MADS: Phantom: Implement generic scene 5xx

This commit is contained in:
Strangerke 2015-11-04 18:53:42 +01:00
parent 9ef395524e
commit 75ee599cbb
4 changed files with 127 additions and 0 deletions

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@ -12,6 +12,7 @@ MODULE_OBJS := \
phantom/phantom_scenes2.o \
phantom/phantom_scenes3.o \
phantom/phantom_scenes4.o \
phantom/phantom_scenes5.o \
nebular/dialogs_nebular.o \
nebular/game_nebular.o \
nebular/globals_nebular.o \

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@ -32,6 +32,7 @@
#include "mads/phantom/phantom_scenes2.h"
#include "mads/phantom/phantom_scenes3.h"
#include "mads/phantom/phantom_scenes4.h"
#include "mads/phantom/phantom_scenes5.h"
namespace MADS {

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@ -0,0 +1,66 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
#include "mads/mads.h"
#include "mads/conversations.h"
#include "mads/scene.h"
#include "mads/phantom/phantom_scenes.h"
#include "mads/phantom/phantom_scenes5.h"
namespace MADS {
namespace Phantom {
void Scene5xx::setAAName() {
_game._aaName = Resources::formatAAName(1);
_vm->_palette->setEntry(254, 43, 47, 51);
}
void Scene5xx::sceneEntrySound() {
if (!_vm->_musicFlag)
return;
if ((_globals[kCoffinStatus] == 2) && !_game._visitedScenes.exists(506) && (_globals[kFightStatus] == 0) && (_scene->_currentSceneId == 504))
_vm->_sound->command(33);
else if (_scene->_currentSceneId == 505)
_vm->_sound->command((_vm->_gameConv->_restoreRunning == 20) ? 39 : 16);
else
_vm->_sound->command(16);
}
void Scene5xx::setPlayerSpritesPrefix() {
_vm->_sound->command(5);
Common::String oldName = _game._player._spritesPrefix;
if (!_game._player._forcePrefix)
_game._player._spritesPrefix = "RAL";
if (oldName != _game._player._spritesPrefix)
_game._player._spritesChanged = true;
_game._player._scalingVelocity = true;
}
/*------------------------------------------------------------------------*/
} // End of namespace Phantom
} // End of namespace MADS

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@ -0,0 +1,59 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef MADS_PHANTOM_SCENES5_H
#define MADS_PHANTOM_SCENES5_H
#include "common/scummsys.h"
#include "common/serializer.h"
#include "mads/game.h"
#include "mads/scene.h"
#include "mads/phantom/phantom_scenes.h"
namespace MADS {
namespace Phantom {
class Scene5xx : public PhantomScene {
protected:
/**
* Plays an appropriate sound when entering a scene
*/
void sceneEntrySound();
/**
*Sets the AA file to use for the scene
*/
void setAAName();
/**
* Updates the prefix used for getting player sprites for the scene
*/
void setPlayerSpritesPrefix();
public:
Scene5xx(MADSEngine *vm) : PhantomScene(vm) { _game._player._scalingVelocity = true; }
};
} // End of namespace Phantom
} // End of namespace MADS
#endif /* MADS_PHANTOM_SCENES5_H */