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PSP2: Explicitly zero-initialize structs used in touch controls
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@ -54,7 +54,7 @@ private:
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float lastDownY; // SDL touch coordinates when last pressed down
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} Touch;
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Touch _finger[SCE_TOUCH_PORT_MAX_NUM][MAX_NUM_FINGERS]; // keep track of finger status
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Touch _finger[SCE_TOUCH_PORT_MAX_NUM][MAX_NUM_FINGERS] = {0}; // keep track of finger status
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typedef enum DraggingType {
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DRAG_NONE = 0,
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@ -62,9 +62,9 @@ private:
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DRAG_THREE_FINGER,
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} DraggingType;
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DraggingType _multiFingerDragging[SCE_TOUCH_PORT_MAX_NUM]; // keep track whether we are currently drag-and-dropping
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DraggingType _multiFingerDragging[SCE_TOUCH_PORT_MAX_NUM] = {0}; // keep track whether we are currently drag-and-dropping
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unsigned int _simulatedClickStartTime[SCE_TOUCH_PORT_MAX_NUM][2]; // initiation time of last simulated left or right click (zero if no click)
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unsigned int _simulatedClickStartTime[SCE_TOUCH_PORT_MAX_NUM][2] = {0}; // initiation time of last simulated left or right click (zero if no click)
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int _hiresDX; // keep track of slow, sub-pixel, finger motion across multiple frames
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int _hiresDY;
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