NEVERHOOD: Pack the KlaymanIdleTableItem struct

This commit is contained in:
Filippos Karapetis 2011-10-28 16:58:39 +00:00 committed by Willem Jan Palenstijn
parent f43b54827e
commit 5465e6fe64

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@ -36,11 +36,15 @@ class Klayman;
const uint32 kKlaymanSpeedUpHash = 0x004A2148;
#include "common/pack-start.h" // START STRUCT PACKING
struct KlaymanIdleTableItem {
int value;
void (Klayman::*callback)();
};
#include "common/pack-end.h" // END STRUCT PACKING
class Klayman : public AnimatedSprite {
public:
Klayman(NeverhoodEngine *vm, Entity *parentScene, int16 x, int16 y, int surfacePriority = 1000, int objectPriority = 1000, NRectArray *clipRects = NULL);