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NEVERHOOD: Pack the KlaymanIdleTableItem struct
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@ -36,11 +36,15 @@ class Klayman;
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const uint32 kKlaymanSpeedUpHash = 0x004A2148;
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#include "common/pack-start.h" // START STRUCT PACKING
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struct KlaymanIdleTableItem {
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int value;
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void (Klayman::*callback)();
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};
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#include "common/pack-end.h" // END STRUCT PACKING
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class Klayman : public AnimatedSprite {
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public:
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Klayman(NeverhoodEngine *vm, Entity *parentScene, int16 x, int16 y, int surfacePriority = 1000, int objectPriority = 1000, NRectArray *clipRects = NULL);
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