SCI32: Explicitly abord kEachElementDo when a game is being loaded

This is a better check than the one in commit 3d1f1a3a21
This commit is contained in:
Filippos Karapetis 2016-08-23 13:08:37 +03:00
parent 6ce472a12a
commit 6929cc65f8

View File

@ -576,9 +576,10 @@ reg_t kListEachElementDo(EngineState *s, int argc, reg_t *argv) {
}
} else {
invokeSelector(s, curObject, slc, argc, argv, argc - 2, argv + 2);
// Check if the list has been invalidated after the call above
// (e.g. when restoring in Torin)
if (s->_segMan->getSegmentType(argv[0].getSegment()) != SEG_TYPE_LISTS)
// Check if the call above leads to a game restore, in which case
// the segment manager will be reset, and the original list will
// be invalidated
if (s->abortScriptProcessing == kAbortLoadGame)
return s->r_acc;
}