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DIRECTOR: Grammer fix in transformColor's comment.
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@ -739,9 +739,9 @@ static const byte mouseDown[] = {
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/**
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* The sprites colors are in reverse order with respect to the ids in director.
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* To make loading images easier we the palette is in reverse order.
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* The palette is in reverse order, this eases the code for loading files.
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* All other color ids can be converted with: 255 - colorId.
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*/
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**/
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uint32 DirectorEngine::transformColor(uint32 color) {
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return 255 - color;
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}
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