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Rearrange SAGA items and add couple new items
svn-id: r16294
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22
TODO
22
TODO
@ -316,23 +316,33 @@ SIMON
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SAGA
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====
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- legacy items -
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* Remove any traces of the additional level of abstraction reinherit used
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* Remove homerolled high level data structures like stacks that should
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be provided by ScummVM if they aren't already.
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* OO'ify (blah_mod.h contains public stuff, blah.h private stuff) [almost done]
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- bugs -
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* Make actor animation Event-driven. See FIXME in actor.cpp
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* Actor pops up with wrong palette at transition to faery scene. Again :)
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* Make sprite RLE decompressor work on Mac resources
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* Animation end is not detected properly with Mac. That leads to hang in intro
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- plans -
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* Implement unimplemented opcodes
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* Remove use of floating point, especially doubles.
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* Change SData so that its buffers point to the appropriate data.
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(eriktorbjorn - mostly done; the script "static" buffer is still wrong)
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* Rewrite path finder (h00ligan)
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* Eliminate script semaphores and use flags instead
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* Add sound/voices compression. Should _considerably_ save space.
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* Add support for Mac versions. All data is in BE mode and structures are aligned.
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(h00ligan, partly done)
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* Make sprite RLE decompressor work on Mac resources
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* Fix the usage of Rect so that it's more consistent with the rest of ScummVM,
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e.g. a rectangle covering the entire ITE screen should have right=320 and
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bottom=200. (eriktorbjorn, partly - mostly? - done)
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* Change SData so that its buffers point to the appropriate data.
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(eriktorbjorn - mostly done; the script "static" buffer is still wrong)
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- features -
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* Add sound/voices compression. Should _considerably_ save space.
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* Add support for Mac versions. All data is in BE mode and structures are aligned.
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(h00ligan, partly done)
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* Support various demo versions
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* Support IHNM
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* Add the Wyrmkeep folks to the credits section of our README so we can thank
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