DOCS: updates graphics options (3D)

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cadihowley 2021-04-22 11:08:01 +12:00 committed by Cadi
parent 0944942cad
commit 80cdabdffa
4 changed files with 30 additions and 1 deletions

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@ -138,6 +138,7 @@ There are many recognized configuration keys. In the table below, each key is ei
alsa_port,integer,,Specifies which ALSA port ScummVM uses when using the ALSA music driver (Linux).
":ref:`alt_intro <altintro>`",boolean,false,
":ref:`altamigapalette <altamiga>`",boolean,false,
":ref:`antialiasing <antialiasing>`", integer,0,"0, 2, 4, 8"
":ref:`apple2gs_speedmenu <2gs>`",boolean,false,
":ref:`aspect_ratio <ratio>`",boolean,false,
":ref:`audio_buffer_size <buffer>`",integer,"Calculated based on output sampling frequency to keep audio latency below 45ms.","Overrides the size of the audio buffer. Allowed values:
@ -370,6 +371,10 @@ There are many recognized configuration keys. In the table below, each key is ei
":ref:`platform <platform>`",string,,
":ref:`portaits_on <portraits>`",boolean,true,
":ref:`prefer_digitalsfx <dsfx>`",boolean,true,
":ref:`renderer <renderer>`",string,default,"
- opengl
- opengl_shaders
- software"
":ref:`render_mode <render>`",string,default,"
- hercGreen
- hercAmber
@ -421,6 +426,7 @@ There are many recognized configuration keys. In the table below, each key is ei
":ref:`tts_narrator <ttsnarrator>`",boolean,false,
use_cdaudio,boolean,true, "If true, ScummVM uses audio from the game CD."
versioninfo,string,,Shows the ScummVM version that created the configuration file.
":ref:`vsync <vsync>`",boolean,true,
":ref:`window_style <style>`",boolean,true,
":ref:`windows_cursors <wincursors>`",boolean,false,

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@ -25,7 +25,7 @@ All settings can also be changed in the :doc:`../advanced_topics/configuration_f
.. _gfxmode:
Graphics mode
Changes the resolution of the game. For example, a 2x graphics mode will take a 320x200 resolution game and scale it up to 640x400.
Changes the resolution of the game, while also selecting which filter is used to scale up the resolution. For example, a 2x graphics mode will take a 320x200 resolution game and scale it up to 640x400.
*gfx_mode*
@ -65,4 +65,27 @@ Filter graphics
*filtering*
.. _vsync:
V-Sync in 3D games
If ticked, synchronizes the frame rate of a game with the monitor's refresh rate to prevent screen tearing.
*vsync*
.. _renderer:
Game 3D renderer
Changes how a 3D game is rendered.
- OpenGL: renders on hardware (uses the GPU)
- OpenGL with shaders: renders on hardware with shader support
- Software: renders on software (uses the CPU).
*renderer*
.. _antialiasing:
3D Anti-aliasing
Changes the anti-aliasing method. The number refers to how many samples are taken per pixel; 8x takes 8 samples per pixel and is the most accurate, but is also the most processor-intensive option.
*antialiasing*