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NEVERHOOD: Only lock out monster cave from demo, not the other exit
You should still be able to return back to the TNT room. It's just the monster cave that's cut off from the demo.
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@ -715,11 +715,12 @@ void GameModule::updateModule() {
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createModule(2600, 1);
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break;
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case 2600:
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if (_vm->isDemo())
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createModule(9999, -1);
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else if (_moduleResult == 1)
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createModule(2500, 0);
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else
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if (_moduleResult == 1) {
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if (_vm->isDemo())
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createModule(9999, -1);
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else
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createModule(2500, 0);
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} else
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createModule(1200, 1);
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break;
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case 2700:
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