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SCI: Some changes regarding the string heap in saved games
- Maintain the state of the string heap space in saved games - Merged SegManager::reconstructScripts() inside SegManager::saveLoadWithSerializer() - Disabled a now unnecessary script patch for the cipher puzzle in Castle of Dr. Brain, and performed some cleanup for another disabled patch - Removed direct access to the _baseObj variable of objects svn-id: r54133
This commit is contained in:
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97a98cf9db
commit
5de2668939
@ -156,9 +156,26 @@ void SegManager::saveLoadWithSerializer(Common::Serializer &s) {
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// Let the object sync custom data
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mobj->saveLoadWithSerializer(s);
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// If we are loading a script, hook it up in the script->segment map.
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if (s.isLoading() && type == SEG_TYPE_SCRIPT)
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_scriptSegMap[((Script *)mobj)->getScriptNumber()] = i;
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// If we are saving a script, save its string heap space too
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if (s.isSaving() && type == SEG_TYPE_SCRIPT)
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((Script *)mobj)->syncStringHeap(s);
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// If we are loading a script, perform some extra steps
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if (s.isLoading() && type == SEG_TYPE_SCRIPT) {
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Script *scr = (Script *)mobj;
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// Hook the script up in the script->segment map
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_scriptSegMap[scr->getScriptNumber()] = i;
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// Now, load the script itself
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scr->load(g_sci->getResMan());
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for (ObjMap::iterator it = scr->_objects.begin(); it != scr->_objects.end(); ++it)
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it->_value.syncBaseObject(scr->getBuf(it->_value.getPos().offset));
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// Load the script's string heap
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if (s.getVersion() >= 28)
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scr->syncStringHeap(s);
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}
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}
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s.syncAsSint32LE(_clonesSegId);
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@ -166,6 +183,29 @@ void SegManager::saveLoadWithSerializer(Common::Serializer &s) {
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s.syncAsSint32LE(_nodesSegId);
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syncArray<Class>(s, _classTable);
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// Now that all scripts are loaded, init their objects
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for (uint i = 0; i < _heap.size(); i++) {
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if (!_heap[i] || _heap[i]->getType() != SEG_TYPE_SCRIPT)
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continue;
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Script *scr = (Script *)_heap[i];
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scr->_localsBlock = (scr->_localsSegment == 0) ? NULL : (LocalVariables *)(_heap[scr->_localsSegment]);
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for (ObjMap::iterator it = scr->_objects.begin(); it != scr->_objects.end(); ++it) {
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reg_t addr = it->_value.getPos();
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Object *obj = scr->scriptObjInit(addr, false);
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if (getSciVersion() < SCI_VERSION_1_1) {
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if (!obj->initBaseObject(this, addr, false)) {
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// TODO/FIXME: This should not be happening at all. It might indicate a possible issue
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// with the garbage collector. It happens for example in LSL5 (German, perhaps English too).
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warning("Failed to locate base object for object at %04X:%04X; skipping", PRINT_REG(addr));
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scr->scriptObjRemove(addr);
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}
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}
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}
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}
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}
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@ -360,6 +400,43 @@ void HunkTable::saveLoadWithSerializer(Common::Serializer &s) {
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// Do nothing, hunk tables are not actually saved nor loaded.
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}
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void Script::syncStringHeap(Common::Serializer &s) {
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if (getSciVersion() < SCI_VERSION_1_1) {
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// Sync all if the SCI_OBJ_STRINGS blocks
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byte *buf = _buf;
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bool oldScriptHeader = (getSciVersion() == SCI_VERSION_0_EARLY);
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if (oldScriptHeader)
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buf += 2;
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do {
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int blockType = READ_LE_UINT16(buf);
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int blockSize = READ_LE_UINT16(buf + 2);
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assert(blockSize > 0);
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if (blockType == 0)
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break;
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if (blockType == SCI_OBJ_STRINGS)
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s.syncBytes(buf, blockSize);
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buf += blockSize;
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if (_buf - buf == 0)
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break;
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} while (1);
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} else {
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// Strings in SCI1.1 come after the object instances
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byte *buf = _heapStart + 4 + READ_SCI11ENDIAN_UINT16(_heapStart + 2) * 2;
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// Skip all of the objects
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while (READ_SCI11ENDIAN_UINT16(buf) == SCRIPT_OBJECT_MAGIC_NUMBER)
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buf += READ_SCI11ENDIAN_UINT16(buf + 2) * 2;
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// Now, sync everything till the end of the buffer
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s.syncBytes(buf, _heapSize - (buf - _heapStart));
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}
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}
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void Script::saveLoadWithSerializer(Common::Serializer &s) {
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s.syncAsSint32LE(_nr);
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@ -667,44 +744,6 @@ void SegManager::reconstructStack(EngineState *s) {
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s->stack_top = s->stack_base + stack->_capacity;
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}
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// TODO: Move this function to a more appropriate place, such as vm.cpp or script.cpp
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void SegManager::reconstructScripts(EngineState *s) {
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uint i;
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for (i = 0; i < _heap.size(); i++) {
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if (!_heap[i] || _heap[i]->getType() != SEG_TYPE_SCRIPT)
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continue;
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Script *scr = (Script *)_heap[i];
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scr->load(g_sci->getResMan());
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scr->_localsBlock = (scr->_localsSegment == 0) ? NULL : (LocalVariables *)(_heap[scr->_localsSegment]);
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for (ObjMap::iterator it = scr->_objects.begin(); it != scr->_objects.end(); ++it)
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it->_value._baseObj = scr->getBuf(it->_value.getPos().offset);
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}
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for (i = 0; i < _heap.size(); i++) {
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if (!_heap[i] || _heap[i]->getType() != SEG_TYPE_SCRIPT)
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continue;
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Script *scr = (Script *)_heap[i];
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for (ObjMap::iterator it = scr->_objects.begin(); it != scr->_objects.end(); ++it) {
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reg_t addr = it->_value.getPos();
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Object *obj = scr->scriptObjInit(addr, false);
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if (getSciVersion() < SCI_VERSION_1_1) {
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if (!obj->initBaseObject(this, addr, false)) {
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// TODO/FIXME: This should not be happening at all. It might indicate a possible issue
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// with the garbage collector. It happens for example in LSL5 (German, perhaps English too).
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warning("Failed to locate base object for object at %04X:%04X; skipping", PRINT_REG(addr));
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scr->scriptObjRemove(addr);
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}
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}
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}
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}
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}
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void SegManager::reconstructClones() {
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for (uint i = 0; i < _heap.size(); i++) {
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SegmentObj *mobj = _heap[i];
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@ -823,7 +862,6 @@ void gamestate_restore(EngineState *s, Common::SeekableReadStream *fh) {
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// Now copy all current state information
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s->_segMan->reconstructStack(s);
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s->_segMan->reconstructScripts(s);
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s->_segMan->reconstructClones();
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s->initGlobals();
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s->gcCountDown = GC_INTERVAL - 1;
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@ -36,7 +36,7 @@ namespace Sci {
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struct EngineState;
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enum {
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CURRENT_SAVEGAME_VERSION = 27,
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CURRENT_SAVEGAME_VERSION = 28,
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MINIMUM_SAVEGAME_VERSION = 14
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};
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@ -243,6 +243,11 @@ public:
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*/
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byte *findBlockSCI0(int type, int startBlockIndex = -1);
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/**
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* Syncs the string heap of a script. Used when saving/loading.
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*/
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void syncStringHeap(Common::Serializer &ser);
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private:
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/**
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* Processes a relocation block witin a script
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@ -268,8 +273,6 @@ private:
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* @param segmentId The script's segment id
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*/
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void initialiseObjectsSci11(SegManager *segMan, SegmentId segmentId);
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void syncHeap(Common::Serializer &ser);
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};
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} // End of namespace Sci
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@ -60,6 +60,8 @@ struct SciScriptSignature {
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// - if not EOS, an adjust offset and the actual bytes
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// - rinse and repeat
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#if 0
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// ===========================================================================
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// Castle of Dr. Brain
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// cipher::init (script 391) is called on room 380 init. This resets the word
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@ -105,6 +107,8 @@ const SciScriptSignature castlebrainSignatures[] = {
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SCI_SIGNATUREENTRY_TERMINATOR
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};
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#endif
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// ===========================================================================
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// stayAndHelp::changeState (0) is called when ego swims to the left or right
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// boundaries of room 660. Normally a textbox is supposed to get on screen
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@ -402,69 +406,73 @@ const SciScriptSignature gk1Signatures[] = {
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SCI_SIGNATUREENTRY_TERMINATOR
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};
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#if 0
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// ===========================================================================
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// this here gets called on entry and when going out of game windows
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// uEvt::port will not get changed after kDisposeWindow but a bit later, so
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// we would get an invalid port handle to a kSetPort call. We just patch in
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// resetting of the port selector. We destroy the stop/fade code in there,
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// it seems it isn't used at all in the game.
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//const byte hoyle4SignaturePortFix[] = {
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// 28,
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// 0x39, 0x09, // pushi 09
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// 0x89, 0x0b, // lsg 0b
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// 0x39, 0x64, // pushi 64
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// 0x38, 0xc8, 0x00, // pushi 00c8
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// 0x38, 0x2c, 0x01, // pushi 012c
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// 0x38, 0x90, 0x01, // pushi 0190
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// 0x38, 0xf4, 0x01, // pushi 01f4
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// 0x38, 0x58, 0x02, // pushi 0258
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// 0x38, 0xbc, 0x02, // pushi 02bc
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// 0x38, 0x20, 0x03, // pushi 0320
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// 0x46, // calle [xxxx] [xxxx] [xx]
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// +5, 43, // [skip 5 bytes]
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// 0x30, 0x27, 0x00, // bnt 0027 -> end of routine
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// 0x87, 0x00, // lap 00
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// 0x30, 0x19, 0x00, // bnt 0019 -> fade out
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// 0x87, 0x01, // lap 01
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// 0x30, 0x14, 0x00, // bnt 0014 -> fade out
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// 0x38, 0xa7, 0x00, // pushi 00a7
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// 0x76, // push0
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// 0x80, 0x29, 0x01, // lag 0129
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// 0x4a, 0x04, // send 04 - call song::stop
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// 0x39, 0x27, // pushi 27
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// 0x78, // push1
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// 0x8f, 0x01, // lsp 01
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// 0x51, 0x54, // class 54
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// 0x4a, 0x06, // send 06 - call PlaySong::play
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// 0x33, 0x09, // jmp 09 -> end of routine
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// 0x38, 0xaa, 0x00, // pushi 00aa
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// 0x76, // push0
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// 0x80, 0x29, 0x01, // lag 0129
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// 0x4a, 0x04, // send 04
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// 0x48, // ret
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// 0
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//};
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const byte hoyle4SignaturePortFix[] = {
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28,
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0x39, 0x09, // pushi 09
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0x89, 0x0b, // lsg 0b
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0x39, 0x64, // pushi 64
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0x38, 0xc8, 0x00, // pushi 00c8
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0x38, 0x2c, 0x01, // pushi 012c
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0x38, 0x90, 0x01, // pushi 0190
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0x38, 0xf4, 0x01, // pushi 01f4
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0x38, 0x58, 0x02, // pushi 0258
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0x38, 0xbc, 0x02, // pushi 02bc
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0x38, 0x20, 0x03, // pushi 0320
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0x46, // calle [xxxx] [xxxx] [xx]
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+5, 43, // [skip 5 bytes]
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0x30, 0x27, 0x00, // bnt 0027 -> end of routine
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0x87, 0x00, // lap 00
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0x30, 0x19, 0x00, // bnt 0019 -> fade out
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0x87, 0x01, // lap 01
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0x30, 0x14, 0x00, // bnt 0014 -> fade out
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0x38, 0xa7, 0x00, // pushi 00a7
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0x76, // push0
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0x80, 0x29, 0x01, // lag 0129
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0x4a, 0x04, // send 04 - call song::stop
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0x39, 0x27, // pushi 27
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0x78, // push1
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0x8f, 0x01, // lsp 01
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0x51, 0x54, // class 54
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0x4a, 0x06, // send 06 - call PlaySong::play
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0x33, 0x09, // jmp 09 -> end of routine
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0x38, 0xaa, 0x00, // pushi 00aa
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0x76, // push0
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0x80, 0x29, 0x01, // lag 0129
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0x4a, 0x04, // send 04
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0x48, // ret
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0
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};
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//const uint16 hoyle4PatchPortFix[] = {
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// PATCH_ADDTOOFFSET | +33,
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// 0x38, 0x31, 0x01, // pushi 0131 (selector curEvent)
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// 0x76, // push0
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// 0x80, 0x50, 0x00, // lag 0050 (global var 80h, "User")
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// 0x4a, 0x04, // send 04 - read User::curEvent
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//
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// 0x38, 0x93, 0x00, // pushi 0093 (selector port)
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// 0x78, // push1
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// 0x76, // push0
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// 0x4a, 0x06, // send 06 - write 0 to that object::port
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// 0x48, // ret
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// PATCH_END
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//};
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const uint16 hoyle4PatchPortFix[] = {
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PATCH_ADDTOOFFSET | +33,
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0x38, 0x31, 0x01, // pushi 0131 (selector curEvent)
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0x76, // push0
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0x80, 0x50, 0x00, // lag 0050 (global var 80h, "User")
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0x4a, 0x04, // send 04 - read User::curEvent
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0x38, 0x93, 0x00, // pushi 0093 (selector port)
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0x78, // push1
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0x76, // push0
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0x4a, 0x06, // send 06 - write 0 to that object::port
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0x48, // ret
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PATCH_END
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};
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// script, description, magic DWORD, adjust
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//const SciScriptSignature hoyle4Signatures[] = {
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// { 0, "port fix when disposing windows", PATCH_MAGICDWORD(0x64, 0x38, 0xC8, 0x00), -5, hoyle4SignaturePortFix, hoyle4PatchPortFix },
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// { 0, NULL, 0, 0, NULL, NULL }
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//};
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const SciScriptSignature hoyle4Signatures[] = {
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{ 0, "port fix when disposing windows", PATCH_MAGICDWORD(0x64, 0x38, 0xC8, 0x00), -5, hoyle4SignaturePortFix, hoyle4PatchPortFix },
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{ 0, NULL, 0, 0, NULL, NULL }
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};
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#endif
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// ===========================================================================
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// at least during harpy scene export 29 of script 0 is called in kq5cd and
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@ -874,9 +882,12 @@ int32 Script::findSignature(const SciScriptSignature *signature, const byte *scr
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void Script::matchSignatureAndPatch(uint16 scriptNr, byte *scriptData, const uint32 scriptSize) {
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const SciScriptSignature *signatureTable = NULL;
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switch (g_sci->getGameId()) {
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// Dr. Brain now works because we properly maintain the state of the string heap in savegames
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#if 0
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case GID_CASTLEBRAIN:
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signatureTable = castlebrainSignatures;
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break;
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#endif
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case GID_ECOQUEST:
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signatureTable = ecoquest1Signatures;
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break;
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@ -890,9 +901,11 @@ void Script::matchSignatureAndPatch(uint16 scriptNr, byte *scriptData, const uin
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signatureTable = gk1Signatures;
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break;
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// hoyle4 now works due to workaround inside GfxPorts
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//case GID_HOYLE4:
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// signatureTable = hoyle4Signatures;
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// break;
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#if 0
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case GID_HOYLE4:
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signatureTable = hoyle4Signatures;
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break;
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#endif
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case GID_KQ5:
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signatureTable = kq5Signatures;
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break;
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@ -91,11 +91,6 @@ public:
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*/
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void deallocateScript(int script_nr);
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/**
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* Reconstructs scripts. Used when restoring saved games
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*/
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void reconstructScripts(EngineState *s);
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/**
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* Reconstructs the stack. Used when restoring saved games
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*/
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@ -318,13 +318,10 @@ public:
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void initSpecies(SegManager *segMan, reg_t addr);
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void initSuperClass(SegManager *segMan, reg_t addr);
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bool initBaseObject(SegManager *segMan, reg_t addr, bool doInitSuperClass = true);
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// TODO: make private
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// Only SegManager::reconstructScripts() is left needing direct access to these
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public:
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const byte *_baseObj; /**< base + object offset within base */
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void syncBaseObject(const byte *ptr) { _baseObj = ptr; }
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private:
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const byte *_baseObj; /**< base + object offset within base */
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const uint16 *_baseVars; /**< Pointer to the varselector area for this object */
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const uint16 *_baseMethod; /**< Pointer to the method selector area for this object */
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