LOL: fixed minor text displayer bug

svn-id: r54132
This commit is contained in:
Florian Kagerer 2010-11-08 00:08:38 +00:00
parent 74d0ad8371
commit 97a98cf9db

View File

@ -188,6 +188,7 @@ void TextDisplayer_LoL::printDialogueText(int dim, char *str, EMCState *script,
} else {
oldDim = _screen->curDimIndex();
_screen->setScreenDim(dim);
_lineCount = 0;
_textDimData[dim].color1 = isPc98 ? 0x33 : 254;
_textDimData[dim].color2 = _screen->_curDim->unkA;
}
@ -200,6 +201,7 @@ void TextDisplayer_LoL::printDialogueText(int dim, char *str, EMCState *script,
displayText(_dialogueBuffer);
_screen->setScreenDim(oldDim);
_lineCount = 0;
_screen->setCurPage(cp);
_screen->setFont(of);
@ -246,6 +248,7 @@ void TextDisplayer_LoL::printMessage(uint16 type, const char *str, ...) {
displayText(_buffer);
_screen->setScreenDim(od);
_lineCount = 0;
if (!(type & 0x8000)) {
if (soundEffect[type])
@ -376,7 +379,6 @@ void TextDisplayer_LoL::displayText(char *str, ...) {
_tempString2 = 0;
_currentLine[0] = 0;
memset(_ctrl, 0, 3);
char c = parseCommand();
@ -594,13 +596,13 @@ void TextDisplayer_LoL::printLine(char *str) {
int n2 = 0;
int n1 = (w / 4) - 1;
do {
while (n2 < n1 && n2 < s) {
c = str[n2];
uint8 cu = (uint8) c;
if (cu >= 0xE0 || (cu > 0x80 && cu < 0xA0))
n2++;
n2++;
} while (n2 < n1 && n2 < s);
}
s = n2;
}
} else {