update for scumm v2

svn-id: r7137
This commit is contained in:
Paweł Kołodziejski 2003-04-26 16:37:35 +00:00
parent 1b5cac75f5
commit 6bd3454ae5
5 changed files with 598 additions and 127 deletions

View File

@ -252,6 +252,46 @@ protected:
void o2_equalZero();
void o2_notEqualZero();
void o2_startScript();
void o2_panCameraTo();
void o2_move();
void o2_startMusic();
void o2_getActorRoom();
void o2_getActorElevation();
void o2_walkActorToActor();
void o2_walkActorToObject();
void o2_faceActor();
void o2_putActorAtObject();
void o2_getObjectOwner();
void o2_animateActor();
void o2_print();
void o2_actorFromPos();
void o2_getVerbEntrypoint();
void o2_isScriptRunning();
void o2_getRandomNr();
void o2_startSound();
void o2_getAnimCounter();
void o2_saveLoadGame();
void o2_getActorX();
void o2_getActorY();
void o2_loadRoomWithEgo();
void o2_setVarRange();
void o2_setOwnerOf();
void o2_delayVariable();
void o2_putActorInRoom();
void o2_matrixOps();
void o2_setCameraAt();
void o2_roomOps();
void o2_getDist();
void o2_findObject();
void o2_subtract();
void o2_cutscene();
void o2_increment();
void o2_chainScript();
void o2_pickupObject();
void o2_actorFollowCamera();
void o2_setObjectName();
void o2_getActorMoving();
void o2_add();
};
class Scumm_v4 : public Scumm_v3 {

View File

@ -837,7 +837,7 @@ byte *Scumm::getObjOrActorName(int obj) {
objptr = getOBCDFromObject(obj);
if (objptr)
if (_features & GF_OLD_BUNDLE)
offset = READ_LE_UINT16(objptr + 20);
offset = *(objptr + 20);
else
offset = READ_LE_UINT16(objptr + 18);
return (objptr + offset);

View File

@ -473,12 +473,6 @@ void Scumm::writeVar(uint var, int value) {
void Scumm::getResultPos() {
int a;
// FIXME: Subclass this properly
if (_features & GF_AFTER_V2) {
_resultVarNumber = fetchScriptByte();
return;
}
_resultVarNumber = fetchScriptWord();
if (_resultVarNumber & 0x2000) {
a = fetchScriptWord();

View File

@ -35,126 +35,126 @@ void Scumm_v2::setupOpcodes() {
/* 00 */
OPCODE(o5_stopObjectCode),
OPCODE(o2_putActor),
OPCODE(o5_startMusic),
OPCODE(o5_getActorRoom),
OPCODE(o2_startMusic),
OPCODE(o2_getActorRoom),
/* 04 */
OPCODE(o2_isGreaterEqual),
OPCODE(o2_drawObject),
OPCODE(o5_getActorElevation),
OPCODE(o2_getActorElevation),
OPCODE(o2_setState08),
/* 08 */
OPCODE(o5_isNotEqual),
OPCODE(o5_faceActor),
OPCODE(o2_isNotEqual),
OPCODE(o2_faceActor),
OPCODE(o2_assignVarWordDirect),
OPCODE(o2_setObjY),
/* 0C */
OPCODE(o2_resourceRoutines),
OPCODE(o5_walkActorToActor),
OPCODE(o5_putActorAtObject),
OPCODE(o2_walkActorToActor),
OPCODE(o2_putActorAtObject),
OPCODE(o2_ifNotState08),
/* 10 */
OPCODE(o5_getObjectOwner),
OPCODE(o5_animateActor),
OPCODE(o5_panCameraTo),
OPCODE(o2_getObjectOwner),
OPCODE(o2_animateActor),
OPCODE(o2_panCameraTo),
OPCODE(o2_actorSet),
/* 14 */
OPCODE(o5_print),
OPCODE(o5_actorFromPos),
OPCODE(o5_getRandomNr),
OPCODE(o2_print),
OPCODE(o2_actorFromPos),
OPCODE(o2_getRandomNr),
OPCODE(o2_setState04),
/* 18 */
OPCODE(o5_jumpRelative),
OPCODE(o5_doSentence),
OPCODE(o5_move),
OPCODE(o2_doSentence),
OPCODE(o2_move),
OPCODE(o2_setBitVar),
/* 1C */
OPCODE(o5_startSound),
OPCODE(o2_startSound),
OPCODE(o2_ifClassOfIs),
OPCODE(o5_walkActorTo),
OPCODE(o2_walkActorTo),
OPCODE(o2_ifState02),
/* 20 */
OPCODE(o5_stopMusic),
OPCODE(o2_putActor),
OPCODE(o5_getAnimCounter),
OPCODE(o5_getActorY),
OPCODE(o2_saveLoadGame),
OPCODE(o2_getActorY),
/* 24 */
OPCODE(o5_loadRoomWithEgo),
OPCODE(o5_pickupObject),
OPCODE(o5_setVarRange),
OPCODE(o2_loadRoomWithEgo),
OPCODE(o2_drawObject),
OPCODE(o2_setVarRange),
OPCODE(o2_ifNotState04),
/* 28 */
OPCODE(o2_equalZero),
OPCODE(o5_setOwnerOf),
OPCODE(o2_setOwnerOf),
OPCODE(o2_addDirect),
OPCODE(o5_delayVariable),
OPCODE(o2_delayVariable),
/* 2C */
OPCODE(o2_ifNotState04),
OPCODE(o5_putActorInRoom),
OPCODE(o5_delay),
OPCODE(o2_assignVarByte),
OPCODE(o2_putActorInRoom),
OPCODE(o5_delay),
OPCODE(o2_ifNotState04),
/* 30 */
OPCODE(o5_matrixOps),
OPCODE(o2_matrixOps),
OPCODE(o2_getBitVar),
OPCODE(o5_setCameraAt),
OPCODE(o5_roomOps),
OPCODE(o2_setCameraAt),
OPCODE(o2_roomOps),
/* 34 */
OPCODE(o5_getDist),
OPCODE(o5_findObject),
OPCODE(o5_walkActorToObject),
OPCODE(o2_getDist),
OPCODE(o2_findObject),
OPCODE(o2_walkActorToObject),
OPCODE(o2_setState01),
/* 38 */
OPCODE(o2_lessOrEqual),
OPCODE(o5_doSentence),
OPCODE(o5_subtract),
OPCODE(o2_doSentence),
OPCODE(o2_subtract),
OPCODE(o2_waitForActor),
/* 3C */
OPCODE(o5_stopSound),
OPCODE(o5_getActorElevation),
OPCODE(o2_getActorElevation),
OPCODE(o2_walkActorTo),
OPCODE(o2_ifNotState01),
/* 40 */
OPCODE(o5_cutscene),
OPCODE(o2_cutscene),
OPCODE(o2_putActor),
OPCODE(o2_startScript),
OPCODE(o5_getActorX),
OPCODE(o2_getActorX),
/* 44 */
OPCODE(o2_isLess),
OPCODE(o2_drawObject),
OPCODE(o5_increment),
OPCODE(o2_increment),
OPCODE(o2_setState08),
/* 48 */
OPCODE(o2_isEqual),
OPCODE(o5_faceActor),
OPCODE(o5_chainScript),
OPCODE(o2_faceActor),
OPCODE(o2_chainScript),
OPCODE(o2_setObjY),
/* 4C */
OPCODE(o2_waitForSentence),
OPCODE(o5_walkActorToActor),
OPCODE(o5_putActorAtObject),
OPCODE(o2_walkActorToActor),
OPCODE(o2_putActorAtObject),
OPCODE(o2_ifState08),
/* 50 */
OPCODE(o5_pickupObjectOld),
OPCODE(o5_animateActor),
OPCODE(o5_actorFollowCamera),
OPCODE(o2_pickupObject),
OPCODE(o2_animateActor),
OPCODE(o2_actorFollowCamera),
OPCODE(o2_actorSet),
/* 54 */
OPCODE(o5_setObjectName),
OPCODE(o5_actorFromPos),
OPCODE(o5_getActorMoving),
OPCODE(o2_setObjectName),
OPCODE(o2_actorFromPos),
OPCODE(o2_getActorMoving),
OPCODE(o2_setState02),
/* 58 */
OPCODE(beginOverride),
OPCODE(o5_doSentence),
OPCODE(o5_add),
OPCODE(o2_doSentence),
OPCODE(o2_add),
OPCODE(o2_setBitVar),
/* 5C */
OPCODE(o5_oldRoomEffect),
OPCODE(o5_dummy),
OPCODE(o2_ifClassOfIs),
OPCODE(o2_walkActorTo),
OPCODE(o2_ifNotState02),
/* 60 */
OPCODE(o5_cursorCommand),
OPCODE(o5_putActor),
OPCODE(o2_putActor),
OPCODE(o5_stopScript),
OPCODE(o5_getActorFacing),
/* 64 */
@ -164,71 +164,71 @@ void Scumm_v2::setupOpcodes() {
OPCODE(o2_clearState04),
/* 68 */
OPCODE(o5_isScriptRunning),
OPCODE(o5_setOwnerOf),
OPCODE(o2_setOwnerOf),
OPCODE(o2_subDirect),
OPCODE(o5_dummy),
/* 6C */
OPCODE(o2_getObjY),
OPCODE(o5_putActorInRoom),
OPCODE(o2_putActorInRoom),
OPCODE(o5_dummy),
OPCODE(o2_ifState04),
/* 70 */
OPCODE(o5_lights),
OPCODE(o5_getActorCostume),
OPCODE(o5_loadRoom),
OPCODE(o5_roomOps),
OPCODE(o2_roomOps),
/* 74 */
OPCODE(o5_getDist),
OPCODE(o5_findObject),
OPCODE(o5_walkActorToObject),
OPCODE(o2_getDist),
OPCODE(o2_findObject),
OPCODE(o2_walkActorToObject),
OPCODE(o2_clearState01),
/* 78 */
OPCODE(o2_isGreater),
OPCODE(o5_doSentence),
OPCODE(o2_doSentence),
OPCODE(o2_verbOps),
OPCODE(o5_getActorWalkBox),
/* 7C */
OPCODE(o5_isSoundRunning),
OPCODE(o5_getActorElevation),
OPCODE(o2_getActorElevation),
OPCODE(o2_walkActorTo),
OPCODE(o2_ifNotState01),
/* 80 */
OPCODE(o5_breakHere),
OPCODE(o2_putActor),
OPCODE(o5_startMusic),
OPCODE(o5_getActorRoom),
OPCODE(o2_startMusic),
OPCODE(o2_getActorRoom),
/* 84 */
OPCODE(o2_isGreaterEqual),
OPCODE(o2_drawObject),
OPCODE(o5_getActorElevation),
OPCODE(o2_getActorElevation),
OPCODE(o2_setState08),
/* 88 */
OPCODE(o2_isNotEqual),
OPCODE(o5_faceActor),
OPCODE(o2_faceActor),
OPCODE(o2_assignVarWordDirect),
OPCODE(o2_setObjY),
/* 8C */
OPCODE(o2_resourceRoutines),
OPCODE(o5_walkActorToActor),
OPCODE(o5_putActorAtObject),
OPCODE(o2_walkActorToActor),
OPCODE(o2_putActorAtObject),
OPCODE(o2_ifNotState08),
/* 90 */
OPCODE(o5_getObjectOwner),
OPCODE(o5_animateActor),
OPCODE(o5_panCameraTo),
OPCODE(o2_getObjectOwner),
OPCODE(o2_animateActor),
OPCODE(o2_panCameraTo),
OPCODE(o2_actorSet),
/* 94 */
OPCODE(o5_print),
OPCODE(o5_actorFromPos),
OPCODE(o5_getRandomNr),
OPCODE(o2_print),
OPCODE(o2_actorFromPos),
OPCODE(o2_getRandomNr),
OPCODE(o2_setState02),
/* 98 */
OPCODE(o2_restart),
OPCODE(o5_doSentence),
OPCODE(o2_doSentence),
OPCODE(o2_assignVarWord),
OPCODE(o2_setBitVar),
/* 9C */
OPCODE(o5_startSound),
OPCODE(o2_startSound),
OPCODE(o2_ifClassOfIs),
OPCODE(o2_walkActorTo),
OPCODE(o2_ifState02),
@ -236,47 +236,47 @@ void Scumm_v2::setupOpcodes() {
OPCODE(o5_stopObjectCode),
OPCODE(o2_putActor),
OPCODE(o5_getAnimCounter),
OPCODE(o5_getActorY),
OPCODE(o2_getActorY),
/* A4 */
OPCODE(o5_loadRoomWithEgo),
OPCODE(o5_pickupObject),
OPCODE(o5_setVarRange),
OPCODE(o2_setVarRange),
OPCODE(o2_setState04),
/* A8 */
OPCODE(o2_notEqualZero),
OPCODE(o5_setOwnerOf),
OPCODE(o2_setOwnerOf),
OPCODE(o2_addDirect),
OPCODE(o5_dummy),
/* AC */
OPCODE(o5_delay),
OPCODE(o5_putActorInRoom),
OPCODE(o2_putActorInRoom),
OPCODE(o2_waitForSentence),
OPCODE(o2_ifNotState04),
/* B0 */
OPCODE(o5_matrixOps),
OPCODE(o2_matrixOps),
OPCODE(o2_getBitVar),
OPCODE(o5_setCameraAt),
OPCODE(o5_roomOps),
OPCODE(o2_setCameraAt),
OPCODE(o2_roomOps),
/* B4 */
OPCODE(o5_getDist),
OPCODE(o5_findObject),
OPCODE(o5_walkActorToObject),
OPCODE(o2_getDist),
OPCODE(o2_findObject),
OPCODE(o2_walkActorToObject),
OPCODE(o2_setState02),
/* B8 */
OPCODE(o2_lessOrEqual),
OPCODE(o5_doSentence),
OPCODE(o5_subtract),
OPCODE(o2_doSentence),
OPCODE(o2_subtract),
OPCODE(o2_waitForActor),
/* BC */
OPCODE(o5_stopSound),
OPCODE(o5_getActorElevation),
OPCODE(o2_getActorElevation),
OPCODE(o2_walkActorTo),
OPCODE(o2_ifNotState01),
/* C0 */
OPCODE(o5_endCutscene),
OPCODE(o2_putActor),
OPCODE(o2_startScript),
OPCODE(o5_getActorX),
OPCODE(o2_getActorX),
/* C4 */
OPCODE(o2_isLess),
OPCODE(o2_drawObject),
@ -284,31 +284,31 @@ void Scumm_v2::setupOpcodes() {
OPCODE(o2_clearState08),
/* C8 */
OPCODE(o2_isEqual),
OPCODE(o5_faceActor),
OPCODE(o5_chainScript),
OPCODE(o2_faceActor),
OPCODE(o2_chainScript),
OPCODE(o2_setObjY),
/* CC */
OPCODE(o5_pseudoRoom),
OPCODE(o5_walkActorToActor),
OPCODE(o5_putActorAtObject),
OPCODE(o2_walkActorToActor),
OPCODE(o2_putActorAtObject),
OPCODE(o2_ifState08),
/* D0 */
OPCODE(o5_pickupObjectOld),
OPCODE(o5_animateActor),
OPCODE(o5_actorFollowCamera),
OPCODE(o2_pickupObject),
OPCODE(o2_animateActor),
OPCODE(o2_actorFollowCamera),
OPCODE(o2_actorSet),
/* D4 */
OPCODE(o5_setObjectName),
OPCODE(o5_actorFromPos),
OPCODE(o5_getActorMoving),
OPCODE(o2_setObjectName),
OPCODE(o2_actorFromPos),
OPCODE(o2_getActorMoving),
OPCODE(o2_setState02),
/* D8 */
OPCODE(o2_printEgo),
OPCODE(o5_doSentence),
OPCODE(o5_add),
OPCODE(o2_doSentence),
OPCODE(o2_add),
OPCODE(o5_divide),
/* DC */
OPCODE(o5_oldRoomEffect),
OPCODE(o5_dummy),
OPCODE(o2_ifClassOfIs),
OPCODE(o2_walkActorTo),
OPCODE(o2_ifNotState02),
@ -324,32 +324,32 @@ void Scumm_v2::setupOpcodes() {
OPCODE(o2_clearState04),
/* E8 */
OPCODE(o5_isScriptRunning),
OPCODE(o5_setOwnerOf),
OPCODE(o2_setOwnerOf),
OPCODE(o2_subDirect),
OPCODE(o5_dummy),
/* EC */
OPCODE(o2_getObjY),
OPCODE(o5_putActorInRoom),
OPCODE(o2_putActorInRoom),
OPCODE(o5_dummy),
OPCODE(o2_ifState04),
/* F0 */
OPCODE(o5_lights),
OPCODE(o5_getActorCostume),
OPCODE(o5_loadRoom),
OPCODE(o5_roomOps),
OPCODE(o2_roomOps),
/* F4 */
OPCODE(o5_getDist),
OPCODE(o5_findObject),
OPCODE(o5_walkActorToObject),
OPCODE(o2_getDist),
OPCODE(o2_findObject),
OPCODE(o2_walkActorToObject),
OPCODE(o2_clearState01),
/* F8 */
OPCODE(o2_isGreater),
OPCODE(o5_doSentence),
OPCODE(o2_doSentence),
OPCODE(o2_verbOps),
OPCODE(o5_getActorWalkBox),
/* FC */
OPCODE(o5_isSoundRunning),
OPCODE(o5_getActorElevation),
OPCODE(o2_getActorElevation),
OPCODE(o2_walkActorTo),
OPCODE(o2_ifState01)
};
@ -746,7 +746,7 @@ void Scumm_v2::o2_verbOps() {
}
void Scumm_v2::o2_isEqual() {
int a = readVar(fetchScriptByte());
int a = getVar();
int b = getVarOrDirectWord(0x80);
if (b == a)
@ -757,7 +757,7 @@ void Scumm_v2::o2_isEqual() {
}
void Scumm_v2::o2_isGreater() {
int16 a = readVar(fetchScriptByte());
int16 a = getVar();
int16 b = getVarOrDirectWord(0x80);
if (b > a)
@ -767,7 +767,7 @@ void Scumm_v2::o2_isGreater() {
}
void Scumm_v2::o2_isGreaterEqual() {
int16 a = readVar(fetchScriptByte());
int16 a = getVar();
int16 b = getVarOrDirectWord(0x80);
if (b >= a)
@ -777,7 +777,7 @@ void Scumm_v2::o2_isGreaterEqual() {
}
void Scumm_v2::o2_isLess() {
int16 a = readVar(fetchScriptByte());
int16 a = getVar();
int16 b = getVarOrDirectWord(0x80);
if (b < a)
@ -787,7 +787,7 @@ void Scumm_v2::o2_isLess() {
}
void Scumm_v2::o2_lessOrEqual() {
int16 a = readVar(fetchScriptByte());
int16 a = getVar();
int16 b = getVarOrDirectWord(0x80);
if (b <= a)
@ -797,7 +797,7 @@ void Scumm_v2::o2_lessOrEqual() {
}
void Scumm_v2::o2_isNotEqual() {
int16 a = readVar(fetchScriptByte());
int16 a = getVar();
int16 b = getVarOrDirectWord(0x80);
if (b != a)
@ -807,7 +807,7 @@ void Scumm_v2::o2_isNotEqual() {
}
void Scumm_v2::o2_notEqualZero() {
int a = readVar(fetchScriptByte());
int a = getVar();
if (a != 0)
ignoreScriptWord();
@ -816,7 +816,7 @@ void Scumm_v2::o2_notEqualZero() {
}
void Scumm_v2::o2_equalZero() {
int a = readVar(fetchScriptByte());
int a = getVar();
if (a == 0)
ignoreScriptWord();
@ -907,5 +907,442 @@ void Scumm_v2::o2_putActor() {
void Scumm_v2::o2_startScript() {
int script = getVarOrDirectByte(0x80);
runScript(script, 0, 0, 0); // FIXME: Need to confirm runScript parameters/mode
runScript(script, 0, 0, 0);
}
void Scumm_v2::o2_panCameraTo() {
panCameraTo(getVarOrDirectByte(0x80), 0);
}
void Scumm_v2::o2_move() {
getResultPos();
_vars[_resultVarNumber] = getVarOrDirectWord(0x80);
}
void Scumm_v2::o2_startMusic() {
_sound->addSoundToQueue(getVarOrDirectByte(0x80));
}
void Scumm_v2::o2_getActorRoom() {
int act;
Actor *a;
getResultPos();
act = getVarOrDirectByte(0x80);
a = derefActorSafe(act, "o2_getActorRoom");
if (!a) {
warning("Invalid actor %d in o2_getActorRoom", act);
return;
}
_vars[_resultVarNumber] = a->room;
}
void Scumm_v2::o2_getActorElevation() {
int act;
Actor *a;
getResultPos();
act = getVarOrDirectByte(0x80);
a = derefActorSafe(act, "o2_getActorElevation");
if (!a) {
warning("Invalid actor %d in o2_getActorElevation", act);
return;
}
_vars[_resultVarNumber] = a->elevation;
}
void Scumm_v2::o2_walkActorToActor() {
int b, x, y;
Actor *a, *a2;
int nr;
int nr2 = getVarOrDirectByte(0x80);
a = derefActorSafe(nr2, "o2_walkActorToActor");
if (!a)
return;
if (!a->isInCurrentRoom()) {
getVarOrDirectByte(0x40);
fetchScriptByte();
return;
}
nr = getVarOrDirectByte(0x40);
a2 = derefActorSafe(nr, "o2_walkActorToActor(2)");
if (!a2)
return;
if (!a2->isInCurrentRoom()) {
fetchScriptByte();
return;
}
b = fetchScriptByte(); /* distance from actor */
if (b == 0xFF) {
b = a2->scalex * a->width / 0xFF;
b = b + b / 2;
}
x = a2->x;
y = a2->y;
if (x < a->x)
x += b;
else
x -= b;
a->startWalkActor(x, y, -1);
}
void Scumm_v2::o2_walkActorToObject() {
int obj;
Actor *a;
a = derefActorSafe(getVarOrDirectByte(0x80), "o2_walkActorToObject");
obj = getVarOrDirectWord(0x40);
if (whereIsObject(obj) != WIO_NOT_FOUND) {
int x, y, dir;
getObjectXYPos(obj, x, y, dir);
a->startWalkActor(x, y, dir);
}
}
void Scumm_v2::o2_faceActor() {
int act, obj;
Actor *a;
act = getVarOrDirectByte(0x80);
obj = getVarOrDirectWord(0x40);
a = derefActorSafe(act, "o2_faceActor");
assert(a);
a->faceToObject(obj);
}
void Scumm_v2::o2_putActorAtObject() {
int obj, x, y;
Actor *a;
a = derefActorSafe(getVarOrDirectByte(0x80), "o2_putActorAtObject");
obj = getVarOrDirectWord(0x40);
if (whereIsObject(obj) != WIO_NOT_FOUND)
getObjectXYPos(obj, x, y);
else {
x = 240;
y = 120;
}
a->putActor(x, y, a->room);
}
void Scumm_v2::o2_getObjectOwner() {
getResultPos();
_vars[_resultVarNumber] = getOwner(getVarOrDirectWord(0x80));
}
void Scumm_v2::o2_animateActor() {
int act = getVarOrDirectByte(0x80);
int anim = getVarOrDirectByte(0x40);
Actor *a = derefActorSafe(act, "o2_animateActor");
if (!a)
return;
a->animateActor(anim);
}
void Scumm_v2::o2_print() {
_actorToPrintStrFor = getVarOrDirectByte(0x80);
decodeParseString();
}
void Scumm_v2::o2_actorFromPos() {
int x, y;
getResultPos();
x = getVarOrDirectByte(0x80);
y = getVarOrDirectByte(0x40);
_vars[_resultVarNumber] = getActorFromPos(x, y);
}
void Scumm_v2::o2_getRandomNr() {
getResultPos();
_vars[_resultVarNumber] = _rnd.getRandomNumber(getVarOrDirectByte(0x80));
}
void Scumm_v2::o2_isScriptRunning() {
getResultPos();
_vars[_resultVarNumber] = isScriptRunning(getVarOrDirectByte(0x80));
}
void Scumm_v2::o2_getVerbEntrypoint() {
int a, b;
getResultPos();
a = getVarOrDirectWord(0x80);
b = getVarOrDirectWord(0x40);
_vars[_resultVarNumber] = getVerbEntrypoint(a, b);
}
void Scumm_v2::o2_startSound() {
_vars[VAR_MUSIC_FLAG] = 0;
_sound->addSoundToQueue(getVarOrDirectByte(0x80));
}
void Scumm_v2::o2_saveLoadGame() {
getResultPos();
byte a = getVarOrDirectByte(0x80);
error("TODO: o2_saveLoadGame()");
_vars[_resultVarNumber] = 0;
}
void Scumm_v2::o2_getActorX() {
int a;
getResultPos();
a = getVarOrDirectByte(0x80);
_vars[_resultVarNumber] = getObjX(a);
}
void Scumm_v2::o2_getActorY() {
int a;
getResultPos();
a = getVarOrDirectByte(0x80);
_vars[_resultVarNumber] = getObjY(a);
}
void Scumm_v2::o2_loadRoomWithEgo() {
Actor *a;
int obj, room, x, y;
obj = getVarOrDirectWord(0x80);
room = getVarOrDirectByte(0x40);
a = derefActorSafe(_vars[VAR_EGO], "o2_loadRoomWithEgo");
a->putActor(0, 0, room);
_egoPositioned = false;
x = (int16)fetchScriptByte();
y = (int16)fetchScriptByte();
startScene(a->room, a, obj);
camera._dest.x = camera._cur.x = a->x;
setCameraAt(a->x, a->y);
setCameraFollows(a);
_fullRedraw = 1;
if (x != -1) {
a->startWalkActor(x, y, -1);
}
runScript(5, 0, 0, 0);
}
void Scumm_v2::o2_setVarRange() {
int a, b;
getResultPos();
a = fetchScriptByte();
do {
if (_opcode & 0x80)
b = fetchScriptWord();
else
b = fetchScriptByte();
_vars[_resultVarNumber++] = b;
} while (--a);
}
void Scumm_v2::o2_setOwnerOf() {
int obj, owner;
obj = getVarOrDirectWord(0x80);
owner = getVarOrDirectByte(0x40);
setOwnerOf(obj, owner);
runHook(0);
}
void Scumm_v2::o2_delayVariable() {
vm.slot[_currentScript].delay = getVar();
vm.slot[_currentScript].status = 1;
o5_breakHere();
}
void Scumm_v2::o2_putActorInRoom() {
int room;
Actor *a;
a = derefActorSafe(getVarOrDirectByte(0x80), "o2_putActorInRoom");
room = getVarOrDirectByte(0x40);
if (a == NULL)
return;
a->room = room;
if (!room)
a->putActor(0, 0, 0);
}
void Scumm_v2::o2_matrixOps() {
int a, b;
a = getVarOrDirectByte(0x80);
b = fetchScriptByte();
setBoxFlags(a, b);
}
void Scumm_v2::o2_setCameraAt() {
setCameraAtEx(getVarOrDirectByte(0x80));
}
void Scumm_v2::o2_roomOps() {
int a = getVarOrDirectByte(0x80);
int b = getVarOrDirectByte(0x40);
_opcode = fetchScriptByte();
switch (_opcode & 0x1F) {
case 1: /* room scroll */
if (a < (_realWidth / 2))
a = (_realWidth / 2);
if (b < (_realWidth / 2))
b = (_realWidth / 2);
if (a > _scrWidth - (_realWidth / 2))
a = _scrWidth - (_realWidth / 2);
if (b > _scrWidth - (_realWidth / 2))
b = _scrWidth - (_realWidth / 2);
_vars[VAR_CAMERA_MIN_X] = a;
_vars[VAR_CAMERA_MAX_X] = b;
break;
case 2: /* room color */
_shadowPalette[b] = a;
_fullRedraw = true;
break;
}
}
void Scumm_v2::o2_getDist() {
getResultPos();
int o1 = getVarOrDirectWord(0x80);
int o2 = getVarOrDirectWord(0x40);
_vars[_resultVarNumber] = getObjActToObjActDist(o1, o2);
}
void Scumm_v2::o2_findObject() {
getResultPos();
int x = getVarOrDirectWord(0x80);
int y = getVarOrDirectWord(0x40);
_vars[_resultVarNumber] = findObject(x, y);
}
void Scumm_v2::o2_subtract() {
int a;
getResultPos();
a = getVarOrDirectWord(0x80);
_vars[_resultVarNumber] -= a;
}
void Scumm_v2::o2_cutscene() {
// TODO
}
void Scumm_v2::o2_increment() {
getResultPos();
_vars[_resultVarNumber]++;
}
void Scumm_v2::o2_chainScript() {
int data = getVarOrDirectByte(0x80);
int cur = _currentScript;
vm.slot[cur].number = 0;
vm.slot[cur].status = 0;
_currentScript = 0xFF;
runScript(data, 0, 0, 0);
}
void Scumm_v2::o2_pickupObject() {
int obj = getVarOrDirectWord(0x80);
if (obj < 1) {
error("pickupObject received invalid index %d (script %d)", obj, vm.slot[_currentScript].number);
}
if (getObjectIndex(obj) == -1)
return;
if (whereIsObject(obj) == WIO_INVENTORY) /* Don't take an */
return; /* object twice */
addObjectToInventory(obj, _roomResource);
removeObjectFromRoom(obj);
putOwner(obj, _vars[VAR_EGO]);
putClass(obj, 32, 1);
putState(obj, 1);
clearDrawObjectQueue();
runHook(1);
}
void Scumm_v2::o2_actorFollowCamera() {
actorFollowCamera(getVarOrDirectByte(0x80));
}
void Scumm_v2::o2_setObjectName() {
int obj = getVarOrDirectWord(0x80);
int size;
int a;
int i = 0;
byte *name = NULL;
byte work[256];
// Read in new name
do {
a = fetchScriptByte();
work[i++] = a;
} while (a);
work[i] = 0;
if (obj < NUM_ACTORS)
error("Can't set actor %d name with new-name-of", obj);
name = getObjOrActorName(obj);
byte *objptr;
byte offset = 0;
objptr = getOBCDFromObject(obj);
offset = *(objptr + 18);
size = READ_LE_UINT16(objptr) - offset;
if (i >= size) {
warning("New name of object %d too long (old *%s* new *%s*)", obj, name, work);
i = size - 1;
}
memcpy(name, work, i + 1);
runHook(0);
}
void Scumm_v2::o2_getActorMoving() {
int act;
Actor *a;
getResultPos();
act = getVarOrDirectByte(0x80);
a = derefActorSafe(act, "o2_getActorMoving");
if (!a) {
warning("Invalid actor %d in o2_getActorMoving", act);
return;
}
_vars[_resultVarNumber] = a->moving;
}
void Scumm_v2::o2_add() {
int a;
getResultPos();
a = getVarOrDirectWord(0x80);
_vars[_resultVarNumber] += a;
}

View File

@ -1907,7 +1907,7 @@ void Scumm_v5::o5_setObjectName() {
objptr = getOBCDFromObject(obj);
if (_features & GF_OLD_BUNDLE)
offset = READ_LE_UINT16(objptr + 20);
offset = *(objptr + 20);
else
offset = READ_LE_UINT16(objptr + 18);
size = READ_LE_UINT16(objptr) - offset;