scummvm/engines/fullpipe/input.h
2013-09-06 14:51:04 +03:00

54 lines
1.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef FULLPIPE_INPUT_H
#define FULLPIPE_INPUT_H
namespace Fullpipe {
void setInputDisabled(bool state);
class CInputControllerItemArray : public CObArray {
};
class CInputController {
//CObject obj;
int _flag;
int _flags;
int _cursorHandle;
int _hCursor;
int _field_14;
int _cursorId;
int _cursorIndex;
CInputControllerItemArray _cursorsArray;
Common::Rect _cursorBounds;
int _cursorItemPicture;
public:
CInputController();
void setInputDisabled(bool state);
};
} // End of namespace Fullpipe
#endif /* FULLPIPE_INPUT_H */