mirror of
https://github.com/libretro/scummvm.git
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5b514a9bd1
svn-id: r45268
52 lines
1.4 KiB
C++
52 lines
1.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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* Plays films within a scene, takes into account the actor in each 'column'.
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*/
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#ifndef TINSEL_BMV_H
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#define TINSEL_BMV_H
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#include "tinsel/coroutine.h"
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namespace Tinsel {
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void PlayBMV(CORO_PARAM, SCNHANDLE hFileStem, int myEscape);
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void FinishBMV();
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void CopyMovieToScreen(void);
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void FettleBMV(void);
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bool MoviePlaying(void);
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int32 MovieAudioLag(void);
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uint32 NextMovieTime(void);
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void AbortMovie(void);
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} // End of namespace Tinsel
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#endif
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