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I18N: Update translations templates
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@ -8,7 +8,7 @@ msgid ""
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msgstr ""
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"Project-Id-Version: ScummVM 2.3.0git\n"
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"Report-Msgid-Bugs-To: scummvm-devel@lists.scummvm.org\n"
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"POT-Creation-Date: 2021-05-21 23:35+0000\n"
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"POT-Creation-Date: 2021-05-22 10:02+0000\n"
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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@ -3586,7 +3586,7 @@ msgstr ""
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#: engines/agi/detection.cpp:87 engines/cine/detection.cpp:52
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#: engines/drascula/detection.cpp:299 engines/dreamweb/detection.cpp:51
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#: engines/neverhood/detection.cpp:124 engines/sci/detection.cpp:235
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#: engines/neverhood/detection.cpp:124 engines/sci/detection.cpp:236
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#: engines/sherlock/detection.cpp:59 engines/toltecs/detection.cpp:213
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#: engines/ultima/detection.cpp:55 engines/ultima/ultima8/meta_engine.cpp:163
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#: engines/zvision/detection_tables.h:50
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@ -3595,7 +3595,7 @@ msgstr ""
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#: engines/agi/detection.cpp:88 engines/cine/detection.cpp:53
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#: engines/drascula/detection.cpp:300 engines/dreamweb/detection.cpp:52
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#: engines/neverhood/detection.cpp:125 engines/sci/detection.cpp:236
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#: engines/neverhood/detection.cpp:125 engines/sci/detection.cpp:237
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#: engines/sherlock/detection.cpp:60 engines/toltecs/detection.cpp:214
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#: engines/ultima/detection.cpp:56 engines/ultima/ultima8/meta_engine.cpp:164
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#: engines/zvision/detection_tables.h:51
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@ -5426,131 +5426,131 @@ msgstr ""
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msgid "Error loading game resources."
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msgstr ""
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#: engines/sci/detection.cpp:173
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#: engines/sci/detection.cpp:174
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msgid "Skip EGA dithering pass (full color backgrounds)"
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msgstr ""
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#: engines/sci/detection.cpp:174
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#: engines/sci/detection.cpp:175
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msgid "Skip dithering pass in EGA games, graphics are shown with full colors"
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msgstr ""
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#: engines/sci/detection.cpp:183
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#: engines/sci/detection.cpp:184
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msgid "Enable high resolution graphics"
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msgstr ""
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#: engines/sci/detection.cpp:184
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#: engines/sci/detection.cpp:185
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msgid "Enable high resolution graphics/content"
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msgstr ""
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#: engines/sci/detection.cpp:193
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#: engines/sci/detection.cpp:194
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msgid "Enable black-lined video"
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msgstr ""
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#: engines/sci/detection.cpp:194
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#: engines/sci/detection.cpp:195
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msgid "Draw black lines over videos to increase their apparent sharpness"
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msgstr ""
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#: engines/sci/detection.cpp:204
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#: engines/sci/detection.cpp:205
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msgid "Use high-quality video scaling"
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msgstr ""
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#: engines/sci/detection.cpp:205
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#: engines/sci/detection.cpp:206
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msgid "Use linear interpolation when upscaling videos, where possible"
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msgstr ""
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#: engines/sci/detection.cpp:215
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#: engines/sci/detection.cpp:216
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msgid "Use high-quality \"LarryScale\" cel scaling"
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msgstr ""
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#: engines/sci/detection.cpp:216
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#: engines/sci/detection.cpp:217
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msgid "Use special cartoon scaler for drawing character sprites"
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msgstr ""
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#: engines/sci/detection.cpp:225
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#: engines/sci/detection.cpp:226
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msgid "Prefer digital sound effects"
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msgstr ""
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#: engines/sci/detection.cpp:226
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#: engines/sci/detection.cpp:227
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msgid "Prefer digital sound effects instead of synthesized ones"
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msgstr ""
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#: engines/sci/detection.cpp:245
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#: engines/sci/detection.cpp:246
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msgid "Use CD audio"
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msgstr ""
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#: engines/sci/detection.cpp:246
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#: engines/sci/detection.cpp:247
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msgid "Use CD audio instead of in-game audio, if available"
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msgstr ""
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#: engines/sci/detection.cpp:256
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#: engines/sci/detection.cpp:257
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msgid "Use Windows cursors"
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msgstr ""
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#: engines/sci/detection.cpp:257
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#: engines/sci/detection.cpp:258
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msgid ""
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"Use the Windows cursors (smaller and monochrome) instead of the DOS ones"
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msgstr ""
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#: engines/sci/detection.cpp:267
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#: engines/sci/detection.cpp:268
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msgid "Use silver cursors"
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msgstr ""
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#: engines/sci/detection.cpp:268
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#: engines/sci/detection.cpp:269
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msgid ""
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"Use the alternate set of silver cursors instead of the normal golden ones"
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msgstr ""
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#: engines/sci/detection.cpp:278
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#: engines/sci/detection.cpp:279
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msgid "Enable content censoring"
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msgstr ""
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#: engines/sci/detection.cpp:279
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#: engines/sci/detection.cpp:280
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msgid "Enable the game's built-in optional content censoring"
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msgstr ""
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#: engines/sci/detection.cpp:289
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#: engines/sci/detection.cpp:290
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msgid "Upscale videos"
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msgstr ""
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#: engines/sci/detection.cpp:290
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#: engines/sci/detection.cpp:291
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msgid "Upscale videos to double their size"
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msgstr ""
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#: engines/sci/detection.cpp:300
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#: engines/sci/detection.cpp:301
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msgid "Use RGB rendering"
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msgstr ""
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#: engines/sci/detection.cpp:301
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#: engines/sci/detection.cpp:302
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msgid "Use RGB rendering to improve screen transitions"
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msgstr ""
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#: engines/sci/detection.cpp:311
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#: engines/sci/detection.cpp:312
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msgid "Use per-resource modified palettes"
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msgstr ""
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#: engines/sci/detection.cpp:312
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#: engines/sci/detection.cpp:313
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msgid "Use custom per-resource palettes to improve visuals"
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msgstr ""
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#: engines/sci/detection.cpp:342
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#: engines/sci/detection.cpp:343
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msgid "MIDI mode:"
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msgstr ""
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#: engines/sci/detection.cpp:343
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#: engines/sci/detection.cpp:344
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msgid ""
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"When using external MIDI devices (e.g. through USB-MIDI), select your device "
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"here"
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msgstr ""
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#: engines/sci/detection.cpp:348
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#: engines/sci/detection.cpp:349
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msgid "Standard (GM / MT-32)"
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msgstr ""
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#: engines/sci/detection.cpp:352
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#: engines/sci/detection.cpp:353
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msgid "Roland D-110 / D-10 / D-20"
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msgstr ""
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#: engines/sci/detection.cpp:356
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#: engines/sci/detection.cpp:357
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msgid "Yamaha FB-01"
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msgstr ""
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@ -5688,27 +5688,27 @@ msgid ""
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"\n"
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msgstr ""
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#: engines/scumm/detection.cpp:175
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#: engines/scumm/detection.cpp:176
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msgid "Show Object Line"
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msgstr ""
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#: engines/scumm/detection.cpp:176
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#: engines/scumm/detection.cpp:177
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msgid "Show the names of objects at the bottom of the screen"
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msgstr ""
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#: engines/scumm/detection.cpp:182
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#: engines/scumm/detection.cpp:183
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msgid "Use NES Classic Palette"
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msgstr ""
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#: engines/scumm/detection.cpp:183
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#: engines/scumm/detection.cpp:184
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msgid "Use a more neutral color palette that closely emulates the NES Classic"
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msgstr ""
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#: engines/scumm/detection.cpp:189
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#: engines/scumm/detection.cpp:190
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msgid "Trim FM-TOWNS games to 200 pixels height"
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msgstr ""
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#: engines/scumm/detection.cpp:190
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#: engines/scumm/detection.cpp:191
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msgid ""
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"Cut the extra 40 pixels at the bottom of the screen, to make it standard 200 "
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"pixels height, allowing using 'aspect ratio correction'"
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