scummvm/doc/docportal/settings/graphics.rst
2021-04-25 11:17:28 +12:00

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===============
Graphics
===============
Use the Graphics tab to change how games look when they are played.
**To change settings globally:**
From the Launcher, select **Options**. The **Graphics** tab is the first tab shown.
**To change settings for a specific game:**
Highlight the game in the games list, select **Edit Game** then select the **Graphics** tab.
For a comprehensive look at how to use these settings, check out our :doc:`../advanced_topics/understand_graphics` guide.
.. figure:: ../images/settings/graphics.png
The Graphics tab in the global settings
All settings can also be changed in the :doc:`../advanced_topics/configuration_file`. The configuration key is listed in italics after each setting description.
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.. _gfxmode:
Graphics mode
Changes the resolution of the game, while also selecting which filter is used to scale up the resolution. For example, a 2x graphics mode will take a 320x200 resolution game and scale it up to 640x400.
*gfx_mode*
.. _render:
Render mode
Changes how the game is rendered.
*render_mode*
.. _stretchmode:
Stretch mode
Changes the way the game is displayed in relation to the window or screen size.
*stretch_mode*
.. _ratio:
Aspect ratio correction
If ticked, corrects the aspect ratio so that games appear the same as they would on original 320x200 resolution displays.
*aspect_ratio*
.. _fullscreen:
Fullscreen mode
Switches between playing games in a window, or playing them in fullscreen mode. Switch between the two by using :kbd:`Alt+F5` while in a game.
*fullscreen*
.. _filtering:
Filter graphics
If ticked, uses bilinear interpolation instead of nearest neighbor resampling for the aspect ratio correction and stretch mode. It does not affect the graphics mode.
*filtering*
.. _vsync:
V-Sync in 3D games
If ticked, synchronizes the frame rate of a game with the monitor's refresh rate to prevent screen tearing.
*vsync*
.. _renderer:
Game 3D renderer
Changes how a 3D game is rendered.
- OpenGL: renders on hardware (uses the GPU)
- OpenGL with shaders: renders on hardware with shader support
- Software: renders on software (uses the CPU).
*renderer*
.. _antialiasing:
3D Anti-aliasing
Changes the anti-aliasing method. The number refers to how many samples are taken per pixel; 8x takes 8 samples per pixel and is the most accurate, but is also the most processor-intensive option.
*antialiasing*