NEVERHOOD: Remove more old TODOs

This commit is contained in:
johndoe123 2013-01-17 15:24:13 +00:00 committed by Willem Jan Palenstijn
parent 18ce1acc12
commit 5bf8fb3e96
3 changed files with 2 additions and 4 deletions

View File

@ -505,7 +505,7 @@ void Module2700::updateScene() {
_vm->gameModule()->initRadioPuzzle();
_musicFileHash = getGlobalVar(V_GOOD_RADIO_MUSIC_NAME);
_vm->_soundMan->addMusic(0x42212411, _musicFileHash);
_vm->_soundMan->startMusic(_musicFileHash, 0, 2/*TODO ??? */);
_vm->_soundMan->startMusic(_musicFileHash, 0, 2);
_vm->_soundMan->addSound(0x42212411, 0x44014282);
_vm->_soundMan->setSoundParams(0x44014282, true, 120, 360, 72, 0);
_raidoMusicInitialized = true;

View File

@ -93,7 +93,6 @@ Common::Error NeverhoodEngine::run() {
_gameModule = new GameModule(this);
// TODO Check if this can actually be false...
_isSaveAllowed = true;
if (isDemo()) {

View File

@ -302,8 +302,7 @@ uint32 Scene::handleMessage(int messageNum, const MessageParam &param, Entity *s
case 0x101E:
// Show the mouse cursor
if (_mouseCursorWasVisible && _mouseCursor) {
_mouseCursor->getSurface()->setVisible(true);//CHECKME?!?
// TODO sendMessage(_mouseCursor, 0x4002, g_Screen->_mousePos);
_mouseCursor->getSurface()->setVisible(true);
}
break;
case 0x1022: