return OSystem_WINCE3_create();
#elif defined(__MORPHOS__) #elif defined(__MORPHOS__)