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AdvancedDetector: Fix ADGF_ADDENGISH implementation
svn-id: r51606
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ddd2bd6a1c
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@ -309,7 +309,12 @@ Common::Error AdvancedMetaEngine::createInstance(OSystem *syst, Engine **engine)
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// If the GUI options were updated, we catch this here and update them in the users config
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// file transparently.
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Common::updateGameGUIOptions(agdDesc->guioptions | params.guioptions, getGameGUIOptionsDescriptionLanguage(agdDesc->language));
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Common::String lang = getGameGUIOptionsDescriptionLanguage(agdDesc->language);
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if (agdDesc->flags & ADGF_ADDENGLISH)
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lang += " " + getGameGUIOptionsDescriptionLanguage(Common::EN_ANY);
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Common::updateGameGUIOptions(agdDesc->guioptions | params.guioptions, lang);
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debug(2, "Running %s", toGameDescriptor(*agdDesc, params.list).description().c_str());
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if (!createInstance(syst, engine, agdDesc))
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@ -458,7 +463,8 @@ static ADGameDescList detectGame(const Common::FSList &fslist, const ADParams &p
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// Do not even bother to look at entries which do not have matching
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// language and platform (if specified).
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if ((language != Common::UNK_LANG && g->language != Common::UNK_LANG && g->language != language) ||
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if ((language != Common::UNK_LANG && g->language != Common::UNK_LANG && g->language != language
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&& !(language == Common::EN_ANY && (g->flags & ADGF_ADDENGLISH))) ||
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(platform != Common::kPlatformUnknown && g->platform != Common::kPlatformUnknown && g->platform != platform)) {
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continue;
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}
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