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DOCS: updates graphics options (3D)
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@ -138,6 +138,7 @@ There are many recognized configuration keys. In the table below, each key is ei
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alsa_port,integer,,Specifies which ALSA port ScummVM uses when using the ALSA music driver (Linux).
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":ref:`alt_intro <altintro>`",boolean,false,
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":ref:`altamigapalette <altamiga>`",boolean,false,
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":ref:`antialiasing <antialiasing>`", integer,0,"0, 2, 4, 8"
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":ref:`apple2gs_speedmenu <2gs>`",boolean,false,
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":ref:`aspect_ratio <ratio>`",boolean,false,
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":ref:`audio_buffer_size <buffer>`",integer,"Calculated based on output sampling frequency to keep audio latency below 45ms.","Overrides the size of the audio buffer. Allowed values:
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@ -370,6 +371,10 @@ There are many recognized configuration keys. In the table below, each key is ei
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":ref:`platform <platform>`",string,,
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":ref:`portaits_on <portraits>`",boolean,true,
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":ref:`prefer_digitalsfx <dsfx>`",boolean,true,
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":ref:`renderer <renderer>`",string,default,"
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- opengl
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- opengl_shaders
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- software"
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":ref:`render_mode <render>`",string,default,"
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- hercGreen
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- hercAmber
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@ -421,6 +426,7 @@ There are many recognized configuration keys. In the table below, each key is ei
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":ref:`tts_narrator <ttsnarrator>`",boolean,false,
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use_cdaudio,boolean,true, "If true, ScummVM uses audio from the game CD."
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versioninfo,string,,Shows the ScummVM version that created the configuration file.
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":ref:`vsync <vsync>`",boolean,true,
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":ref:`window_style <style>`",boolean,true,
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":ref:`windows_cursors <wincursors>`",boolean,false,
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@ -25,7 +25,7 @@ All settings can also be changed in the :doc:`../advanced_topics/configuration_f
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.. _gfxmode:
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Graphics mode
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Changes the resolution of the game. For example, a 2x graphics mode will take a 320x200 resolution game and scale it up to 640x400.
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Changes the resolution of the game, while also selecting which filter is used to scale up the resolution. For example, a 2x graphics mode will take a 320x200 resolution game and scale it up to 640x400.
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*gfx_mode*
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@ -65,4 +65,27 @@ Filter graphics
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*filtering*
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.. _vsync:
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V-Sync in 3D games
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If ticked, synchronizes the frame rate of a game with the monitor's refresh rate to prevent screen tearing.
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*vsync*
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.. _renderer:
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Game 3D renderer
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Changes how a 3D game is rendered.
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- OpenGL: renders on hardware (uses the GPU)
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- OpenGL with shaders: renders on hardware with shader support
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- Software: renders on software (uses the CPU).
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*renderer*
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.. _antialiasing:
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3D Anti-aliasing
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Changes the anti-aliasing method. The number refers to how many samples are taken per pixel; 8x takes 8 samples per pixel and is the most accurate, but is also the most processor-intensive option.
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*antialiasing*
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