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FULLPIPE: Fix scene persistence between scenes
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@ -584,8 +584,10 @@ void FullpipeEngine::disableSaves(ExCommand *ex) {
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}
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// Original was makeing a save on every room entering
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//if (_currentScene)
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// _gameLoader->writeSavegame(_currentScene, "savetmp.sav");
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if (_currentScene) {
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_gameLoader->saveScenePicAniInfos(_currentScene->_sceneId);
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// _gameLoader->writeSavegame(_currentScene, "savetmp.sav");
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}
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}
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}
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