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SCI: adding detection for freddy pharkas "fred"
fixes blop not appearing during intro song, because game thought we were too slow (bug #3051514) svn-id: r52392
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@ -677,6 +677,7 @@ void GfxAnimate::kernelAnimate(reg_t listReference, bool cycle, int argc, reg_t
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int16 onlyWidth = onlyCast->celRect.width();
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if (((onlyWidth == 12) && (onlyHeight == 35)) || // regular benchmark view ("fred", "Speedy", "ego")
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((onlyWidth == 29) && (onlyHeight == 45)) || // King's Quest 5 french "fred"
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((onlyWidth == 1) && (onlyHeight == 5)) || // Freddy Pharkas "fred"
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((onlyWidth == 1) && (onlyHeight == 1))) { // Laura Bow 2 Talkie
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// check further that there is only one cel in that view
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GfxView *onlyView = _cache->getView(onlyCast->viewId);
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