SCI: Some changes regarding the string heap in saved games

- Maintain the state of the string heap space in saved games
- Merged SegManager::reconstructScripts() inside SegManager::saveLoadWithSerializer()
- Disabled a now unnecessary script patch for the cipher puzzle in Castle of Dr. Brain, and performed some cleanup for another disabled patch
- Removed direct access to the _baseObj variable of objects

svn-id: r54133
This commit is contained in:
Filippos Karapetis 2010-11-08 00:18:34 +00:00
parent 97a98cf9db
commit 5de2668939
6 changed files with 158 additions and 112 deletions

View File

@ -156,9 +156,26 @@ void SegManager::saveLoadWithSerializer(Common::Serializer &s) {
// Let the object sync custom data
mobj->saveLoadWithSerializer(s);
// If we are loading a script, hook it up in the script->segment map.
if (s.isLoading() && type == SEG_TYPE_SCRIPT)
_scriptSegMap[((Script *)mobj)->getScriptNumber()] = i;
// If we are saving a script, save its string heap space too
if (s.isSaving() && type == SEG_TYPE_SCRIPT)
((Script *)mobj)->syncStringHeap(s);
// If we are loading a script, perform some extra steps
if (s.isLoading() && type == SEG_TYPE_SCRIPT) {
Script *scr = (Script *)mobj;
// Hook the script up in the script->segment map
_scriptSegMap[scr->getScriptNumber()] = i;
// Now, load the script itself
scr->load(g_sci->getResMan());
for (ObjMap::iterator it = scr->_objects.begin(); it != scr->_objects.end(); ++it)
it->_value.syncBaseObject(scr->getBuf(it->_value.getPos().offset));
// Load the script's string heap
if (s.getVersion() >= 28)
scr->syncStringHeap(s);
}
}
s.syncAsSint32LE(_clonesSegId);
@ -166,6 +183,29 @@ void SegManager::saveLoadWithSerializer(Common::Serializer &s) {
s.syncAsSint32LE(_nodesSegId);
syncArray<Class>(s, _classTable);
// Now that all scripts are loaded, init their objects
for (uint i = 0; i < _heap.size(); i++) {
if (!_heap[i] || _heap[i]->getType() != SEG_TYPE_SCRIPT)
continue;
Script *scr = (Script *)_heap[i];
scr->_localsBlock = (scr->_localsSegment == 0) ? NULL : (LocalVariables *)(_heap[scr->_localsSegment]);
for (ObjMap::iterator it = scr->_objects.begin(); it != scr->_objects.end(); ++it) {
reg_t addr = it->_value.getPos();
Object *obj = scr->scriptObjInit(addr, false);
if (getSciVersion() < SCI_VERSION_1_1) {
if (!obj->initBaseObject(this, addr, false)) {
// TODO/FIXME: This should not be happening at all. It might indicate a possible issue
// with the garbage collector. It happens for example in LSL5 (German, perhaps English too).
warning("Failed to locate base object for object at %04X:%04X; skipping", PRINT_REG(addr));
scr->scriptObjRemove(addr);
}
}
}
}
}
@ -360,6 +400,43 @@ void HunkTable::saveLoadWithSerializer(Common::Serializer &s) {
// Do nothing, hunk tables are not actually saved nor loaded.
}
void Script::syncStringHeap(Common::Serializer &s) {
if (getSciVersion() < SCI_VERSION_1_1) {
// Sync all if the SCI_OBJ_STRINGS blocks
byte *buf = _buf;
bool oldScriptHeader = (getSciVersion() == SCI_VERSION_0_EARLY);
if (oldScriptHeader)
buf += 2;
do {
int blockType = READ_LE_UINT16(buf);
int blockSize = READ_LE_UINT16(buf + 2);
assert(blockSize > 0);
if (blockType == 0)
break;
if (blockType == SCI_OBJ_STRINGS)
s.syncBytes(buf, blockSize);
buf += blockSize;
if (_buf - buf == 0)
break;
} while (1);
} else {
// Strings in SCI1.1 come after the object instances
byte *buf = _heapStart + 4 + READ_SCI11ENDIAN_UINT16(_heapStart + 2) * 2;
// Skip all of the objects
while (READ_SCI11ENDIAN_UINT16(buf) == SCRIPT_OBJECT_MAGIC_NUMBER)
buf += READ_SCI11ENDIAN_UINT16(buf + 2) * 2;
// Now, sync everything till the end of the buffer
s.syncBytes(buf, _heapSize - (buf - _heapStart));
}
}
void Script::saveLoadWithSerializer(Common::Serializer &s) {
s.syncAsSint32LE(_nr);
@ -667,44 +744,6 @@ void SegManager::reconstructStack(EngineState *s) {
s->stack_top = s->stack_base + stack->_capacity;
}
// TODO: Move this function to a more appropriate place, such as vm.cpp or script.cpp
void SegManager::reconstructScripts(EngineState *s) {
uint i;
for (i = 0; i < _heap.size(); i++) {
if (!_heap[i] || _heap[i]->getType() != SEG_TYPE_SCRIPT)
continue;
Script *scr = (Script *)_heap[i];
scr->load(g_sci->getResMan());
scr->_localsBlock = (scr->_localsSegment == 0) ? NULL : (LocalVariables *)(_heap[scr->_localsSegment]);
for (ObjMap::iterator it = scr->_objects.begin(); it != scr->_objects.end(); ++it)
it->_value._baseObj = scr->getBuf(it->_value.getPos().offset);
}
for (i = 0; i < _heap.size(); i++) {
if (!_heap[i] || _heap[i]->getType() != SEG_TYPE_SCRIPT)
continue;
Script *scr = (Script *)_heap[i];
for (ObjMap::iterator it = scr->_objects.begin(); it != scr->_objects.end(); ++it) {
reg_t addr = it->_value.getPos();
Object *obj = scr->scriptObjInit(addr, false);
if (getSciVersion() < SCI_VERSION_1_1) {
if (!obj->initBaseObject(this, addr, false)) {
// TODO/FIXME: This should not be happening at all. It might indicate a possible issue
// with the garbage collector. It happens for example in LSL5 (German, perhaps English too).
warning("Failed to locate base object for object at %04X:%04X; skipping", PRINT_REG(addr));
scr->scriptObjRemove(addr);
}
}
}
}
}
void SegManager::reconstructClones() {
for (uint i = 0; i < _heap.size(); i++) {
SegmentObj *mobj = _heap[i];
@ -823,7 +862,6 @@ void gamestate_restore(EngineState *s, Common::SeekableReadStream *fh) {
// Now copy all current state information
s->_segMan->reconstructStack(s);
s->_segMan->reconstructScripts(s);
s->_segMan->reconstructClones();
s->initGlobals();
s->gcCountDown = GC_INTERVAL - 1;

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@ -36,7 +36,7 @@ namespace Sci {
struct EngineState;
enum {
CURRENT_SAVEGAME_VERSION = 27,
CURRENT_SAVEGAME_VERSION = 28,
MINIMUM_SAVEGAME_VERSION = 14
};

View File

@ -243,6 +243,11 @@ public:
*/
byte *findBlockSCI0(int type, int startBlockIndex = -1);
/**
* Syncs the string heap of a script. Used when saving/loading.
*/
void syncStringHeap(Common::Serializer &ser);
private:
/**
* Processes a relocation block witin a script
@ -268,8 +273,6 @@ private:
* @param segmentId The script's segment id
*/
void initialiseObjectsSci11(SegManager *segMan, SegmentId segmentId);
void syncHeap(Common::Serializer &ser);
};
} // End of namespace Sci

View File

@ -60,6 +60,8 @@ struct SciScriptSignature {
// - if not EOS, an adjust offset and the actual bytes
// - rinse and repeat
#if 0
// ===========================================================================
// Castle of Dr. Brain
// cipher::init (script 391) is called on room 380 init. This resets the word
@ -105,6 +107,8 @@ const SciScriptSignature castlebrainSignatures[] = {
SCI_SIGNATUREENTRY_TERMINATOR
};
#endif
// ===========================================================================
// stayAndHelp::changeState (0) is called when ego swims to the left or right
// boundaries of room 660. Normally a textbox is supposed to get on screen
@ -402,69 +406,73 @@ const SciScriptSignature gk1Signatures[] = {
SCI_SIGNATUREENTRY_TERMINATOR
};
#if 0
// ===========================================================================
// this here gets called on entry and when going out of game windows
// uEvt::port will not get changed after kDisposeWindow but a bit later, so
// we would get an invalid port handle to a kSetPort call. We just patch in
// resetting of the port selector. We destroy the stop/fade code in there,
// it seems it isn't used at all in the game.
//const byte hoyle4SignaturePortFix[] = {
// 28,
// 0x39, 0x09, // pushi 09
// 0x89, 0x0b, // lsg 0b
// 0x39, 0x64, // pushi 64
// 0x38, 0xc8, 0x00, // pushi 00c8
// 0x38, 0x2c, 0x01, // pushi 012c
// 0x38, 0x90, 0x01, // pushi 0190
// 0x38, 0xf4, 0x01, // pushi 01f4
// 0x38, 0x58, 0x02, // pushi 0258
// 0x38, 0xbc, 0x02, // pushi 02bc
// 0x38, 0x20, 0x03, // pushi 0320
// 0x46, // calle [xxxx] [xxxx] [xx]
// +5, 43, // [skip 5 bytes]
// 0x30, 0x27, 0x00, // bnt 0027 -> end of routine
// 0x87, 0x00, // lap 00
// 0x30, 0x19, 0x00, // bnt 0019 -> fade out
// 0x87, 0x01, // lap 01
// 0x30, 0x14, 0x00, // bnt 0014 -> fade out
// 0x38, 0xa7, 0x00, // pushi 00a7
// 0x76, // push0
// 0x80, 0x29, 0x01, // lag 0129
// 0x4a, 0x04, // send 04 - call song::stop
// 0x39, 0x27, // pushi 27
// 0x78, // push1
// 0x8f, 0x01, // lsp 01
// 0x51, 0x54, // class 54
// 0x4a, 0x06, // send 06 - call PlaySong::play
// 0x33, 0x09, // jmp 09 -> end of routine
// 0x38, 0xaa, 0x00, // pushi 00aa
// 0x76, // push0
// 0x80, 0x29, 0x01, // lag 0129
// 0x4a, 0x04, // send 04
// 0x48, // ret
// 0
//};
const byte hoyle4SignaturePortFix[] = {
28,
0x39, 0x09, // pushi 09
0x89, 0x0b, // lsg 0b
0x39, 0x64, // pushi 64
0x38, 0xc8, 0x00, // pushi 00c8
0x38, 0x2c, 0x01, // pushi 012c
0x38, 0x90, 0x01, // pushi 0190
0x38, 0xf4, 0x01, // pushi 01f4
0x38, 0x58, 0x02, // pushi 0258
0x38, 0xbc, 0x02, // pushi 02bc
0x38, 0x20, 0x03, // pushi 0320
0x46, // calle [xxxx] [xxxx] [xx]
+5, 43, // [skip 5 bytes]
0x30, 0x27, 0x00, // bnt 0027 -> end of routine
0x87, 0x00, // lap 00
0x30, 0x19, 0x00, // bnt 0019 -> fade out
0x87, 0x01, // lap 01
0x30, 0x14, 0x00, // bnt 0014 -> fade out
0x38, 0xa7, 0x00, // pushi 00a7
0x76, // push0
0x80, 0x29, 0x01, // lag 0129
0x4a, 0x04, // send 04 - call song::stop
0x39, 0x27, // pushi 27
0x78, // push1
0x8f, 0x01, // lsp 01
0x51, 0x54, // class 54
0x4a, 0x06, // send 06 - call PlaySong::play
0x33, 0x09, // jmp 09 -> end of routine
0x38, 0xaa, 0x00, // pushi 00aa
0x76, // push0
0x80, 0x29, 0x01, // lag 0129
0x4a, 0x04, // send 04
0x48, // ret
0
};
//const uint16 hoyle4PatchPortFix[] = {
// PATCH_ADDTOOFFSET | +33,
// 0x38, 0x31, 0x01, // pushi 0131 (selector curEvent)
// 0x76, // push0
// 0x80, 0x50, 0x00, // lag 0050 (global var 80h, "User")
// 0x4a, 0x04, // send 04 - read User::curEvent
//
// 0x38, 0x93, 0x00, // pushi 0093 (selector port)
// 0x78, // push1
// 0x76, // push0
// 0x4a, 0x06, // send 06 - write 0 to that object::port
// 0x48, // ret
// PATCH_END
//};
const uint16 hoyle4PatchPortFix[] = {
PATCH_ADDTOOFFSET | +33,
0x38, 0x31, 0x01, // pushi 0131 (selector curEvent)
0x76, // push0
0x80, 0x50, 0x00, // lag 0050 (global var 80h, "User")
0x4a, 0x04, // send 04 - read User::curEvent
0x38, 0x93, 0x00, // pushi 0093 (selector port)
0x78, // push1
0x76, // push0
0x4a, 0x06, // send 06 - write 0 to that object::port
0x48, // ret
PATCH_END
};
// script, description, magic DWORD, adjust
//const SciScriptSignature hoyle4Signatures[] = {
// { 0, "port fix when disposing windows", PATCH_MAGICDWORD(0x64, 0x38, 0xC8, 0x00), -5, hoyle4SignaturePortFix, hoyle4PatchPortFix },
// { 0, NULL, 0, 0, NULL, NULL }
//};
const SciScriptSignature hoyle4Signatures[] = {
{ 0, "port fix when disposing windows", PATCH_MAGICDWORD(0x64, 0x38, 0xC8, 0x00), -5, hoyle4SignaturePortFix, hoyle4PatchPortFix },
{ 0, NULL, 0, 0, NULL, NULL }
};
#endif
// ===========================================================================
// at least during harpy scene export 29 of script 0 is called in kq5cd and
@ -874,9 +882,12 @@ int32 Script::findSignature(const SciScriptSignature *signature, const byte *scr
void Script::matchSignatureAndPatch(uint16 scriptNr, byte *scriptData, const uint32 scriptSize) {
const SciScriptSignature *signatureTable = NULL;
switch (g_sci->getGameId()) {
// Dr. Brain now works because we properly maintain the state of the string heap in savegames
#if 0
case GID_CASTLEBRAIN:
signatureTable = castlebrainSignatures;
break;
#endif
case GID_ECOQUEST:
signatureTable = ecoquest1Signatures;
break;
@ -890,9 +901,11 @@ void Script::matchSignatureAndPatch(uint16 scriptNr, byte *scriptData, const uin
signatureTable = gk1Signatures;
break;
// hoyle4 now works due to workaround inside GfxPorts
//case GID_HOYLE4:
// signatureTable = hoyle4Signatures;
// break;
#if 0
case GID_HOYLE4:
signatureTable = hoyle4Signatures;
break;
#endif
case GID_KQ5:
signatureTable = kq5Signatures;
break;

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@ -91,11 +91,6 @@ public:
*/
void deallocateScript(int script_nr);
/**
* Reconstructs scripts. Used when restoring saved games
*/
void reconstructScripts(EngineState *s);
/**
* Reconstructs the stack. Used when restoring saved games
*/

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@ -318,13 +318,10 @@ public:
void initSpecies(SegManager *segMan, reg_t addr);
void initSuperClass(SegManager *segMan, reg_t addr);
bool initBaseObject(SegManager *segMan, reg_t addr, bool doInitSuperClass = true);
// TODO: make private
// Only SegManager::reconstructScripts() is left needing direct access to these
public:
const byte *_baseObj; /**< base + object offset within base */
void syncBaseObject(const byte *ptr) { _baseObj = ptr; }
private:
const byte *_baseObj; /**< base + object offset within base */
const uint16 *_baseVars; /**< Pointer to the varselector area for this object */
const uint16 *_baseMethod; /**< Pointer to the method selector area for this object */