SCI: adding inheritancelevel to uninit workarounds to make them safer

svn-id: r50518
This commit is contained in:
Martin Kiewitz 2010-06-30 08:01:19 +00:00
parent 1e8b74f9de
commit 764aa1a125

View File

@ -266,6 +266,7 @@ static bool validate_variable(reg_t *r, reg_t *stack_base, int type, int max, in
struct UninitializedReadWorkaround {
SciGameId gameId;
int scriptNr;
int16 inheritanceLevel;
const char *objectName;
const char *methodName;
int localCallOffset;
@ -273,24 +274,24 @@ struct UninitializedReadWorkaround {
uint16 newValue;
};
// gameID, scriptNr, object-name, method-name, call,index,replace
// gameID, scriptNr,lvl, object-name, method-name, call,index,replace
static const UninitializedReadWorkaround uninitializedReadWorkarounds[] = {
{ GID_LAURABOW2, 24, "gcWin", "open", -1, 5, 0xf }, // is used as priority for game menu
{ GID_FREDDYPHARKAS, 24, "gcWin", "open", -1, 5, 0xf }, // is used as priority for game menu
{ GID_FREDDYPHARKAS, 31, "quitWin", "open", -1, 5, 0xf }, // is used as priority for game menu
{ GID_LSL1, 720, "rm720", "init", -1, 0, 0 }, // age check room
{ GID_LSL3, 997, "TheMenuBar", "handleEvent", -1, 1, 0xf }, // when setting volume the first time, this temp is used to set volume on entry (normally it would have been initialized to 's')
{ GID_LSL6, 928, "Narrator", "startText", -1, 0, 0 }, // used by various objects that are even translated in foreign versions, that's why we use the base-class
{ GID_ISLANDBRAIN, 140, "piece", "init", -1, 3, 1 }, // first puzzle right at the start, some initialization variable. bnt is done on it, and it should be non-0
{ GID_ISLANDBRAIN, 268, "anElement", "select", -1, 0, 0 }, // elements puzzle, gets used before super TextIcon
{ GID_KQ5, 0, "", "export 29", -1, 3, 0 }, // called when playing harp for the harpies, is used for kDoAudio
{ GID_KQ5, 25, "rm025", "doit", -1, 0, 0 }, // inside witch forest, where the walking rock is
{ GID_SQ1, 703, "", "export 1", -1, 0, 0 }, // sub that's called from several objects while on sarien battle cruiser
{ GID_SQ1, 703, "firePulsar", "changeState", 0x18a, 0, 0 }, // export 1, but called locally (when shooting at aliens)
{ GID_SQ4, 928, "Narrator", "startText", -1, 1000, 1 }, // sq4cd: method returns this to the caller
{ GID_SQ6, 0, "Game", "init", -1, 2, 0 },
{ GID_SQ6, 64950, "View", "handleEvent", -1, 0, 0 },
{ (SciGameId)0, -1, NULL, NULL, -1, 0, 0 }
{ GID_LAURABOW2, 24, 0, "gcWin", "open", -1, 5, 0xf }, // is used as priority for game menu
{ GID_FREDDYPHARKAS, 24, 0, "gcWin", "open", -1, 5, 0xf }, // is used as priority for game menu
{ GID_FREDDYPHARKAS, 31, 0, "quitWin", "open", -1, 5, 0xf }, // is used as priority for game menu
{ GID_LSL1, 720, 0, "rm720", "init", -1, 0, 0 }, // age check room
{ GID_LSL3, 997, 0, "TheMenuBar", "handleEvent", -1, 1, 0xf }, // when setting volume the first time, this temp is used to set volume on entry (normally it would have been initialized to 's')
{ GID_LSL6, 928, 1, "Narrator", "startText", -1, 0, 0 }, // used by various objects that are even translated in foreign versions, that's why we use the base-class
{ GID_ISLANDBRAIN, 140, 0, "piece", "init", -1, 3, 1 }, // first puzzle right at the start, some initialization variable. bnt is done on it, and it should be non-0
{ GID_ISLANDBRAIN, 268, 0, "anElement", "select", -1, 0, 0 }, // elements puzzle, gets used before super TextIcon
{ GID_KQ5, 0, 0, "", "export 29", -1, 3, 0 }, // called when playing harp for the harpies, is used for kDoAudio
{ GID_KQ5, 25, 0, "rm025", "doit", -1, 0, 0 }, // inside witch forest, where the walking rock is
{ GID_SQ1, 703, 0, "", "export 1", -1, 0, 0 }, // sub that's called from several objects while on sarien battle cruiser
{ GID_SQ1, 703, 0, "firePulsar", "changeState", 0x18a, 0, 0 }, // export 1, but called locally (when shooting at aliens)
{ GID_SQ4, 928, 0, "Narrator", "startText", -1, 1000, 1 }, // sq4cd: method returns this to the caller
{ GID_SQ6, 0, 0, "Game", "init", -1, 2, 0 },
{ GID_SQ6, 64950, 0, "View", "handleEvent", -1, 0, 0 },
{ (SciGameId)0, -1, 0, NULL, NULL, -1, 0, 0 }
};
static reg_t validate_read_var(reg_t *r, reg_t *stack_base, int type, int max, int index, int line, reg_t default_value) {
@ -332,12 +333,13 @@ static reg_t validate_read_var(reg_t *r, reg_t *stack_base, int type, int max, i
// Search if this is a known uninitialized read
const UninitializedReadWorkaround *workaround;
int16 inheritanceLevel = 0;
Common::String searchObjectName = curObjectName;
reg_t searchObject = lastCall->sendp;
do {
workaround = uninitializedReadWorkarounds;
while (workaround->objectName) {
if (workaround->gameId == gameId && workaround->scriptNr == curScriptNr && (workaround->objectName == searchObjectName)
if (workaround->gameId == gameId && workaround->scriptNr == curScriptNr && (workaround->inheritanceLevel == inheritanceLevel) && (workaround->objectName == searchObjectName)
&& workaround->methodName == curMethodName && workaround->localCallOffset == lastCall->debugLocalCallOffset && workaround->index == index) {
// Workaround found
r[index] = make_reg(0, workaround->newValue);
@ -346,6 +348,7 @@ static reg_t validate_read_var(reg_t *r, reg_t *stack_base, int type, int max, i
workaround++;
}
// Go back to the parent
inheritanceLevel++;
searchObject = state->_segMan->getObject(searchObject)->getSuperClassSelector();
if (!searchObject.isNull())
searchObjectName = state->_segMan->getObjectName(searchObject);