I18N: Update translations templates

This commit is contained in:
ScummVM-Translations 2021-05-22 10:02:01 +00:00
parent cbe971e551
commit 67bc175314

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@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 2.3.0git\n"
"Report-Msgid-Bugs-To: scummvm-devel@lists.scummvm.org\n"
"POT-Creation-Date: 2021-05-21 23:35+0000\n"
"POT-Creation-Date: 2021-05-22 10:02+0000\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -3586,7 +3586,7 @@ msgstr ""
#: engines/agi/detection.cpp:87 engines/cine/detection.cpp:52
#: engines/drascula/detection.cpp:299 engines/dreamweb/detection.cpp:51
#: engines/neverhood/detection.cpp:124 engines/sci/detection.cpp:235
#: engines/neverhood/detection.cpp:124 engines/sci/detection.cpp:236
#: engines/sherlock/detection.cpp:59 engines/toltecs/detection.cpp:213
#: engines/ultima/detection.cpp:55 engines/ultima/ultima8/meta_engine.cpp:163
#: engines/zvision/detection_tables.h:50
@ -3595,7 +3595,7 @@ msgstr ""
#: engines/agi/detection.cpp:88 engines/cine/detection.cpp:53
#: engines/drascula/detection.cpp:300 engines/dreamweb/detection.cpp:52
#: engines/neverhood/detection.cpp:125 engines/sci/detection.cpp:236
#: engines/neverhood/detection.cpp:125 engines/sci/detection.cpp:237
#: engines/sherlock/detection.cpp:60 engines/toltecs/detection.cpp:214
#: engines/ultima/detection.cpp:56 engines/ultima/ultima8/meta_engine.cpp:164
#: engines/zvision/detection_tables.h:51
@ -5426,131 +5426,131 @@ msgstr ""
msgid "Error loading game resources."
msgstr ""
#: engines/sci/detection.cpp:173
#: engines/sci/detection.cpp:174
msgid "Skip EGA dithering pass (full color backgrounds)"
msgstr ""
#: engines/sci/detection.cpp:174
#: engines/sci/detection.cpp:175
msgid "Skip dithering pass in EGA games, graphics are shown with full colors"
msgstr ""
#: engines/sci/detection.cpp:183
#: engines/sci/detection.cpp:184
msgid "Enable high resolution graphics"
msgstr ""
#: engines/sci/detection.cpp:184
#: engines/sci/detection.cpp:185
msgid "Enable high resolution graphics/content"
msgstr ""
#: engines/sci/detection.cpp:193
#: engines/sci/detection.cpp:194
msgid "Enable black-lined video"
msgstr ""
#: engines/sci/detection.cpp:194
#: engines/sci/detection.cpp:195
msgid "Draw black lines over videos to increase their apparent sharpness"
msgstr ""
#: engines/sci/detection.cpp:204
#: engines/sci/detection.cpp:205
msgid "Use high-quality video scaling"
msgstr ""
#: engines/sci/detection.cpp:205
#: engines/sci/detection.cpp:206
msgid "Use linear interpolation when upscaling videos, where possible"
msgstr ""
#: engines/sci/detection.cpp:215
#: engines/sci/detection.cpp:216
msgid "Use high-quality \"LarryScale\" cel scaling"
msgstr ""
#: engines/sci/detection.cpp:216
#: engines/sci/detection.cpp:217
msgid "Use special cartoon scaler for drawing character sprites"
msgstr ""
#: engines/sci/detection.cpp:225
#: engines/sci/detection.cpp:226
msgid "Prefer digital sound effects"
msgstr ""
#: engines/sci/detection.cpp:226
#: engines/sci/detection.cpp:227
msgid "Prefer digital sound effects instead of synthesized ones"
msgstr ""
#: engines/sci/detection.cpp:245
#: engines/sci/detection.cpp:246
msgid "Use CD audio"
msgstr ""
#: engines/sci/detection.cpp:246
#: engines/sci/detection.cpp:247
msgid "Use CD audio instead of in-game audio, if available"
msgstr ""
#: engines/sci/detection.cpp:256
#: engines/sci/detection.cpp:257
msgid "Use Windows cursors"
msgstr ""
#: engines/sci/detection.cpp:257
#: engines/sci/detection.cpp:258
msgid ""
"Use the Windows cursors (smaller and monochrome) instead of the DOS ones"
msgstr ""
#: engines/sci/detection.cpp:267
#: engines/sci/detection.cpp:268
msgid "Use silver cursors"
msgstr ""
#: engines/sci/detection.cpp:268
#: engines/sci/detection.cpp:269
msgid ""
"Use the alternate set of silver cursors instead of the normal golden ones"
msgstr ""
#: engines/sci/detection.cpp:278
#: engines/sci/detection.cpp:279
msgid "Enable content censoring"
msgstr ""
#: engines/sci/detection.cpp:279
#: engines/sci/detection.cpp:280
msgid "Enable the game's built-in optional content censoring"
msgstr ""
#: engines/sci/detection.cpp:289
#: engines/sci/detection.cpp:290
msgid "Upscale videos"
msgstr ""
#: engines/sci/detection.cpp:290
#: engines/sci/detection.cpp:291
msgid "Upscale videos to double their size"
msgstr ""
#: engines/sci/detection.cpp:300
#: engines/sci/detection.cpp:301
msgid "Use RGB rendering"
msgstr ""
#: engines/sci/detection.cpp:301
#: engines/sci/detection.cpp:302
msgid "Use RGB rendering to improve screen transitions"
msgstr ""
#: engines/sci/detection.cpp:311
#: engines/sci/detection.cpp:312
msgid "Use per-resource modified palettes"
msgstr ""
#: engines/sci/detection.cpp:312
#: engines/sci/detection.cpp:313
msgid "Use custom per-resource palettes to improve visuals"
msgstr ""
#: engines/sci/detection.cpp:342
#: engines/sci/detection.cpp:343
msgid "MIDI mode:"
msgstr ""
#: engines/sci/detection.cpp:343
#: engines/sci/detection.cpp:344
msgid ""
"When using external MIDI devices (e.g. through USB-MIDI), select your device "
"here"
msgstr ""
#: engines/sci/detection.cpp:348
#: engines/sci/detection.cpp:349
msgid "Standard (GM / MT-32)"
msgstr ""
#: engines/sci/detection.cpp:352
#: engines/sci/detection.cpp:353
msgid "Roland D-110 / D-10 / D-20"
msgstr ""
#: engines/sci/detection.cpp:356
#: engines/sci/detection.cpp:357
msgid "Yamaha FB-01"
msgstr ""
@ -5688,27 +5688,27 @@ msgid ""
"\n"
msgstr ""
#: engines/scumm/detection.cpp:175
#: engines/scumm/detection.cpp:176
msgid "Show Object Line"
msgstr ""
#: engines/scumm/detection.cpp:176
#: engines/scumm/detection.cpp:177
msgid "Show the names of objects at the bottom of the screen"
msgstr ""
#: engines/scumm/detection.cpp:182
#: engines/scumm/detection.cpp:183
msgid "Use NES Classic Palette"
msgstr ""
#: engines/scumm/detection.cpp:183
#: engines/scumm/detection.cpp:184
msgid "Use a more neutral color palette that closely emulates the NES Classic"
msgstr ""
#: engines/scumm/detection.cpp:189
#: engines/scumm/detection.cpp:190
msgid "Trim FM-TOWNS games to 200 pixels height"
msgstr ""
#: engines/scumm/detection.cpp:190
#: engines/scumm/detection.cpp:191
msgid ""
"Cut the extra 40 pixels at the bottom of the screen, to make it standard 200 "
"pixels height, allowing using 'aspect ratio correction'"