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https://github.com/libretro/scummvm.git
synced 2025-04-02 06:41:51 +00:00
Finish gameDetector renaming.
svn-id: r3823
This commit is contained in:
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ef7ed53887
commit
5e509a1d18
@ -1,3 +1,26 @@
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/* ScummVM - Scumm Interpreter
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* Copyright (C) 2001 Ludvig Strigeus
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* Copyright (C) 2001/2002 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#include "stdafx.h"
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#include "scumm.h"
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#include "gameDetector.h"
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@ -20,7 +43,7 @@
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"\tf - fullscreen mode\n" \
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"\tg - graphics mode. 1 for 2xSai anti-aliasing\n"
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void GameDetecter::parseCommandLine(int argc, char **argv) {
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void GameDetector::parseCommandLine(int argc, char **argv) {
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#if !defined(__APPLE__CW)
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int i;
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char *s;
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@ -176,14 +199,14 @@ static const VersionSettings version_settings[] = {
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/* Scumm Version 7 */
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{"ft", "Full Throttle", GID_FT, 7, 3, 0, GF_NEW_OPCODES|GF_AFTER_V6|GF_AFTER_V7},
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{"dig", "The Dig", GID_DIG, 7, 5, 0, GF_NEW_OPCODES|GF_AFTER_V6|GF_AFTER_V7},
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{"dig", "The Dig", GID_DIG, 7, 5, 0, GF_NEW_OPCODES|GF_AFTER_V6|GF_AFTER_V7},
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/* Scumm Version 8 */
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// {"curse", "The Curse of Monkey Island", GID_CMI, 8, 1, 0,},
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/* Scumm Version 8 */
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// {"curse", "The Curse of Monkey Island", GID_CMI, 8, 1, 0,},
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{NULL,NULL}
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};
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bool GameDetecter::detectGame() {
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bool GameDetector::detectGame() {
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const VersionSettings *gnl = version_settings;
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_gameId = 0;
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@ -191,10 +214,8 @@ bool GameDetecter::detectGame() {
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do {
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if (!scumm_stricmp(_exe_name, gnl->filename)) {
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_gameId = gnl->id;
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_scummVersion = gnl->major;
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// _majorScummVersion = gnl->major;
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// _middleScummVersion = gnl->middle;
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// _minorScummVersion = gnl->minor;
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_scummVersion = gnl->major;
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_features = gnl->features;
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_gameText = gnl->gamename;
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debug(1, "Detected game '%s', version %d.%d.%d",
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@ -208,7 +229,7 @@ bool GameDetecter::detectGame() {
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return true;
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}
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char *GameDetecter::getGameName() {
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char *GameDetector::getGameName() {
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if (_gameText==NULL) {
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char buf[256];
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sprintf(buf, "Unknown game: \"%s\"", _exe_name);
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@ -217,12 +238,12 @@ char *GameDetecter::getGameName() {
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return strdup(_gameText);
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}
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int GameDetecter::detectMain(int argc, char **argv)
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int GameDetector::detectMain(int argc, char **argv)
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{
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_debugMode = 0; // off by default...
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_debugMode = 0; // off by default...
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_noSubtitles = 0; // use by default - should this depend on soundtrack?
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_scale = 2; // double size by default
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_noSubtitles = 0; // use by default - should this depend on soundtrack?
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_scale = 2; // double size by default
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_gameDataPath = NULL;
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_gameTempo = 0;
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@ -1,4 +1,26 @@
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class GameDetecter {
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/* ScummVM - Scumm Interpreter
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* Copyright (C) 2001 Ludvig Strigeus
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* Copyright (C) 2001/2002 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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class GameDetector {
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public:
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int detectMain(int argc, char **argv);
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void parseCommandLine(int argc, char **argv);
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42
sdl.cpp
42
sdl.cpp
@ -36,7 +36,7 @@ Scumm *scumm;
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ScummDebugger debugger;
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Gui gui;
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OSystem _system;
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GameDetecter detecter;
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GameDetector detector;
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SoundEngine sound;
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SOUND_DRIVER_TYPE snd_driv;
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@ -789,7 +789,7 @@ void initGraphics(Scumm *s, bool fullScreen, unsigned int scaleFactor) {
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char buf[512], *gameName;
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sprintf(buf, "ScummVM - %s", gameName = detecter.getGameName());
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sprintf(buf, "ScummVM - %s", gameName = detector.getGameName());
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free(gameName);
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desired.freq = SAMPLES_PER_SEC;
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@ -851,7 +851,7 @@ void initGraphics(Scumm *s, bool fullScreen, unsigned int scaleFactor) {
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void setWindowName(Scumm *s) {
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char buf[512], *gameName;
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sprintf(buf, "ScummVM - %s", gameName = detecter.getGameName());
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sprintf(buf, "ScummVM - %s", gameName = detector.getGameName());
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free(gameName);
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SDL_WM_SetCaption(buf,buf);
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}
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@ -922,19 +922,19 @@ int main(int argc, char* argv[]) {
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long i;
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if(detecter.detectMain(argc, argv))
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if(detector.detectMain(argc, argv))
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return(-1);
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if(detecter._features & GF_OLD256)
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if(detector._features & GF_OLD256)
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scumm = new Scumm_v3;
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else
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if(detecter._features & GF_SMALL_HEADER) // this force loomCD as v4
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if(detector._features & GF_SMALL_HEADER) // this force loomCD as v4
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scumm = new Scumm_v4;
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else
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if(detecter._features & GF_AFTER_V7)
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if(detector._features & GF_AFTER_V7)
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scumm = new Scumm_v7;
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else
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if(detecter._features & GF_AFTER_V6) // this force SamnmaxCD as v6
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if(detector._features & GF_AFTER_V6) // this force SamnmaxCD as v6
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scumm = new Scumm_v6;
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else
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scumm = new Scumm_v5;
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@ -1073,19 +1073,19 @@ int main(int argc, char* argv[]) {
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/* */
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scumm->_fullScreen = detecter._fullScreen;
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scumm->_debugMode = detecter._debugMode;
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scumm->_bootParam = detecter._bootParam;
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scumm->_scale = detecter._scale;
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scumm->_gameDataPath = detecter._gameDataPath;
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scumm->_gameTempo = detecter._gameTempo;
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scumm->_soundEngine = detecter._soundEngine;
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scumm->_videoMode = detecter._videoMode;
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scumm->_exe_name = detecter._exe_name;
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scumm->_gameId = detecter._gameId;
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scumm->_gameText = detecter._gameText;
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scumm->_features = detecter._features;
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scumm->_soundCardType = detecter._soundCardType;
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scumm->_fullScreen = detector._fullScreen;
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scumm->_debugMode = detector._debugMode;
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scumm->_bootParam = detector._bootParam;
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scumm->_scale = detector._scale;
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scumm->_gameDataPath = detector._gameDataPath;
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scumm->_gameTempo = detector._gameTempo;
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scumm->_soundEngine = detector._soundEngine;
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scumm->_videoMode = detector._videoMode;
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scumm->_exe_name = detector._exe_name;
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scumm->_gameId = detector._gameId;
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scumm->_gameText = detector._gameText;
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scumm->_features = detector._features;
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scumm->_soundCardType = detector._soundCardType;
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scumm->_gui = &gui;
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@ -1,3 +1,25 @@
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/* ScummVM - Scumm Interpreter
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* Copyright (C) 2001 Ludvig Strigeus
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* Copyright (C) 2001/2002 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#include "stdafx.h"
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#include "scumm.h"
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@ -1,3 +1,25 @@
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/* ScummVM - Scumm Interpreter
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* Copyright (C) 2001 Ludvig Strigeus
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* Copyright (C) 2001/2002 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#include "stdafx.h"
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#include "scumm.h"
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