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BURIED: Added missing override keywords
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@ -299,8 +299,8 @@ class UseCheeseGirlPropellant : public BaseOxygenTimer {
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public:
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UseCheeseGirlPropellant(BuriedEngine *vm, Window *viewWindow, const LocationStaticData &sceneStaticData, const Location &priorLocation);
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int postEnterRoom(Window *viewWindow, const Location &priorLocation) override;
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int draggingItem(Window *viewWindow, int itemID, const Common::Point &pointLocation, int itemFlags);
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int droppedItem(Window *viewWindow, int itemID, const Common::Point &pointLocation, int itemFlags);
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int draggingItem(Window *viewWindow, int itemID, const Common::Point &pointLocation, int itemFlags) override;
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int droppedItem(Window *viewWindow, int itemID, const Common::Point &pointLocation, int itemFlags) override;
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private:
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Common::Rect _badPos;
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@ -746,11 +746,11 @@ class IceteroidDispenserControls : public BaseOxygenTimer {
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public:
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IceteroidDispenserControls(BuriedEngine *vm, Window *viewWindow, const LocationStaticData &sceneStaticData, const Location &priorLocation);
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int preExitRoom(Window *viewWindow, const Location &priorLocation) override;
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int mouseDown(Window *viewWindow, const Common::Point &pointLocation);
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int mouseUp(Window *viewWindow, const Common::Point &pointLocation);
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int specifyCursor(Window *viewWindow, const Common::Point &pointLocation);
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int draggingItem(Window *viewWindow, int itemID, const Common::Point &pointLocation, int itemFlags);
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int droppedItem(Window *viewWindow, int itemID, const Common::Point &pointLocation, int itemFlags);
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int mouseDown(Window *viewWindow, const Common::Point &pointLocation) override;
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int mouseUp(Window *viewWindow, const Common::Point &pointLocation) override;
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int specifyCursor(Window *viewWindow, const Common::Point &pointLocation) override;
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int draggingItem(Window *viewWindow, int itemID, const Common::Point &pointLocation, int itemFlags) override;
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int droppedItem(Window *viewWindow, int itemID, const Common::Point &pointLocation, int itemFlags) override;
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private:
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Common::Rect _oxygenHandle;
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@ -1306,8 +1306,8 @@ class NexusDoor : public BaseOxygenTimer {
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public:
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NexusDoor(BuriedEngine *vm, Window *viewWindow, const LocationStaticData &sceneStaticData, const Location &priorLocation);
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int postEnterRoom(Window *viewWindow, const Location &priorLocation) override;
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int mouseUp(Window *viewWindow, const Common::Point &pointLocation);
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int specifyCursor(Window *viewWindow, const Common::Point &pointLocation);
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int mouseUp(Window *viewWindow, const Common::Point &pointLocation) override;
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int specifyCursor(Window *viewWindow, const Common::Point &pointLocation) override;
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private:
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//uint32 _entryStartTime;
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