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Should be reverse order, sprite input works now.
svn-id: r17030
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@ -42,7 +42,7 @@ int ScummEngine_v90he::findSpriteWithClassOf(int x_pos, int y_pos, int spriteGro
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int code, classId, x, y;
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debug(1, "findSprite: x %d, y %d, spriteGroup %d, d %d, num %d", x_pos, y_pos, spriteGroupId, d, num);
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for (int i = 0; i < _numSpritesToProcess; ++i) {
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for (int i = (_numSpritesToProcess - 1); i >= 0; i--) {
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SpriteInfo *spi = _activeSpritesTable[i];
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if (!spi->cur_res_id)
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continue;
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