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TINSEL: Start cleanup BMV code
svn-id: r45268
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@ -201,8 +201,6 @@ static int movieTick;
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static int startTick;
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static uint32 nextMovieTime = 0;
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static int nowTick;
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static uint16 Au_Prev1 = 0;
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static uint16 Au_Prev2 = 0;
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static byte *ScreenBeg;
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@ -497,7 +495,7 @@ static void MovieAudio(int audioOffset, int blobs) {
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|-------------------------------------------------------|
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\*-----------------------------------------------------*/
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void FettleMovieText(void) {
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static void FettleMovieText(void) {
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int i;
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bIsText = false;
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@ -519,7 +517,7 @@ void FettleMovieText(void) {
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|-------------------------------------------------------|
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\*-----------------------------------------------------*/
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void BmvDrawText(bool bDraw) {
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static void BmvDrawText(bool bDraw) {
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int w, h, x, y;
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for (int i = 0; i < 2; i++) {
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@ -555,7 +553,7 @@ void BmvDrawText(bool bDraw) {
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|-------------------------------------------------------|
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\*-----------------------------------------------------*/
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void MovieText(CORO_PARAM, int stringId, int x, int y, int fontId, COLORREF *pTalkColour, int duration) {
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static void MovieText(CORO_PARAM, int stringId, int x, int y, int fontId, COLORREF *pTalkColour, int duration) {
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SCNHANDLE hFont;
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int index;
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@ -1253,19 +1251,4 @@ void AbortMovie(void) {
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bAbort = true;
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}
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void SlowMovieDown(void) {
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bigProblemCount = 0;
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if (currentFrame < (nowTick-startTick)/2 && bMovieOn) {
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startTick = nowTick - 2*currentFrame;
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} else
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startTick += 2;
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}
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void SpeedMovieUp(void) {
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if (!bigProblemCount) {
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startTick -= 2;
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}
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}
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} // End of namespace Tinsel
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51
engines/tinsel/bmv.h
Normal file
51
engines/tinsel/bmv.h
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@ -0,0 +1,51 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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* Plays films within a scene, takes into account the actor in each 'column'.
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*/
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#ifndef TINSEL_BMV_H
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#define TINSEL_BMV_H
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#include "tinsel/coroutine.h"
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namespace Tinsel {
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void PlayBMV(CORO_PARAM, SCNHANDLE hFileStem, int myEscape);
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void FinishBMV();
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void CopyMovieToScreen(void);
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void FettleBMV(void);
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bool MoviePlaying(void);
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int32 MovieAudioLag(void);
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uint32 NextMovieTime(void);
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void AbortMovie(void);
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} // End of namespace Tinsel
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#endif
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@ -33,6 +33,7 @@
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#include "tinsel/actors.h"
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#include "tinsel/background.h"
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#include "tinsel/bmv.h"
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#include "tinsel/config.h"
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#include "tinsel/coroutine.h"
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#include "tinsel/cursor.h"
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@ -90,11 +91,6 @@ int clRunMode = 0;
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// in BG.CPP
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extern void ChangePalette(SCNHANDLE hPal);
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// in BMV.CPP
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void PlayBMV(CORO_PARAM, SCNHANDLE hFileStem, int myEscape);
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bool MoviePlaying(void);
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void AbortMovie(void);
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// in PDISPLAY.CPP
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extern void EnableTags(void);
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extern void DisableTags(void);
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@ -45,6 +45,7 @@
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#include "tinsel/actors.h"
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#include "tinsel/background.h"
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#include "tinsel/bmv.h"
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#include "tinsel/config.h"
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#include "tinsel/cursor.h"
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#include "tinsel/drives.h"
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@ -76,14 +77,6 @@ namespace Tinsel {
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extern void SetDoFadeIn(bool tf);
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extern void DropBackground(void);
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// In BMV.CPP
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extern void FettleBMV(void);
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extern bool MoviePlaying(void);
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extern void CopyMovieToScreen(void);
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extern void FinishBMV();
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extern int32 MovieAudioLag();
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extern uint32 NextMovieTime();
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// In CURSOR.CPP
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extern void CursorProcess(CORO_PARAM, const void *);
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