Draw the IHNM portrait on the right coordinates.

svn-id: r19002
This commit is contained in:
Torbjörn Andersson 2005-10-10 15:31:42 +00:00
parent bbb1bee568
commit 832047efc9
2 changed files with 1 additions and 3 deletions

View File

@ -596,7 +596,7 @@ static GameDisplayInfo IHNM_DisplayInfo = { //TODO: fill it all
15, // verb text shadow color FIXME
252, // verb text active color
5, 4, // left portrait x, y offset
11, 12, // left portrait x, y offset
-1, -1, // right portrait x, y offset
-1, -1, // inventory Up & Down button indexies

View File

@ -123,8 +123,6 @@ Interface::Interface(SagaEngine *vm) : _vm(vm) {
if (_vm->getGameType() == GType_ITE) {
_vm->_sprite->loadList(_vm->getResourceDescription()->defaultPortraitsResourceId, _defPortraits);
} else {
// TODO
}
setPortraitBgColor(0, 0, 0);