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https://github.com/libretro/scummvm.git
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split Zone::_oldPosition in two members
svn-id: r26182
This commit is contained in:
parent
d7f31cf55d
commit
54201ddaa9
@ -145,8 +145,8 @@ Animation *Parallaction::parseAnimation(Script& script, Node *list, char *name)
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fillBuffers(script, true);
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}
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vD0->_zone._oldposition._x = -1000;
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vD0->_zone._oldposition._y = -1000;
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vD0->_zone._oldLeft = -1000;
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vD0->_zone._oldTop = -1000;
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vD0->_zone._flags |= 0x1000000;
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@ -208,7 +208,7 @@ void jobDisplayAnimations(void *parm, Job *j) {
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if (((v18->_zone._flags & kFlagsActive) == 0) && (v18->_zone._flags & kFlagsRemove)) {
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v18->_zone._flags &= ~kFlagsRemove;
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v18->_zone._oldposition._x = -1000;
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v18->_zone._oldLeft = -1000;
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}
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if ((v18->_zone._flags & kFlagsActive) && (v18->_zone._flags & kFlagsRemove)) {
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@ -234,12 +234,12 @@ void jobEraseAnimations(void *arg_0, Job *j) {
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if (((a->_zone._flags & kFlagsActive) == 0) && ((a->_zone._flags & kFlagsRemove) == 0)) continue;
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Common::Rect r(a->_cnv._width, a->_cnv._height);
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r.moveTo(a->_zone._oldposition._x, a->_zone._oldposition._y);
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r.moveTo(a->_zone._oldLeft, a->_zone._oldTop);
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_vm->_gfx->restoreBackground(r);
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if (arg_0) {
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a->_zone._oldposition._x = a->_zone._left;
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a->_zone._oldposition._y = a->_zone._top;
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a->_zone._oldLeft = a->_zone._left;
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a->_zone._oldTop = a->_zone._top;
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}
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}
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@ -384,8 +384,8 @@ void Parallaction::changeLocation(char *location) {
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_gfx->copyScreen(Gfx::kBitBack, Gfx::kBit2);
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debugC(1, kDebugLocation, "changeLocation: new location '%s' parsed", _saveData1);
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_vm->_char._ani._zone._oldposition._x = -1000;
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_vm->_char._ani._zone._oldposition._y = -1000;
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_vm->_char._ani._zone._oldLeft = -1000;
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_vm->_char._ani._zone._oldTop = -1000;
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_vm->_char._ani.field_50 = 0;
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if (_location._startPosition._x != -1000) {
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@ -258,8 +258,8 @@ struct Character {
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_ani._zone._left = 150;
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_ani._zone._top = 100;
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_ani._z = 10;
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_ani._zone._oldposition._x = -1000;
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_ani._zone._oldposition._y = -1000;
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_ani._zone._oldLeft = -1000;
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_ani._zone._oldTop = -1000;
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_ani._frame = 0;
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_ani._zone._flags = kFlagsActive | kFlagsNoName;
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_ani._zone._type = kZoneYou;
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@ -321,8 +321,8 @@ void jobWalk(void *parm, Job *j) {
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// debugC(1, kDebugWalk, "jobWalk to (%i, %i)", node->_x + _vm->_char._ani._cnv._width / 2, node->_y + _vm->_char._ani._cnv._height);
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_vm->_char._ani._zone._oldposition._x = _si;
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_vm->_char._ani._zone._oldposition._y = _di;
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_vm->_char._ani._zone._oldLeft = _si;
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_vm->_char._ani._zone._oldTop = _di;
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if ((node->_x == _si) && (node->_y == _di)) {
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if (node->_next == NULL) {
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@ -415,7 +415,7 @@ void jobWalk(void *parm, Job *j) {
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_vm->_char._ani._zone._left = _si;
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_vm->_char._ani._zone._top = _di;
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if ((_si == _vm->_char._ani._zone._oldposition._x) && (_di == _vm->_char._ani._zone._oldposition._y)) {
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if ((_si == _vm->_char._ani._zone._oldLeft) && (_di == _vm->_char._ani._zone._oldTop)) {
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j->_finished = 1;
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checkDoor();
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@ -129,7 +129,8 @@ struct Zone : public Node {
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int16 _top;
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int16 _right;
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int16 _bottom;
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Point _oldposition;
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int16 _oldLeft;
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int16 _oldTop;
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uint32 _type;
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uint32 _flags;
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