NEVERHOOD: Correct fix for bug #6480

The car clipping rectangle wasn't set correctly when the car is on the upper level.
This commit is contained in:
johndoe123 2014-01-06 23:17:35 +01:00
parent 62246364c3
commit 67483e591f

View File

@ -401,7 +401,7 @@ void Scene1608::upRidingCar() {
sendPointMessage(_asCar, 0x2004, _mouseClickPos);
_mouseClicked = false;
}
if (_asCar->getX() < 300) {
if (_asCar->getY() < 330) {
if (_carClipFlag) {
_carClipFlag = false;
_asCar->setClipRect(_clipRect1);