scummvm/engines/tinsel/bmv.h
Max Horn 5b514a9bd1 TINSEL: Start cleanup BMV code
svn-id: r45268
2009-10-20 14:05:35 +00:00

52 lines
1.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
* Plays films within a scene, takes into account the actor in each 'column'.
*/
#ifndef TINSEL_BMV_H
#define TINSEL_BMV_H
#include "tinsel/coroutine.h"
namespace Tinsel {
void PlayBMV(CORO_PARAM, SCNHANDLE hFileStem, int myEscape);
void FinishBMV();
void CopyMovieToScreen(void);
void FettleBMV(void);
bool MoviePlaying(void);
int32 MovieAudioLag(void);
uint32 NextMovieTime(void);
void AbortMovie(void);
} // End of namespace Tinsel
#endif