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NEVERHOOD: Remove more old TODOs
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parent
18ce1acc12
commit
5bf8fb3e96
@ -505,7 +505,7 @@ void Module2700::updateScene() {
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_vm->gameModule()->initRadioPuzzle();
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_musicFileHash = getGlobalVar(V_GOOD_RADIO_MUSIC_NAME);
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_vm->_soundMan->addMusic(0x42212411, _musicFileHash);
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_vm->_soundMan->startMusic(_musicFileHash, 0, 2/*TODO ??? */);
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_vm->_soundMan->startMusic(_musicFileHash, 0, 2);
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_vm->_soundMan->addSound(0x42212411, 0x44014282);
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_vm->_soundMan->setSoundParams(0x44014282, true, 120, 360, 72, 0);
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_raidoMusicInitialized = true;
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@ -93,7 +93,6 @@ Common::Error NeverhoodEngine::run() {
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_gameModule = new GameModule(this);
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// TODO Check if this can actually be false...
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_isSaveAllowed = true;
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if (isDemo()) {
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@ -302,8 +302,7 @@ uint32 Scene::handleMessage(int messageNum, const MessageParam ¶m, Entity *s
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case 0x101E:
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// Show the mouse cursor
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if (_mouseCursorWasVisible && _mouseCursor) {
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_mouseCursor->getSurface()->setVisible(true);//CHECKME?!?
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// TODO sendMessage(_mouseCursor, 0x4002, g_Screen->_mousePos);
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_mouseCursor->getSurface()->setVisible(true);
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}
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break;
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case 0x1022:
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