SCI: adding detection for freddy pharkas "fred"

fixes blop not appearing during intro song, because game thought we were too slow (bug #3051514)

svn-id: r52392
This commit is contained in:
Martin Kiewitz 2010-08-25 17:49:03 +00:00
parent 1b2ae60e27
commit 6de3b6c55c

View File

@ -677,6 +677,7 @@ void GfxAnimate::kernelAnimate(reg_t listReference, bool cycle, int argc, reg_t
int16 onlyWidth = onlyCast->celRect.width();
if (((onlyWidth == 12) && (onlyHeight == 35)) || // regular benchmark view ("fred", "Speedy", "ego")
((onlyWidth == 29) && (onlyHeight == 45)) || // King's Quest 5 french "fred"
((onlyWidth == 1) && (onlyHeight == 5)) || // Freddy Pharkas "fred"
((onlyWidth == 1) && (onlyHeight == 1))) { // Laura Bow 2 Talkie
// check further that there is only one cel in that view
GfxView *onlyView = _cache->getView(onlyCast->viewId);