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FULLPIPE: Initial stubs for input system
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parent
82b596a31e
commit
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@ -58,6 +58,9 @@ FullpipeEngine::FullpipeEngine(OSystem *syst, const ADGameDescription *gameDesc)
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_soundEnabled = true;
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_flgSoundList = true;
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_inputController = 0;
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_inputDisabled = false;
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_needQuit = false;
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_aniMan = 0;
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@ -45,6 +45,7 @@ enum FullpipeGameFeatures {
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class CGameLoader;
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class CGameVar;
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class CInputController;
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class CInventory2;
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class EntranceInfo;
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class GameProject;
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@ -100,6 +101,9 @@ public:
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StaticANIObject *_aniMan;
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StaticANIObject *_aniMan2;
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CInputController *_inputController;
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bool _inputDisabled;
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SoundList *_currSoundList1[11];
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int _currSoundListCount;
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bool _soundEnabled;
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@ -24,6 +24,7 @@
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#include "fullpipe/gameloader.h"
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#include "fullpipe/scene.h"
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#include "fullpipe/input.h"
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namespace Fullpipe {
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@ -45,6 +46,7 @@ CInteractionController *getGameLoaderInteractionController() {
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CGameLoader::CGameLoader() {
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_interactionController = new CInteractionController();
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_inputController = new CInputController();
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_gameProject = 0;
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//_gameName = "untitled";
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@ -68,11 +70,15 @@ CGameLoader::CGameLoader() {
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//dword_478480 = 0;
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//g_objectId2 = 0;
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//g_id = 0;
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warning("STUB: CGameLoader::CGameLoader()");
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}
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CGameLoader::~CGameLoader() {
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free(_gameName);
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delete _gameProject;
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delete _interactionController;
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delete _inputController;
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}
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bool CGameLoader::load(MfcArchive &file) {
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@ -30,6 +30,7 @@ namespace Fullpipe {
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class SceneTag;
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class CMctlCompound;
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class CInputController;
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class CGameLoader : public CObject {
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public:
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@ -42,29 +43,18 @@ class CGameLoader : public CObject {
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int getSceneTagBySceneId(int num, SceneTag **st);
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void applyPicAniInfos(Scene *sc, PicAniInfo **picAniInfo, int picAniInfoCount);
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CGameVar *_gameVar;
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CInventory2 _inventory;
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CInteractionController *_interactionController;
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Sc2Array _sc2array;
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private:
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GameProject *_gameProject;
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int _field_C;
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int _field_10;
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int _field_14;
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int _field_18;
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int _field_1C;
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int _field_20;
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int _field_24;
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int _field_28;
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int _field_2C;
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CInputController _inputController;
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CInteractionController *_interactionController;
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CInputController *_inputController;
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CInventory2 _inventory;
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Sc2Array _sc2array;
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void *_sceneSwitcher;
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void *_preloadCallback;
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void *_readSavegameCallback;
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int16 _field_F8;
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int16 _field_FA;
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PreloadItems _preloadItems;
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CGameVar *_gameVar;
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char *_gameName;
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ExCommand _exCommand;
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int _updateCounter;
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58
engines/fullpipe/input.cpp
Normal file
58
engines/fullpipe/input.cpp
Normal file
@ -0,0 +1,58 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "fullpipe/fullpipe.h"
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#include "fullpipe/objects.h"
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#include "fullpipe/input.h"
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namespace Fullpipe {
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CInputController::CInputController() {
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g_fullpipe->_inputController = this;
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_flag = 0;
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_cursorHandle = 0;
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_hCursor = 0;
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_field_14 = 0;
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_cursorId = 0;
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_cursorIndex = -1;
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_flags = 1;
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_cursorBounds.left = 0;
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_cursorBounds.top = 0;
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_cursorBounds.right = 0;
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_cursorBounds.bottom = 0;
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_cursorItemPicture = 0;
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}
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void CInputController::setInputDisabled(bool state) {
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_flag = state;
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g_fullpipe->_inputDisabled = state;
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}
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void setInputDisabled(bool state) {
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g_fullpipe->_inputController->setInputDisabled(state);
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}
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} // End of namespace Fullpipe
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53
engines/fullpipe/input.h
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53
engines/fullpipe/input.h
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@ -0,0 +1,53 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef FULLPIPE_INPUT_H
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#define FULLPIPE_INPUT_H
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namespace Fullpipe {
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void setInputDisabled(bool state);
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class CInputControllerItemArray : public CObArray {
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};
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class CInputController {
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//CObject obj;
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int _flag;
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int _flags;
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int _cursorHandle;
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int _hCursor;
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int _field_14;
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int _cursorId;
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int _cursorIndex;
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CInputControllerItemArray _cursorsArray;
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Common::Rect _cursorBounds;
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int _cursorItemPicture;
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public:
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CInputController();
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void setInputDisabled(bool state);
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};
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} // End of namespace Fullpipe
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#endif /* FULLPIPE_INPUT_H */
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@ -5,6 +5,7 @@ MODULE_OBJS = \
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fullpipe.o \
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gameloader.o \
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gfx.o \
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input.o \
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inventory.o \
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messagequeue.o \
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motion.o \
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@ -72,6 +72,10 @@ bool CMctlCompound::load(MfcArchive &file) {
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return true;
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}
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void CMctlCompound::addObject(StaticANIObject *obj) {
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warning("STUB: CMctlCompound::addObject()");
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}
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bool CMctlCompoundArray::load(MfcArchive &file) {
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debug(5, "CMctlCompoundArray::load()");
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@ -101,6 +105,10 @@ bool CMovGraph::load(MfcArchive &file) {
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return true;
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}
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void CMovGraph::addObject(StaticANIObject *obj) {
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warning("STUB: CMovGraph::addObject()");
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}
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CMovGraphLink::CMovGraphLink() {
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_distance = 0;
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_angle = 0;
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@ -81,30 +81,6 @@ class CInteractionController : public CObject {
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void sortInteractions(int sceneId);
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};
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class CInputControllerItemArray {
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CObArray objs;
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};
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class CInputController {
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//CObject obj;
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int _flag;
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int _flags;
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int _cursorHandle;
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int _hCursor;
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int _field_14;
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int _cursorId;
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int _cursorIndex;
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CInputControllerItemArray _cursorsArray;
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int _cursorDrawX;
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int _cursorDrawY;
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int _cursorDrawWidth;
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int _cursorDrawHeight;
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int _cursorItemPicture;
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public:
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CInputController();
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};
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struct PicAniInfo {
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int32 type;
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int16 objectId;
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@ -30,6 +30,7 @@
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#include "fullpipe/gameloader.h"
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#include "fullpipe/sound.h"
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#include "fullpipe/motion.h"
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#include "fullpipe/input.h"
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#include "fullpipe/gameobj.h"
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@ -105,7 +106,7 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) {
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cmp->addObject(_aniMan);
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cmp->setEnabled();
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getGameLoaderInteractionController()->enableFlag24();
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input_setInputDisabled(0);
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setInputDisabled(0);
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} else {
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_aniMan2 = 0;
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}
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@ -173,10 +173,6 @@ void CInteractionController::sortInteractions(int sceneId) {
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warning("STUB: CInteractionController::sortInteractions(%d)", sceneId);
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}
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CInputController::CInputController() {
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// TODO
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}
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CInteraction::CInteraction() {
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_objectId1 = 0;
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_objectId2 = 0;
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