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NEVERHOOD: Correct fix for bug #6480
The car clipping rectangle wasn't set correctly when the car is on the upper level.
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@ -401,7 +401,7 @@ void Scene1608::upRidingCar() {
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sendPointMessage(_asCar, 0x2004, _mouseClickPos);
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_mouseClicked = false;
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}
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if (_asCar->getX() < 300) {
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if (_asCar->getY() < 330) {
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if (_carClipFlag) {
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_carClipFlag = false;
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_asCar->setClipRect(_clipRect1);
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