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https://github.com/libretro/scummvm.git
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GNAP: Refactor scenes 25 & 26
This commit is contained in:
parent
417d8066c9
commit
7479a2b73c
@ -606,21 +606,6 @@ public:
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// Scene 18
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int _s18_garbageCanPos;
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// Scene 25
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int _s25_currTicketVendorSequenceId, _s25_nextTicketVendorSequenceId;
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int scene25_init();
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void scene25_updateHotspots();
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void scene25_playAnims(int index);
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void scene25_run();
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void scene25_updateAnimations();
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// Scene 26
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int _s26_currKidSequenceId, _s26_nextKidSequenceId;
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int scene26_init();
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void scene26_updateHotspots();
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void scene26_run();
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void scene26_updateAnimations();
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// Scene 27
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int _s27_nextJanitorSequenceId;
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int _s27_currJanitorSequenceId;
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@ -23,6 +23,7 @@
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#include "gnap/gnap.h"
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#include "gnap/gamesys.h"
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#include "gnap/resource.h"
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#include "gnap/scenes/scene25.h"
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namespace Gnap {
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@ -49,127 +50,128 @@ enum {
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kASLeaveScene = 5
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};
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int GnapEngine::scene25_init() {
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Scene25::Scene25(GnapEngine *vm) : Scene(vm) {
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_s25_currTicketVendorSequenceId = -1;
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_s25_nextTicketVendorSequenceId = -1;
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}
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int Scene25::init() {
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return 0x62;
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}
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void GnapEngine::scene25_updateHotspots() {
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setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
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setHotspot(kHSTicketVendor, 416, 94, 574, 324, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 5, 5);
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setHotspot(kHSExitOutsideCircusWorld, 0, 519, 205, 600, SF_EXIT_SW_CURSOR, 5, 10);
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setHotspot(kHSExitInsideCircusWorld, 321, 70, 388, 350, SF_EXIT_NE_CURSOR, 3, 6);
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setHotspot(kHSPosters1, 0, 170, 106, 326, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 1, 7);
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setHotspot(kHSPosters2, 146, 192, 254, 306, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 3, 7);
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setHotspot(kHSPosters3, 606, 162, 654, 368, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 7, 7);
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setHotspot(kHSPosters4, 708, 114, 754, 490, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 7, 8);
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setHotspot(kHSWalkArea1, 0, 0, 800, 439);
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setHotspot(kHSWalkArea2, 585, 0, 800, 600);
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setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
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_hotspotsCount = 11;
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void Scene25::updateHotspots() {
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_vm->setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
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_vm->setHotspot(kHSTicketVendor, 416, 94, 574, 324, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 5, 5);
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_vm->setHotspot(kHSExitOutsideCircusWorld, 0, 519, 205, 600, SF_EXIT_SW_CURSOR, 5, 10);
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_vm->setHotspot(kHSExitInsideCircusWorld, 321, 70, 388, 350, SF_EXIT_NE_CURSOR, 3, 6);
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_vm->setHotspot(kHSPosters1, 0, 170, 106, 326, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 1, 7);
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_vm->setHotspot(kHSPosters2, 146, 192, 254, 306, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 3, 7);
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_vm->setHotspot(kHSPosters3, 606, 162, 654, 368, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 7, 7);
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_vm->setHotspot(kHSPosters4, 708, 114, 754, 490, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 7, 8);
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_vm->setHotspot(kHSWalkArea1, 0, 0, 800, 439);
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_vm->setHotspot(kHSWalkArea2, 585, 0, 800, 600);
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_vm->setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
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_vm->_hotspotsCount = 11;
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}
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void GnapEngine::scene25_playAnims(int index) {
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void Scene25::playAnims(int index) {
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if (index > 4)
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return;
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hideCursor();
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setGrabCursorSprite(-1);
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_vm->hideCursor();
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_vm->setGrabCursorSprite(-1);
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switch (index) {
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case 1:
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_largeSprite = _gameSys->createSurface(0x25);
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_vm->_largeSprite = _vm->_gameSys->createSurface(0x25);
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break;
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case 2:
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_largeSprite = _gameSys->createSurface(0x26);
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_vm->_largeSprite = _vm->_gameSys->createSurface(0x26);
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break;
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case 3:
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_largeSprite = _gameSys->createSurface(0x27);
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_vm->_largeSprite = _vm->_gameSys->createSurface(0x27);
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break;
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case 4:
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_largeSprite = _gameSys->createSurface(0x28);
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_vm->_largeSprite = _vm->_gameSys->createSurface(0x28);
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break;
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}
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_gameSys->insertSpriteDrawItem(_largeSprite, 0, 0, 300);
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delayTicksCursor(5);
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while (!_mouseClickState._left && !isKeyStatus1(Common::KEYCODE_ESCAPE) && !isKeyStatus1(Common::KEYCODE_SPACE) &&
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!isKeyStatus1(29)) {
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gameUpdateTick();
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_vm->_gameSys->insertSpriteDrawItem(_vm->_largeSprite, 0, 0, 300);
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_vm->delayTicksCursor(5);
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while (!_vm->_mouseClickState._left && !_vm->isKeyStatus1(Common::KEYCODE_ESCAPE) && !_vm->isKeyStatus1(Common::KEYCODE_SPACE) &&
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!_vm->isKeyStatus1(29)) {
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_vm->gameUpdateTick();
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}
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_mouseClickState._left = false;
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clearKeyStatus1(Common::KEYCODE_ESCAPE);
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clearKeyStatus1(29);
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clearKeyStatus1(Common::KEYCODE_SPACE);
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_gameSys->removeSpriteDrawItem(_largeSprite, 300);
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delayTicksCursor(5);
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deleteSurface(&_largeSprite);
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showCursor();
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_vm->_mouseClickState._left = false;
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_vm->clearKeyStatus1(Common::KEYCODE_ESCAPE);
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_vm->clearKeyStatus1(29);
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_vm->clearKeyStatus1(Common::KEYCODE_SPACE);
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_vm->_gameSys->removeSpriteDrawItem(_vm->_largeSprite, 300);
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_vm->delayTicksCursor(5);
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_vm->deleteSurface(&_vm->_largeSprite);
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_vm->showCursor();
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}
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void GnapEngine::scene25_run() {
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playSound(0x10940, true);
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startSoundTimerA(5);
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void Scene25::run() {
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_vm->playSound(0x10940, true);
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_vm->startSoundTimerA(5);
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_s25_currTicketVendorSequenceId = 0x52;
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_gameSys->setAnimation(0x52, 39, 3);
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_gameSys->insertSequence(_s25_currTicketVendorSequenceId, 39, 0, 0, kSeqNone, 0, 0, 0);
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_vm->_gameSys->setAnimation(0x52, 39, 3);
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_vm->_gameSys->insertSequence(_s25_currTicketVendorSequenceId, 39, 0, 0, kSeqNone, 0, 0, 0);
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_s25_nextTicketVendorSequenceId = -1;
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_timers[4] = getRandom(20) + 20;
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_vm->_timers[4] = _vm->getRandom(20) + 20;
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queueInsertDeviceIcon();
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_vm->queueInsertDeviceIcon();
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if (_prevSceneNum == 24) {
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initGnapPos(5, 11, kDirUpLeft);
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initPlatypusPos(6, 11, kDirUnk4);
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endSceneInit();
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gnapWalkTo(5, 7, -1, 0x107BA, 1);
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platypusWalkTo(6, 7, -1, 0x107C2, 1);
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if (_vm->_prevSceneNum == 24) {
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_vm->initGnapPos(5, 11, kDirUpLeft);
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_vm->initPlatypusPos(6, 11, kDirUnk4);
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_vm->endSceneInit();
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_vm->gnapWalkTo(5, 7, -1, 0x107BA, 1);
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_vm->platypusWalkTo(6, 7, -1, 0x107C2, 1);
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} else {
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initGnapPos(5, 6, kDirBottomRight);
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initPlatypusPos(6, 6, kDirNone);
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endSceneInit();
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gnapWalkTo(5, 8, -1, 0x107B9, 1);
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platypusWalkTo(6, 8, -1, 0x107C2, 1);
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_vm->initGnapPos(5, 6, kDirBottomRight);
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_vm->initPlatypusPos(6, 6, kDirNone);
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_vm->endSceneInit();
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_vm->gnapWalkTo(5, 8, -1, 0x107B9, 1);
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_vm->platypusWalkTo(6, 8, -1, 0x107C2, 1);
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}
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while (!_sceneDone) {
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while (!_vm->_sceneDone) {
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_vm->updateMouseCursor();
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_vm->updateCursorByHotspot();
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updateMouseCursor();
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updateCursorByHotspot();
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_vm->_sceneClickedHotspot = _vm->getClickedHotspotId();
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_vm->updateGrabCursorSprite(0, 0);
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_sceneClickedHotspot = getClickedHotspotId();
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updateGrabCursorSprite(0, 0);
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switch (_sceneClickedHotspot) {
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switch (_vm->_sceneClickedHotspot) {
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case kHSDevice:
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if (_gnapActionStatus < 0) {
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runMenu();
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scene25_updateHotspots();
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if (_vm->_gnapActionStatus < 0) {
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_vm->runMenu();
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updateHotspots();
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}
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break;
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case kHSPlatypus:
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if (_gnapActionStatus < 0) {
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if (_grabCursorSpriteIndex == kItemJoint) {
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gnapUseJointOnPlatypus();
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} else if (_grabCursorSpriteIndex >= 0) {
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playGnapImpossible(0, 0);
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if (_vm->_gnapActionStatus < 0) {
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if (_vm->_grabCursorSpriteIndex == kItemJoint) {
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_vm->gnapUseJointOnPlatypus();
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} else if (_vm->_grabCursorSpriteIndex >= 0) {
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_vm->playGnapImpossible(0, 0);
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} else {
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switch (_verbCursor) {
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switch (_vm->_verbCursor) {
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case LOOK_CURSOR:
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playGnapScratchingHead(_platX, _platY);
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_vm->playGnapScratchingHead(_vm->_platX, _vm->_platY);
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break;
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case GRAB_CURSOR:
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gnapKissPlatypus(0);
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_vm->gnapKissPlatypus(0);
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break;
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case TALK_CURSOR:
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playGnapBrainPulsating(_platX, _platY);
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playPlatypusSequence(getPlatypusSequenceId());
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_vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY);
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_vm->playPlatypusSequence(_vm->getPlatypusSequenceId());
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break;
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case PLAT_CURSOR:
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playGnapImpossible(0, 0);
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_vm->playGnapImpossible(0, 0);
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break;
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}
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}
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@ -177,30 +179,30 @@ void GnapEngine::scene25_run() {
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break;
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case kHSTicketVendor:
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if (_gnapActionStatus < 0) {
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if (_grabCursorSpriteIndex == kItemTickets) {
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_gnapActionStatus = kASShowTicketToVendor;
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gnapWalkTo(_hotspotsWalkPos[kHSTicketVendor].x, _hotspotsWalkPos[kHSTicketVendor].y,
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0, getGnapSequenceId(gskIdle, 9, 4) | 0x10000, 1);
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playGnapPullOutDevice(0, 0);
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playGnapUseDevice(0, 0);
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} else if (_grabCursorSpriteIndex >= 0) {
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playGnapShowCurrItem(_hotspotsWalkPos[kHSTicketVendor].x, _hotspotsWalkPos[kHSTicketVendor].y, 6, 1);
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if (_vm->_gnapActionStatus < 0) {
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if (_vm->_grabCursorSpriteIndex == kItemTickets) {
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_vm->_gnapActionStatus = kASShowTicketToVendor;
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_vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSTicketVendor].x, _vm->_hotspotsWalkPos[kHSTicketVendor].y,
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0, _vm->getGnapSequenceId(gskIdle, 9, 4) | 0x10000, 1);
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_vm->playGnapPullOutDevice(0, 0);
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_vm->playGnapUseDevice(0, 0);
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} else if (_vm->_grabCursorSpriteIndex >= 0) {
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_vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[kHSTicketVendor].x, _vm->_hotspotsWalkPos[kHSTicketVendor].y, 6, 1);
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_s25_nextTicketVendorSequenceId = 0x5B;
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} else {
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switch (_verbCursor) {
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switch (_vm->_verbCursor) {
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case LOOK_CURSOR:
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playGnapScratchingHead(6, 1);
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_s25_nextTicketVendorSequenceId = (getRandom(2) == 1) ? 0x59 : 0x56;
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_vm->playGnapScratchingHead(6, 1);
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_s25_nextTicketVendorSequenceId = (_vm->getRandom(2) == 1) ? 0x59 : 0x56;
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break;
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case TALK_CURSOR:
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_gnapIdleFacing = kDirUpRight;
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gnapWalkTo(_hotspotsWalkPos[kHSTicketVendor].x, _hotspotsWalkPos[kHSTicketVendor].y, 0, getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1);
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_gnapActionStatus = kASTalkTicketVendor;
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_vm->_gnapIdleFacing = kDirUpRight;
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_vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSTicketVendor].x, _vm->_hotspotsWalkPos[kHSTicketVendor].y, 0, _vm->getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1);
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_vm->_gnapActionStatus = kASTalkTicketVendor;
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break;
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case GRAB_CURSOR:
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case PLAT_CURSOR:
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playGnapImpossible(0, 0);
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_vm->playGnapImpossible(0, 0);
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break;
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}
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}
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@ -208,30 +210,30 @@ void GnapEngine::scene25_run() {
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break;
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case kHSExitOutsideCircusWorld:
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if (_gnapActionStatus < 0) {
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_isLeavingScene = true;
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_newSceneNum = 24;
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gnapWalkTo(_hotspotsWalkPos[kHSExitOutsideCircusWorld].x, _hotspotsWalkPos[kHSExitOutsideCircusWorld].y, 0, 0x107B4, 1);
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_gnapActionStatus = kASLeaveScene;
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platypusWalkTo(_hotspotsWalkPos[kHSExitOutsideCircusWorld].x + 1, _hotspotsWalkPos[kHSExitOutsideCircusWorld].y, -1, 0x107C2, 1);
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if (_vm->_gnapActionStatus < 0) {
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_vm->_isLeavingScene = true;
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_vm->_newSceneNum = 24;
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_vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSExitOutsideCircusWorld].x, _vm->_hotspotsWalkPos[kHSExitOutsideCircusWorld].y, 0, 0x107B4, 1);
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_vm->_gnapActionStatus = kASLeaveScene;
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_vm->platypusWalkTo(_vm->_hotspotsWalkPos[kHSExitOutsideCircusWorld].x + 1, _vm->_hotspotsWalkPos[kHSExitOutsideCircusWorld].y, -1, 0x107C2, 1);
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}
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break;
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case kHSExitInsideCircusWorld:
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if (_gnapActionStatus < 0) {
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if (isFlag(kGFNeedleTaken)) {
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_isLeavingScene = true;
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_newSceneNum = 26;
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_hotspots[kHSWalkArea1]._flags |= SF_WALKABLE;
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gnapWalkTo(_hotspotsWalkPos[kHSExitInsideCircusWorld].x, _hotspotsWalkPos[kHSExitInsideCircusWorld].y, 0, 0x107B1, 1);
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_gnapActionStatus = kASLeaveScene;
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platypusWalkTo(_hotspotsWalkPos[kHSExitInsideCircusWorld].x + 1, _hotspotsWalkPos[kHSExitInsideCircusWorld].y, -1, 0x107C2, 1);
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_hotspots[kHSWalkArea1]._flags &= ~SF_WALKABLE;
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if (_vm->_gnapActionStatus < 0) {
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if (_vm->isFlag(kGFNeedleTaken)) {
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_vm->_isLeavingScene = true;
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_vm->_newSceneNum = 26;
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_vm->_hotspots[kHSWalkArea1]._flags |= SF_WALKABLE;
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_vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSExitInsideCircusWorld].x, _vm->_hotspotsWalkPos[kHSExitInsideCircusWorld].y, 0, 0x107B1, 1);
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_vm->_gnapActionStatus = kASLeaveScene;
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_vm->platypusWalkTo(_vm->_hotspotsWalkPos[kHSExitInsideCircusWorld].x + 1, _vm->_hotspotsWalkPos[kHSExitInsideCircusWorld].y, -1, 0x107C2, 1);
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_vm->_hotspots[kHSWalkArea1]._flags &= ~SF_WALKABLE;
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} else {
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_hotspots[kHSWalkArea1]._flags |= SF_WALKABLE;
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gnapWalkTo(4, 5, 0, 0x107BB, 1);
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_gnapActionStatus = kASEnterCircusWihoutTicket;
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_hotspots[kHSWalkArea1]._flags &= ~SF_WALKABLE;
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_vm->_hotspots[kHSWalkArea1]._flags |= SF_WALKABLE;
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_vm->gnapWalkTo(4, 5, 0, 0x107BB, 1);
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_vm->_gnapActionStatus = kASEnterCircusWihoutTicket;
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_vm->_hotspots[kHSWalkArea1]._flags &= ~SF_WALKABLE;
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}
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}
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break;
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@ -240,26 +242,26 @@ void GnapEngine::scene25_run() {
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case kHSPosters2:
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case kHSPosters3:
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case kHSPosters4:
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if (_gnapActionStatus < 0) {
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if (_grabCursorSpriteIndex >= 0) {
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playGnapImpossible(0, 0);
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if (_vm->_gnapActionStatus < 0) {
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if (_vm->_grabCursorSpriteIndex >= 0) {
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_vm->playGnapImpossible(0, 0);
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} else {
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switch (_verbCursor) {
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switch (_vm->_verbCursor) {
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case LOOK_CURSOR:
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gnapWalkTo(_hotspotsWalkPos[_sceneClickedHotspot].x, _hotspotsWalkPos[_sceneClickedHotspot].y, -1, -1, 1);
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if (_sceneClickedHotspot == 5 || _sceneClickedHotspot == 6)
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_gnapIdleFacing = kDirUpLeft;
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else if (_sceneClickedHotspot == 8)
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_gnapIdleFacing = kDirBottomRight;
|
||||
_vm->gnapWalkTo(_vm->_hotspotsWalkPos[_vm->_sceneClickedHotspot].x, _vm->_hotspotsWalkPos[_vm->_sceneClickedHotspot].y, -1, -1, 1);
|
||||
if (_vm->_sceneClickedHotspot == 5 || _vm->_sceneClickedHotspot == 6)
|
||||
_vm->_gnapIdleFacing = kDirUpLeft;
|
||||
else if (_vm->_sceneClickedHotspot == 8)
|
||||
_vm->_gnapIdleFacing = kDirBottomRight;
|
||||
else
|
||||
_gnapIdleFacing = kDirUpRight;
|
||||
playGnapIdle(0, 0);
|
||||
scene25_playAnims(8 - _sceneClickedHotspot + 1);
|
||||
_vm->_gnapIdleFacing = kDirUpRight;
|
||||
_vm->playGnapIdle(0, 0);
|
||||
playAnims(8 - _vm->_sceneClickedHotspot + 1);
|
||||
break;
|
||||
case GRAB_CURSOR:
|
||||
case TALK_CURSOR:
|
||||
case PLAT_CURSOR:
|
||||
playGnapMoan2(0, 0);
|
||||
_vm->playGnapMoan2(0, 0);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -268,27 +270,26 @@ void GnapEngine::scene25_run() {
|
||||
|
||||
case kHSWalkArea1:
|
||||
case kHSWalkArea2:
|
||||
if (_gnapActionStatus < 0)
|
||||
gnapWalkTo(-1, -1, -1, -1, 1);
|
||||
if (_vm->_gnapActionStatus < 0)
|
||||
_vm->gnapWalkTo(-1, -1, -1, -1, 1);
|
||||
break;
|
||||
|
||||
default:
|
||||
if (_mouseClickState._left) {
|
||||
gnapWalkTo(-1, -1, -1, -1, 1);
|
||||
_mouseClickState._left = false;
|
||||
if (_vm->_mouseClickState._left) {
|
||||
_vm->gnapWalkTo(-1, -1, -1, -1, 1);
|
||||
_vm->_mouseClickState._left = false;
|
||||
}
|
||||
break;
|
||||
|
||||
}
|
||||
|
||||
scene25_updateAnimations();
|
||||
updateAnimations();
|
||||
|
||||
if (!_isLeavingScene) {
|
||||
updatePlatypusIdleSequence();
|
||||
updateGnapIdleSequence();
|
||||
if (!_timers[4] && _s25_nextTicketVendorSequenceId == -1 && _gnapActionStatus == -1) {
|
||||
_timers[4] = getRandom(20) + 20;
|
||||
switch (getRandom(13)) {
|
||||
if (!_vm->_isLeavingScene) {
|
||||
_vm->updatePlatypusIdleSequence();
|
||||
_vm->updateGnapIdleSequence();
|
||||
if (!_vm->_timers[4] && _s25_nextTicketVendorSequenceId == -1 && _vm->_gnapActionStatus == -1) {
|
||||
_vm->_timers[4] = _vm->getRandom(20) + 20;
|
||||
switch (_vm->getRandom(13)) {
|
||||
case 0:
|
||||
_s25_nextTicketVendorSequenceId = 0x54;
|
||||
break;
|
||||
@ -321,80 +322,76 @@ void GnapEngine::scene25_run() {
|
||||
break;
|
||||
}
|
||||
}
|
||||
playSoundA();
|
||||
_vm->playSoundA();
|
||||
}
|
||||
|
||||
checkGameKeys();
|
||||
_vm->checkGameKeys();
|
||||
|
||||
if (isKeyStatus1(8)) {
|
||||
clearKeyStatus1(8);
|
||||
runMenu();
|
||||
scene25_updateHotspots();
|
||||
if (_vm->isKeyStatus1(8)) {
|
||||
_vm->clearKeyStatus1(8);
|
||||
_vm->runMenu();
|
||||
updateHotspots();
|
||||
}
|
||||
|
||||
gameUpdateTick();
|
||||
|
||||
_vm->gameUpdateTick();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void GnapEngine::scene25_updateAnimations() {
|
||||
|
||||
if (_gameSys->getAnimationStatus(0) == 2) {
|
||||
_gameSys->setAnimation(0, 0, 0);
|
||||
switch (_gnapActionStatus) {
|
||||
void Scene25::updateAnimations() {
|
||||
if (_vm->_gameSys->getAnimationStatus(0) == 2) {
|
||||
_vm->_gameSys->setAnimation(0, 0, 0);
|
||||
switch (_vm->_gnapActionStatus) {
|
||||
case kASTalkTicketVendor:
|
||||
_s25_nextTicketVendorSequenceId = (getRandom(2) == 1) ? 0x57 : 0x5F;
|
||||
_gnapActionStatus = -1;
|
||||
_s25_nextTicketVendorSequenceId = (_vm->getRandom(2) == 1) ? 0x57 : 0x5F;
|
||||
_vm->_gnapActionStatus = -1;
|
||||
break;
|
||||
case kASEnterCircusWihoutTicket:
|
||||
_s25_nextTicketVendorSequenceId = 0x5E;
|
||||
_gameSys->setAnimation(0x5E, 39, 0);
|
||||
_gameSys->setAnimation(_s25_nextTicketVendorSequenceId, 39, 3);
|
||||
_gameSys->insertSequence(_s25_nextTicketVendorSequenceId, 39, _s25_currTicketVendorSequenceId, 39, kSeqSyncExists, 0, 0, 0);
|
||||
_gameSys->insertSequence(0x60, 2, 0, 0, kSeqNone, 0, 0, 0);
|
||||
_vm->_gameSys->setAnimation(0x5E, 39, 0);
|
||||
_vm->_gameSys->setAnimation(_s25_nextTicketVendorSequenceId, 39, 3);
|
||||
_vm->_gameSys->insertSequence(_s25_nextTicketVendorSequenceId, 39, _s25_currTicketVendorSequenceId, 39, kSeqSyncExists, 0, 0, 0);
|
||||
_vm->_gameSys->insertSequence(0x60, 2, 0, 0, kSeqNone, 0, 0, 0);
|
||||
_s25_currTicketVendorSequenceId = _s25_nextTicketVendorSequenceId;
|
||||
_s25_nextTicketVendorSequenceId = -1;
|
||||
_hotspots[kHSWalkArea1]._flags |= SF_WALKABLE;
|
||||
playGnapIdle(0, 0);
|
||||
gnapWalkTo(_hotspotsWalkPos[3].x, _hotspotsWalkPos[3].y, -1, 0x107BB, 1);
|
||||
_hotspots[kHSWalkArea1]._flags &= ~SF_WALKABLE;
|
||||
_gnapActionStatus = kASEnterCircusWihoutTicketDone;
|
||||
_vm->_hotspots[kHSWalkArea1]._flags |= SF_WALKABLE;
|
||||
_vm->playGnapIdle(0, 0);
|
||||
_vm->gnapWalkTo(_vm->_hotspotsWalkPos[3].x, _vm->_hotspotsWalkPos[3].y, -1, 0x107BB, 1);
|
||||
_vm->_hotspots[kHSWalkArea1]._flags &= ~SF_WALKABLE;
|
||||
_vm->_gnapActionStatus = kASEnterCircusWihoutTicketDone;
|
||||
break;
|
||||
case kASEnterCircusWihoutTicketDone:
|
||||
_gnapActionStatus = -1;
|
||||
_vm->_gnapActionStatus = -1;
|
||||
break;
|
||||
case kASShowTicketToVendor:
|
||||
setGrabCursorSprite(-1);
|
||||
invRemove(kItemTickets);
|
||||
setFlag(kGFNeedleTaken);
|
||||
_gameSys->setAnimation(0x61, 40, 0);
|
||||
_gameSys->insertSequence(0x61, 40, 0, 0, kSeqNone, 0, 0, 0);
|
||||
_gnapActionStatus = kASShowTicketToVendorDone;
|
||||
_vm->setGrabCursorSprite(-1);
|
||||
_vm->invRemove(kItemTickets);
|
||||
_vm->setFlag(kGFNeedleTaken);
|
||||
_vm->_gameSys->setAnimation(0x61, 40, 0);
|
||||
_vm->_gameSys->insertSequence(0x61, 40, 0, 0, kSeqNone, 0, 0, 0);
|
||||
_vm->_gnapActionStatus = kASShowTicketToVendorDone;
|
||||
break;
|
||||
case kASShowTicketToVendorDone:
|
||||
_s25_nextTicketVendorSequenceId = 0x53;
|
||||
break;
|
||||
case kASLeaveScene:
|
||||
_sceneDone = true;
|
||||
_vm->_sceneDone = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (_gameSys->getAnimationStatus(3) == 2) {
|
||||
if (_vm->_gameSys->getAnimationStatus(3) == 2) {
|
||||
if (_s25_nextTicketVendorSequenceId == 0x53) {
|
||||
_gameSys->insertSequence(_s25_nextTicketVendorSequenceId, 39, _s25_currTicketVendorSequenceId, 39, kSeqSyncWait, 0, 0, 0);
|
||||
_vm->_gameSys->insertSequence(_s25_nextTicketVendorSequenceId, 39, _s25_currTicketVendorSequenceId, 39, kSeqSyncWait, 0, 0, 0);
|
||||
_s25_currTicketVendorSequenceId = _s25_nextTicketVendorSequenceId;
|
||||
_s25_nextTicketVendorSequenceId = -1;
|
||||
_gnapActionStatus = -1;
|
||||
_vm->_gnapActionStatus = -1;
|
||||
} else if (_s25_nextTicketVendorSequenceId != -1) {
|
||||
_gameSys->setAnimation(_s25_nextTicketVendorSequenceId, 39, 3);
|
||||
_gameSys->insertSequence(_s25_nextTicketVendorSequenceId, 39, _s25_currTicketVendorSequenceId, 39, kSeqSyncWait, 0, 0, 0);
|
||||
_vm->_gameSys->setAnimation(_s25_nextTicketVendorSequenceId, 39, 3);
|
||||
_vm->_gameSys->insertSequence(_s25_nextTicketVendorSequenceId, 39, _s25_currTicketVendorSequenceId, 39, kSeqSyncWait, 0, 0, 0);
|
||||
_s25_currTicketVendorSequenceId = _s25_nextTicketVendorSequenceId;
|
||||
_s25_nextTicketVendorSequenceId = -1;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
} // End of namespace Gnap
|
||||
|
52
engines/gnap/scenes/scene25.h
Normal file
52
engines/gnap/scenes/scene25.h
Normal file
@ -0,0 +1,52 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef GNAP_SCENE25_H
|
||||
#define GNAP_SCENE25_H
|
||||
|
||||
#include "gnap/debugger.h"
|
||||
#include "gnap/scenes/scenecore.h"
|
||||
|
||||
namespace Gnap {
|
||||
|
||||
class GnapEngine;
|
||||
|
||||
class Scene25: public Scene {
|
||||
public:
|
||||
Scene25(GnapEngine *vm);
|
||||
~Scene25() {}
|
||||
|
||||
virtual int init();
|
||||
virtual void updateHotspots();
|
||||
virtual void run();
|
||||
virtual void updateAnimations();
|
||||
virtual void updateAnimationsCb() {};
|
||||
|
||||
private:
|
||||
int _s25_currTicketVendorSequenceId;
|
||||
int _s25_nextTicketVendorSequenceId;
|
||||
|
||||
void playAnims(int index);
|
||||
};
|
||||
|
||||
} // End of namespace Gnap
|
||||
#endif // GNAP_SCENE25_H
|
@ -23,6 +23,7 @@
|
||||
#include "gnap/gnap.h"
|
||||
#include "gnap/gamesys.h"
|
||||
#include "gnap/resource.h"
|
||||
#include "gnap/scenes/scene26.h"
|
||||
|
||||
namespace Gnap {
|
||||
|
||||
@ -42,93 +43,95 @@ enum {
|
||||
kASLeaveScene = 0
|
||||
};
|
||||
|
||||
int GnapEngine::scene26_init() {
|
||||
return isFlag(kGFUnk23) ? 0x61 : 0x60;
|
||||
Scene26::Scene26(GnapEngine *vm) : Scene(vm) {
|
||||
_s26_currKidSequenceId = -1;
|
||||
_s26_nextKidSequenceId = -1;
|
||||
}
|
||||
|
||||
void GnapEngine::scene26_updateHotspots() {
|
||||
setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
|
||||
setHotspot(kHSExitOutsideCircusWorld, 0, 590, 300, 600, SF_EXIT_D_CURSOR | SF_WALKABLE, 1, 10);
|
||||
setHotspot(kHSExitOutsideClown, 200, 265, 265, 350, SF_EXIT_U_CURSOR, 3, 8);
|
||||
setHotspot(kHSExitArcade, 0, 295, 150, 400, SF_EXIT_NW_CURSOR, 2, 8);
|
||||
setHotspot(kHSExitElephant, 270, 290, 485, 375, SF_EXIT_U_CURSOR, 5, 8);
|
||||
setHotspot(kHSExitBeerStand, 530, 290, 620, 350, SF_EXIT_NE_CURSOR, 5, 8);
|
||||
setHotspot(kHSWalkArea1, 0, 0, 800, 500);
|
||||
setHotspot(kHSWalkArea2, 281, 0, 800, 600);
|
||||
setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
|
||||
_hotspotsCount = 9;
|
||||
int Scene26::init() {
|
||||
return _vm->isFlag(kGFUnk23) ? 0x61 : 0x60;
|
||||
}
|
||||
|
||||
void GnapEngine::scene26_run() {
|
||||
|
||||
startSoundTimerB(7);
|
||||
playSound(0x1093B, true);
|
||||
void Scene26::updateHotspots() {
|
||||
_vm->setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
|
||||
_vm->setHotspot(kHSExitOutsideCircusWorld, 0, 590, 300, 600, SF_EXIT_D_CURSOR | SF_WALKABLE, 1, 10);
|
||||
_vm->setHotspot(kHSExitOutsideClown, 200, 265, 265, 350, SF_EXIT_U_CURSOR, 3, 8);
|
||||
_vm->setHotspot(kHSExitArcade, 0, 295, 150, 400, SF_EXIT_NW_CURSOR, 2, 8);
|
||||
_vm->setHotspot(kHSExitElephant, 270, 290, 485, 375, SF_EXIT_U_CURSOR, 5, 8);
|
||||
_vm->setHotspot(kHSExitBeerStand, 530, 290, 620, 350, SF_EXIT_NE_CURSOR, 5, 8);
|
||||
_vm->setHotspot(kHSWalkArea1, 0, 0, 800, 500);
|
||||
_vm->setHotspot(kHSWalkArea2, 281, 0, 800, 600);
|
||||
_vm->setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
|
||||
_vm->_hotspotsCount = 9;
|
||||
}
|
||||
|
||||
void Scene26::run() {
|
||||
_vm->startSoundTimerB(7);
|
||||
_vm->playSound(0x1093B, true);
|
||||
|
||||
_s26_currKidSequenceId = 0x5B;
|
||||
_s26_nextKidSequenceId = -1;
|
||||
_gameSys->setAnimation(0x5B, 160, 3);
|
||||
_gameSys->insertSequence(_s26_currKidSequenceId, 160, 0, 0, kSeqNone, 0, 0, 0);
|
||||
_vm->_gameSys->setAnimation(0x5B, 160, 3);
|
||||
_vm->_gameSys->insertSequence(_s26_currKidSequenceId, 160, 0, 0, kSeqNone, 0, 0, 0);
|
||||
|
||||
_timers[5] = getRandom(20) + 50;
|
||||
_timers[4] = getRandom(20) + 50;
|
||||
_timers[6] = getRandom(50) + 100;
|
||||
_vm->_timers[5] = _vm->getRandom(20) + 50;
|
||||
_vm->_timers[4] = _vm->getRandom(20) + 50;
|
||||
_vm->_timers[6] = _vm->getRandom(50) + 100;
|
||||
|
||||
queueInsertDeviceIcon();
|
||||
_vm->queueInsertDeviceIcon();
|
||||
|
||||
_gameSys->insertSequence(0x58, 40, 0, 0, kSeqLoop, 0, 0, 0);
|
||||
_gameSys->insertSequence(0x5C, 40, 0, 0, kSeqLoop, 0, 0, 0);
|
||||
_gameSys->insertSequence(0x5D, 40, 0, 0, kSeqLoop, 0, 0, 0);
|
||||
_gameSys->insertSequence(0x5E, 40, 0, 0, kSeqLoop, 0, 0, 0);
|
||||
_vm->_gameSys->insertSequence(0x58, 40, 0, 0, kSeqLoop, 0, 0, 0);
|
||||
_vm->_gameSys->insertSequence(0x5C, 40, 0, 0, kSeqLoop, 0, 0, 0);
|
||||
_vm->_gameSys->insertSequence(0x5D, 40, 0, 0, kSeqLoop, 0, 0, 0);
|
||||
_vm->_gameSys->insertSequence(0x5E, 40, 0, 0, kSeqLoop, 0, 0, 0);
|
||||
|
||||
if (_prevSceneNum == 25) {
|
||||
initGnapPos(-1, 8, kDirBottomRight);
|
||||
initPlatypusPos(-2, 8, kDirNone);
|
||||
endSceneInit();
|
||||
gnapWalkTo(2, 8, -1, 0x107B9, 1);
|
||||
platypusWalkTo(1, 8, -1, 0x107C2, 1);
|
||||
if (_vm->_prevSceneNum == 25) {
|
||||
_vm->initGnapPos(-1, 8, kDirBottomRight);
|
||||
_vm->initPlatypusPos(-2, 8, kDirNone);
|
||||
_vm->endSceneInit();
|
||||
_vm->gnapWalkTo(2, 8, -1, 0x107B9, 1);
|
||||
_vm->platypusWalkTo(1, 8, -1, 0x107C2, 1);
|
||||
} else {
|
||||
initGnapPos(2, 8, kDirBottomRight);
|
||||
initPlatypusPos(3, 8, kDirNone);
|
||||
endSceneInit();
|
||||
_vm->initGnapPos(2, 8, kDirBottomRight);
|
||||
_vm->initPlatypusPos(3, 8, kDirNone);
|
||||
_vm->endSceneInit();
|
||||
}
|
||||
|
||||
while (!_sceneDone) {
|
||||
while (!_vm->_sceneDone) {
|
||||
_vm->updateMouseCursor();
|
||||
_vm->updateCursorByHotspot();
|
||||
|
||||
updateMouseCursor();
|
||||
updateCursorByHotspot();
|
||||
|
||||
_sceneClickedHotspot = getClickedHotspotId();
|
||||
updateGrabCursorSprite(0, 0);
|
||||
|
||||
switch (_sceneClickedHotspot) {
|
||||
_vm->_sceneClickedHotspot = _vm->getClickedHotspotId();
|
||||
_vm->updateGrabCursorSprite(0, 0);
|
||||
|
||||
switch (_vm->_sceneClickedHotspot) {
|
||||
case kHSDevice:
|
||||
if (_gnapActionStatus < 0) {
|
||||
runMenu();
|
||||
scene26_updateHotspots();
|
||||
if (_vm->_gnapActionStatus < 0) {
|
||||
_vm->runMenu();
|
||||
updateHotspots();
|
||||
}
|
||||
break;
|
||||
|
||||
case kHSPlatypus:
|
||||
if (_gnapActionStatus < 0) {
|
||||
if (_grabCursorSpriteIndex == kItemJoint) {
|
||||
gnapUseJointOnPlatypus();
|
||||
} else if (_grabCursorSpriteIndex >= 0) {
|
||||
playGnapImpossible(0, 0);
|
||||
if (_vm->_gnapActionStatus < 0) {
|
||||
if (_vm->_grabCursorSpriteIndex == kItemJoint) {
|
||||
_vm->gnapUseJointOnPlatypus();
|
||||
} else if (_vm->_grabCursorSpriteIndex >= 0) {
|
||||
_vm->playGnapImpossible(0, 0);
|
||||
} else {
|
||||
switch (_verbCursor) {
|
||||
switch (_vm->_verbCursor) {
|
||||
case LOOK_CURSOR:
|
||||
playGnapMoan1(_platX, _platY);
|
||||
_vm->playGnapMoan1(_vm->_platX, _vm->_platY);
|
||||
break;
|
||||
case GRAB_CURSOR:
|
||||
gnapKissPlatypus(0);
|
||||
_vm->gnapKissPlatypus(0);
|
||||
break;
|
||||
case TALK_CURSOR:
|
||||
playGnapBrainPulsating(_platX, _platY);
|
||||
playPlatypusSequence(getPlatypusSequenceId());
|
||||
_vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY);
|
||||
_vm->playPlatypusSequence(_vm->getPlatypusSequenceId());
|
||||
break;
|
||||
case PLAT_CURSOR:
|
||||
playGnapImpossible(0, 0);
|
||||
_vm->playGnapImpossible(0, 0);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -136,117 +139,113 @@ void GnapEngine::scene26_run() {
|
||||
break;
|
||||
|
||||
case kHSExitOutsideCircusWorld:
|
||||
if (_gnapActionStatus < 0) {
|
||||
_isLeavingScene = true;
|
||||
_newSceneNum = 25;
|
||||
gnapWalkTo(-1, _hotspotsWalkPos[kHSExitOutsideCircusWorld].y, 0, 0x107AE, 1);
|
||||
_gnapActionStatus = kASLeaveScene;
|
||||
if (_vm->_gnapActionStatus < 0) {
|
||||
_vm->_isLeavingScene = true;
|
||||
_vm->_newSceneNum = 25;
|
||||
_vm->gnapWalkTo(-1, _vm->_hotspotsWalkPos[kHSExitOutsideCircusWorld].y, 0, 0x107AE, 1);
|
||||
_vm->_gnapActionStatus = kASLeaveScene;
|
||||
}
|
||||
break;
|
||||
|
||||
case kHSExitOutsideClown:
|
||||
if (_gnapActionStatus < 0) {
|
||||
_isLeavingScene = true;
|
||||
_newSceneNum = 27;
|
||||
gnapWalkTo(-1, _hotspotsWalkPos[kHSExitOutsideClown].y, 0, 0x107BC, 1);
|
||||
_gnapActionStatus = kASLeaveScene;
|
||||
if (_vm->_gnapActionStatus < 0) {
|
||||
_vm->_isLeavingScene = true;
|
||||
_vm->_newSceneNum = 27;
|
||||
_vm->gnapWalkTo(-1, _vm->_hotspotsWalkPos[kHSExitOutsideClown].y, 0, 0x107BC, 1);
|
||||
_vm->_gnapActionStatus = kASLeaveScene;
|
||||
}
|
||||
break;
|
||||
|
||||
case kHSExitArcade:
|
||||
if (_gnapActionStatus < 0) {
|
||||
_isLeavingScene = true;
|
||||
_newSceneNum = 29;
|
||||
gnapWalkTo(-1, _hotspotsWalkPos[kHSExitArcade].y, 0, 0x107BC, 1);
|
||||
_gnapActionStatus = kASLeaveScene;
|
||||
if (_vm->_gnapActionStatus < 0) {
|
||||
_vm->_isLeavingScene = true;
|
||||
_vm->_newSceneNum = 29;
|
||||
_vm->gnapWalkTo(-1, _vm->_hotspotsWalkPos[kHSExitArcade].y, 0, 0x107BC, 1);
|
||||
_vm->_gnapActionStatus = kASLeaveScene;
|
||||
}
|
||||
break;
|
||||
|
||||
case kHSExitElephant:
|
||||
if (_gnapActionStatus < 0) {
|
||||
_isLeavingScene = true;
|
||||
_newSceneNum = 30;
|
||||
gnapWalkTo(-1, _hotspotsWalkPos[4].y, 0, 0x107BC, 1);
|
||||
_gnapActionStatus = kASLeaveScene;
|
||||
if (_vm->_gnapActionStatus < 0) {
|
||||
_vm->_isLeavingScene = true;
|
||||
_vm->_newSceneNum = 30;
|
||||
_vm->gnapWalkTo(-1, _vm->_hotspotsWalkPos[4].y, 0, 0x107BC, 1);
|
||||
_vm->_gnapActionStatus = kASLeaveScene;
|
||||
}
|
||||
break;
|
||||
|
||||
case kHSExitBeerStand:
|
||||
if (_gnapActionStatus < 0) {
|
||||
_isLeavingScene = true;
|
||||
_newSceneNum = 31;
|
||||
gnapWalkTo(-1, _hotspotsWalkPos[kHSExitBeerStand].y, 0, 0x107BB, 1);
|
||||
_gnapActionStatus = kASLeaveScene;
|
||||
if (_vm->_gnapActionStatus < 0) {
|
||||
_vm->_isLeavingScene = true;
|
||||
_vm->_newSceneNum = 31;
|
||||
_vm->gnapWalkTo(-1, _vm->_hotspotsWalkPos[kHSExitBeerStand].y, 0, 0x107BB, 1);
|
||||
_vm->_gnapActionStatus = kASLeaveScene;
|
||||
}
|
||||
break;
|
||||
|
||||
case kHSWalkArea1:
|
||||
case kHSWalkArea2:
|
||||
if (_gnapActionStatus < 0)
|
||||
gnapWalkTo(-1, -1, -1, -1, 1);
|
||||
if (_vm->_gnapActionStatus < 0)
|
||||
_vm->gnapWalkTo(-1, -1, -1, -1, 1);
|
||||
break;
|
||||
|
||||
default:
|
||||
if (_mouseClickState._left) {
|
||||
gnapWalkTo(-1, -1, -1, -1, 1);
|
||||
_mouseClickState._left = false;
|
||||
if (_vm->_mouseClickState._left) {
|
||||
_vm->gnapWalkTo(-1, -1, -1, -1, 1);
|
||||
_vm->_mouseClickState._left = false;
|
||||
}
|
||||
break;
|
||||
|
||||
}
|
||||
|
||||
scene26_updateAnimations();
|
||||
updateAnimations();
|
||||
|
||||
if (!isSoundPlaying(0x1093B))
|
||||
playSound(0x1093B, true);
|
||||
if (!_vm->isSoundPlaying(0x1093B))
|
||||
_vm->playSound(0x1093B, true);
|
||||
|
||||
if (!_isLeavingScene) {
|
||||
updatePlatypusIdleSequence();
|
||||
updateGnapIdleSequence();
|
||||
if (!_timers[5] && _s26_nextKidSequenceId == -1) {
|
||||
_timers[5] = getRandom(20) + 50;
|
||||
if (getRandom(5) != 0)
|
||||
if (!_vm->_isLeavingScene) {
|
||||
_vm->updatePlatypusIdleSequence();
|
||||
_vm->updateGnapIdleSequence();
|
||||
if (!_vm->_timers[5] && _s26_nextKidSequenceId == -1) {
|
||||
_vm->_timers[5] = _vm->getRandom(20) + 50;
|
||||
if (_vm->getRandom(5) != 0)
|
||||
_s26_nextKidSequenceId = 0x5B;
|
||||
else
|
||||
_s26_nextKidSequenceId = 0x5A;
|
||||
}
|
||||
if (!_timers[4]) {
|
||||
_timers[4] = getRandom(20) + 130;
|
||||
_gameSys->insertSequence(0x59, 40, 0, 0, kSeqNone, 0, 0, 0);
|
||||
if (!_vm->_timers[4]) {
|
||||
_vm->_timers[4] = _vm->getRandom(20) + 130;
|
||||
_vm->_gameSys->insertSequence(0x59, 40, 0, 0, kSeqNone, 0, 0, 0);
|
||||
}
|
||||
if (!_timers[6]) {
|
||||
_timers[6] = getRandom(50) + 100;
|
||||
_gameSys->insertSequence(0x5F, 40, 0, 0, kSeqNone, 0, 0, 0);
|
||||
if (!_vm->_timers[6]) {
|
||||
_vm->_timers[6] = _vm->getRandom(50) + 100;
|
||||
_vm->_gameSys->insertSequence(0x5F, 40, 0, 0, kSeqNone, 0, 0, 0);
|
||||
}
|
||||
playSoundB();
|
||||
_vm->playSoundB();
|
||||
}
|
||||
|
||||
checkGameKeys();
|
||||
_vm->checkGameKeys();
|
||||
|
||||
if (isKeyStatus1(8)) {
|
||||
clearKeyStatus1(8);
|
||||
runMenu();
|
||||
scene26_updateHotspots();
|
||||
if (_vm->isKeyStatus1(8)) {
|
||||
_vm->clearKeyStatus1(8);
|
||||
_vm->runMenu();
|
||||
updateHotspots();
|
||||
}
|
||||
|
||||
gameUpdateTick();
|
||||
|
||||
_vm->gameUpdateTick();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void GnapEngine::scene26_updateAnimations() {
|
||||
|
||||
if (_gameSys->getAnimationStatus(0) == 2) {
|
||||
_gameSys->setAnimation(0, 0, 0);
|
||||
if (_gnapActionStatus == kASLeaveScene)
|
||||
_sceneDone = true;
|
||||
_gnapActionStatus = -1;
|
||||
void Scene26::updateAnimations() {
|
||||
if (_vm->_gameSys->getAnimationStatus(0) == 2) {
|
||||
_vm->_gameSys->setAnimation(0, 0, 0);
|
||||
if (_vm->_gnapActionStatus == kASLeaveScene)
|
||||
_vm->_sceneDone = true;
|
||||
_vm->_gnapActionStatus = -1;
|
||||
}
|
||||
|
||||
if (_gameSys->getAnimationStatus(3) == 2 && _s26_nextKidSequenceId != -1) {
|
||||
_gameSys->insertSequence(_s26_nextKidSequenceId, 160, _s26_currKidSequenceId, 160, kSeqSyncWait, 0, 0, 0);
|
||||
_gameSys->setAnimation(_s26_nextKidSequenceId, 160, 3);
|
||||
if (_vm->_gameSys->getAnimationStatus(3) == 2 && _s26_nextKidSequenceId != -1) {
|
||||
_vm->_gameSys->insertSequence(_s26_nextKidSequenceId, 160, _s26_currKidSequenceId, 160, kSeqSyncWait, 0, 0, 0);
|
||||
_vm->_gameSys->setAnimation(_s26_nextKidSequenceId, 160, 3);
|
||||
_s26_currKidSequenceId = _s26_nextKidSequenceId;
|
||||
_s26_nextKidSequenceId = -1;
|
||||
}
|
||||
|
50
engines/gnap/scenes/scene26.h
Normal file
50
engines/gnap/scenes/scene26.h
Normal file
@ -0,0 +1,50 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef GNAP_SCENE26_H
|
||||
#define GNAP_SCENE26_H
|
||||
|
||||
#include "gnap/debugger.h"
|
||||
#include "gnap/scenes/scenecore.h"
|
||||
|
||||
namespace Gnap {
|
||||
|
||||
class GnapEngine;
|
||||
|
||||
class Scene26: public Scene {
|
||||
public:
|
||||
Scene26(GnapEngine *vm);
|
||||
~Scene26() {}
|
||||
|
||||
virtual int init();
|
||||
virtual void updateHotspots();
|
||||
virtual void run();
|
||||
virtual void updateAnimations();
|
||||
virtual void updateAnimationsCb() {};
|
||||
|
||||
private:
|
||||
int _s26_currKidSequenceId;
|
||||
int _s26_nextKidSequenceId;
|
||||
};
|
||||
|
||||
} // End of namespace Gnap
|
||||
#endif // GNAP_SCENE26_H
|
@ -50,6 +50,8 @@
|
||||
#include "gnap/scenes/scene22.h"
|
||||
#include "gnap/scenes/scene23.h"
|
||||
#include "gnap/scenes/scene24.h"
|
||||
#include "gnap/scenes/scene25.h"
|
||||
#include "gnap/scenes/scene26.h"
|
||||
#include "gnap/scenes/scene47.h"
|
||||
#include "gnap/scenes/scene48.h"
|
||||
#include "gnap/scenes/scene54.h"
|
||||
@ -232,14 +234,16 @@ int GnapEngine::initSceneLogic() {
|
||||
initSceneGrid(21, 136, 11, 10);
|
||||
break;
|
||||
case 25:
|
||||
backgroundId = scene25_init();
|
||||
scene25_updateHotspots();
|
||||
_scene = new Scene25(this);
|
||||
backgroundId = _scene->init();
|
||||
_scene->updateHotspots();
|
||||
_gameSys->setScaleValues(0, 500, 1, 1000);
|
||||
initSceneGrid(21, 146, 11, 10);
|
||||
break;
|
||||
case 26:
|
||||
backgroundId = scene26_init();
|
||||
scene26_updateHotspots();
|
||||
_scene = new Scene26(this);
|
||||
backgroundId = _scene->init();
|
||||
_scene->updateHotspots();
|
||||
_gameSys->setScaleValues(0, 500, 1, 1000);
|
||||
initSceneGrid(21, 146, 11, 10);
|
||||
break;
|
||||
@ -554,12 +558,14 @@ void GnapEngine::runSceneLogic() {
|
||||
_newSceneNum = 20;
|
||||
break;
|
||||
case 25:
|
||||
scene25_run();
|
||||
_scene->run();
|
||||
delete _scene;
|
||||
if (_newSceneNum == 55)
|
||||
_newSceneNum = 20;
|
||||
break;
|
||||
case 26:
|
||||
scene26_run();
|
||||
_scene->run();
|
||||
delete _scene;
|
||||
if (_newSceneNum == 55)
|
||||
_newSceneNum = 20;
|
||||
break;
|
||||
|
Loading…
Reference in New Issue
Block a user