PSP2/SWITCH: Touch structs initialization in constructor to fix build

This commit is contained in:
rsn8887 2020-04-15 14:41:43 -05:00
parent 6fa431a5fc
commit 8382ecdeae
4 changed files with 16 additions and 6 deletions

View File

@ -44,6 +44,11 @@ PSP2EventSource::PSP2EventSource() {
for (int port = 0; port < SCE_TOUCH_PORT_MAX_NUM; port++) {
for (int i = 0; i < MAX_NUM_FINGERS; i++) {
_finger[port][i].id = -1;
_finger[port][i].timeLastDown = 0;
_finger[port][i].lastX = 0;
_finger[port][i].lastY = 0;
_finger[port][i].lastDownX = 0;
_finger[port][i].lastDownY = 0;
}
_multiFingerDragging[port] = DRAG_NONE;
}

View File

@ -54,7 +54,7 @@ private:
float lastDownY; // SDL touch coordinates when last pressed down
} Touch;
Touch _finger[SCE_TOUCH_PORT_MAX_NUM][MAX_NUM_FINGERS] = {0}; // keep track of finger status
Touch _finger[SCE_TOUCH_PORT_MAX_NUM][MAX_NUM_FINGERS]; // keep track of finger status
typedef enum DraggingType {
DRAG_NONE = 0,
@ -62,9 +62,9 @@ private:
DRAG_THREE_FINGER,
} DraggingType;
DraggingType _multiFingerDragging[SCE_TOUCH_PORT_MAX_NUM] = {0}; // keep track whether we are currently drag-and-dropping
DraggingType _multiFingerDragging[SCE_TOUCH_PORT_MAX_NUM]; // keep track whether we are currently drag-and-dropping
unsigned int _simulatedClickStartTime[SCE_TOUCH_PORT_MAX_NUM][2] = {0}; // initiation time of last simulated left or right click (zero if no click)
unsigned int _simulatedClickStartTime[SCE_TOUCH_PORT_MAX_NUM][2]; // initiation time of last simulated left or right click (zero if no click)
int _hiresDX; // keep track of slow, sub-pixel, finger motion across multiple frames
int _hiresDY;

View File

@ -40,6 +40,11 @@ SwitchEventSource::SwitchEventSource() {
for (int port = 0; port < SCE_TOUCH_PORT_MAX_NUM; port++) {
for (int i = 0; i < MAX_NUM_FINGERS; i++) {
_finger[port][i].id = -1;
_finger[port][i].timeLastDown = 0;
_finger[port][i].lastX = 0;
_finger[port][i].lastY = 0;
_finger[port][i].lastDownX = 0;
_finger[port][i].lastDownY = 0;
}
_multiFingerDragging[port] = DRAG_NONE;
}

View File

@ -57,7 +57,7 @@ private:
float lastDownY; // SDL touch coordinates when last pressed down
} Touch;
Touch _finger[SCE_TOUCH_PORT_MAX_NUM][MAX_NUM_FINGERS] = {0}; // keep track of finger status
Touch _finger[SCE_TOUCH_PORT_MAX_NUM][MAX_NUM_FINGERS]; // keep track of finger status
typedef enum DraggingType {
DRAG_NONE = 0,
@ -65,9 +65,9 @@ private:
DRAG_THREE_FINGER,
} DraggingType;
DraggingType _multiFingerDragging[SCE_TOUCH_PORT_MAX_NUM] = {0}; // keep track whether we are currently drag-and-dropping
DraggingType _multiFingerDragging[SCE_TOUCH_PORT_MAX_NUM]; // keep track whether we are currently drag-and-dropping
unsigned int _simulatedClickStartTime[SCE_TOUCH_PORT_MAX_NUM][2] = {0}; // initiation time of last simulated left or right click (zero if no click)
unsigned int _simulatedClickStartTime[SCE_TOUCH_PORT_MAX_NUM][2]; // initiation time of last simulated left or right click (zero if no click)
void preprocessFingerDown(SDL_Event *event);
void preprocessFingerUp(SDL_Event *event);