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91 lines
2.4 KiB
ReStructuredText
91 lines
2.4 KiB
ReStructuredText
===============
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Graphics
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===============
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Use the Graphics tab to change how games look when they are played.
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**To change settings globally:**
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From the Launcher, select **Options**. The **Graphics** tab is the first tab shown.
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**To change settings for a specific game:**
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Highlight the game in the games list, select **Edit Game** then select the **Graphics** tab.
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For a comprehensive look at how to use these settings, check out our :doc:`../advanced_topics/understand_graphics` guide.
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.. figure:: ../images/settings/graphics.png
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The Graphics tab in the global settings
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All settings can also be changed in the :doc:`../advanced_topics/configuration_file`. The configuration key is listed in italics after each setting description.
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,,,,,,,
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.. _gfxmode:
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Graphics mode
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Changes the resolution of the game, while also selecting which filter is used to scale up the resolution. For example, a 2x graphics mode will take a 320x200 resolution game and scale it up to 640x400.
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*gfx_mode*
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.. _render:
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Render mode
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Changes how the game is rendered.
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*render_mode*
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.. _stretchmode:
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Stretch mode
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Changes the way the game is displayed in relation to the window or screen size.
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*stretch_mode*
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.. _ratio:
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Aspect ratio correction
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If ticked, corrects the aspect ratio so that games appear the same as they would on original 320x200 resolution displays.
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*aspect_ratio*
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.. _fullscreen:
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Fullscreen mode
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Switches between playing games in a window, or playing them in fullscreen mode. Switch between the two by using :kbd:`Alt+F5` while in a game.
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*fullscreen*
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.. _filtering:
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Filter graphics
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If ticked, uses bilinear interpolation instead of nearest neighbor resampling for the aspect ratio correction and stretch mode. It does not affect the graphics mode.
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*filtering*
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.. _vsync:
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V-Sync in 3D games
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If ticked, synchronizes the frame rate of a game with the monitor's refresh rate to prevent screen tearing.
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*vsync*
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.. _renderer:
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Game 3D renderer
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Changes how a 3D game is rendered.
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- OpenGL: renders on hardware (uses the GPU)
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- OpenGL with shaders: renders on hardware with shader support
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- Software: renders on software (uses the CPU).
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*renderer*
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.. _antialiasing:
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3D Anti-aliasing
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Changes the anti-aliasing method. The number refers to how many samples are taken per pixel; 8x takes 8 samples per pixel and is the most accurate, but is also the most processor-intensive option.
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*antialiasing* |