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GOB: remove a forced retrace in newCycleAnim for Adibou2
Lead to glitches (scenes shown too soon before loading the correct palette), and does not seem to be needed.
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@ -699,7 +699,8 @@ void Mult_v2::newCycleAnim(Mult_Object &animObj) {
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animLayer = _vm->_scenery->getAnimLayer(nAnim, nLayer);
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} else {
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if (animObj.videoSlot > 0) {
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_vm->_video->retrace();
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if (_vm->getGameType() != kGameTypeAdibou2)
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_vm->_video->retrace();
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_vm->_vidPlayer->waitEndFrame(animObj.videoSlot - 1, true);
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}
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}
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