mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-22 01:39:57 +00:00
WINTERMUTE: Rename most functions in BGame FuncName->funcName
This commit is contained in:
parent
317e53aca7
commit
8596c6a91e
@ -603,7 +603,7 @@ HRESULT CAdEntity::update() {
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if (_theora) {
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int OffsetX, OffsetY;
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Game->GetOffset(&OffsetX, &OffsetY);
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Game->getOffset(&OffsetX, &OffsetY);
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_theora->_posX = _posX - OffsetX;
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_theora->_posY = _posY - OffsetY;
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@ -206,7 +206,7 @@ HRESULT CAdGame::InitLoop() {
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HRESULT res;
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res = CBGame::InitLoop();
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res = CBGame::initLoop();
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if (FAILED(res)) return res;
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if (_scene) res = _scene->initLoop();
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@ -1105,10 +1105,10 @@ HRESULT CAdGame::showCursor() {
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}
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if (_activeObject && _selectedItem->_cursorHover && _activeObject->getExtendedFlag("usable")) {
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if (!_smartItemCursor || _activeObject->canHandleEvent(_selectedItem->_name))
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return DrawCursor(_selectedItem->_cursorHover);
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return drawCursor(_selectedItem->_cursorHover);
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else
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return DrawCursor(_selectedItem->_cursorNormal);
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} else return DrawCursor(_selectedItem->_cursorNormal);
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return drawCursor(_selectedItem->_cursorNormal);
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} else return drawCursor(_selectedItem->_cursorNormal);
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} else return CBGame::showCursor();
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}
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@ -1316,7 +1316,7 @@ HRESULT CAdGame::persist(CBPersistMgr *persistMgr) {
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//////////////////////////////////////////////////////////////////////////
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HRESULT CAdGame::LoadGame(const char *Filename) {
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HRESULT ret = CBGame::LoadGame(Filename);
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if (SUCCEEDED(ret)) CSysClassRegistry::getInstance()->enumInstances(AfterLoadRegion, "CAdRegion", NULL);
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if (SUCCEEDED(ret)) CSysClassRegistry::getInstance()->enumInstances(afterLoadRegion, "CAdRegion", NULL);
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return ret;
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}
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@ -1710,7 +1710,7 @@ HRESULT CAdGame::DisplayContent(bool Update, bool DisplayAll) {
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if (Update) _scEngine->Tick();
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POINT p;
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GetMousePos(&p);
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getMousePos(&p);
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_scene->update();
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_scene->display();
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@ -1720,14 +1720,14 @@ HRESULT CAdGame::DisplayContent(bool Update, bool DisplayAll) {
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DisplayWindows(true);
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if (_inventoryBox) _inventoryBox->display();
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if (_stateEx == GAME_WAITING_RESPONSE) _responseBox->display();
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if (_indicatorDisplay) DisplayIndicator();
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if (_indicatorDisplay) displayIndicator();
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if (Update || DisplayAll) {
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// display normal windows
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DisplayWindows(false);
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SetActiveObject(Game->_renderer->getObjectAt(p.x, p.y));
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setActiveObject(Game->_renderer->getObjectAt(p.x, p.y));
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// textual info
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DisplaySentences(_state == GAME_FROZEN);
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@ -870,10 +870,10 @@ HRESULT CAdScene::traverseNodes(bool Update) {
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// prepare viewport
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bool PopViewport = false;
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if (_viewport && !Game->_editorMode) {
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Game->PushViewport(_viewport);
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Game->pushViewport(_viewport);
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PopViewport = true;
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} else if (AdGame->_sceneViewport && !Game->_editorMode) {
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Game->PushViewport(AdGame->_sceneViewport);
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Game->pushViewport(AdGame->_sceneViewport);
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PopViewport = true;
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}
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@ -934,7 +934,7 @@ HRESULT CAdScene::traverseNodes(bool Update) {
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double HeightRatio = ScrollableY <= 0 ? 0 : ((double)(_offsetTop) / (double)ScrollableY);
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int OrigX, OrigY;
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Game->GetOffset(&OrigX, &OrigY);
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Game->getOffset(&OrigX, &OrigY);
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@ -965,14 +965,14 @@ HRESULT CAdScene::traverseNodes(bool Update) {
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if (_paralaxScrolling) {
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int OffsetX = (int)(WidthRatio * (_layers[j]->_width - ViewportWidth) - ViewportX);
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int OffsetY = (int)(HeightRatio * (_layers[j]->_height - ViewportHeight) - ViewportY);
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Game->SetOffset(OffsetX, OffsetY);
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Game->setOffset(OffsetX, OffsetY);
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Game->_offsetPercentX = (float)OffsetX / ((float)_layers[j]->_width - ViewportWidth) * 100.0f;
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Game->_offsetPercentY = (float)OffsetY / ((float)_layers[j]->_height - ViewportHeight) * 100.0f;
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//Game->QuickMessageForm("%d %f", OffsetX+ViewportX, Game->_offsetPercentX);
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} else {
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Game->SetOffset(_offsetLeft - ViewportX, _offsetTop - ViewportY);
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Game->setOffset(_offsetLeft - ViewportX, _offsetTop - ViewportY);
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Game->_offsetPercentX = (float)(_offsetLeft - ViewportX) / ((float)_layers[j]->_width - ViewportWidth) * 100.0f;
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Game->_offsetPercentY = (float)(_offsetTop - ViewportY) / ((float)_layers[j]->_height - ViewportHeight) * 100.0f;
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@ -1017,7 +1017,7 @@ HRESULT CAdScene::traverseNodes(bool Update) {
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// restore state
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Game->SetOffset(OrigX, OrigY);
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Game->setOffset(OrigX, OrigY);
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Game->_renderer->setup2D();
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// display/update fader
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@ -1026,7 +1026,7 @@ HRESULT CAdScene::traverseNodes(bool Update) {
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else _fader->display();
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}
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if (PopViewport) Game->PopViewport();
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if (PopViewport) Game->popViewport();
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return S_OK;
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}
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@ -88,7 +88,7 @@ CBActiveRect::~CBActiveRect() {
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void CBActiveRect::clipRect() {
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RECT rc;
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bool CustomViewport;
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Game->GetCurrentViewportRect(&rc, &CustomViewport);
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Game->getCurrentViewportRect(&rc, &CustomViewport);
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CBRenderer *Rend = Game->_renderer;
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if (!CustomViewport) {
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@ -284,7 +284,7 @@ CBGame::~CBGame() {
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LOG(0, "");
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LOG(0, "Shutting down...");
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GetDebugMgr()->OnGameShutdown();
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getDebugMgr()->OnGameShutdown();
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_registry->WriteBool("System", "LastRun", true);
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@ -597,19 +597,19 @@ void CBGame::LOG(HRESULT res, LPCSTR fmt, ...) {
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//////////////////////////////////////////////////////////////////////////
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void CBGame::SetEngineLogCallback(ENGINE_LOG_CALLBACK callback, void *data) {
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void CBGame::setEngineLogCallback(ENGINE_LOG_CALLBACK callback, void *data) {
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_engineLogCallback = callback;
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_engineLogCallbackData = data;
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}
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//////////////////////////////////////////////////////////////////////
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HRESULT CBGame::InitLoop() {
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HRESULT CBGame::initLoop() {
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_viewportSP = -1;
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_currentTime = CBPlatform::GetTime();
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GetDebugMgr()->OnGameTick();
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getDebugMgr()->OnGameTick();
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_renderer->initLoop();
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_soundMgr->initLoop();
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UpdateMusicCrossfade();
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@ -643,7 +643,7 @@ HRESULT CBGame::InitLoop() {
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}
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//Game->LOG(0, "%d", _fps);
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GetMousePos(&_mousePos);
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getMousePos(&_mousePos);
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_focusedWindow = NULL;
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for (int i = _windows.GetSize() - 1; i >= 0; i--) {
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@ -662,25 +662,25 @@ HRESULT CBGame::InitLoop() {
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//////////////////////////////////////////////////////////////////////
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HRESULT CBGame::InitInput(HINSTANCE hInst, HWND hWnd) {
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HRESULT CBGame::initInput(HINSTANCE hInst, HWND hWnd) {
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return S_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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int CBGame::GetSequence() {
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int CBGame::getSequence() {
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return ++_sequence;
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}
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//////////////////////////////////////////////////////////////////////////
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void CBGame::SetOffset(int offsetX, int offsetY) {
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void CBGame::setOffset(int offsetX, int offsetY) {
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_offsetX = offsetX;
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_offsetY = offsetY;
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}
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//////////////////////////////////////////////////////////////////////////
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void CBGame::GetOffset(int *offsetX, int *offsetY) {
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void CBGame::getOffset(int *offsetX, int *offsetY) {
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if (offsetX != NULL) *offsetX = _offsetX;
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if (offsetY != NULL) *offsetY = _offsetY;
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}
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@ -1002,7 +1002,7 @@ HRESULT CBGame::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisS
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//////////////////////////////////////////////////////////////////////////
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else if (strcmp(name, "Msg") == 0) {
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stack->correctParams(1);
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QuickMessage(stack->pop()->getString());
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quickMessage(stack->pop()->getString());
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stack->pushNULL();
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return S_OK;
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}
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@ -1130,7 +1130,7 @@ HRESULT CBGame::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisS
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uint32 LoopStart = (uint32)(ValLoopStart->isNULL() ? 0 : ValLoopStart->getInt());
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if (FAILED(PlayMusic(channel, filename, Looping, LoopStart))) stack->pushBool(false);
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if (FAILED(playMusic(channel, filename, Looping, LoopStart))) stack->pushBool(false);
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else stack->pushBool(true);
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return S_OK;
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}
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@ -1147,7 +1147,7 @@ HRESULT CBGame::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisS
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channel = stack->pop()->getInt();
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}
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if (FAILED(StopMusic(channel))) stack->pushBool(false);
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if (FAILED(stopMusic(channel))) stack->pushBool(false);
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else stack->pushBool(true);
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return S_OK;
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}
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@ -1164,7 +1164,7 @@ HRESULT CBGame::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisS
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channel = stack->pop()->getInt();
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}
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if (FAILED(PauseMusic(channel))) stack->pushBool(false);
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if (FAILED(pauseMusic(channel))) stack->pushBool(false);
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else stack->pushBool(true);
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return S_OK;
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}
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@ -1180,7 +1180,7 @@ HRESULT CBGame::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisS
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channel = stack->pop()->getInt();
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}
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if (FAILED(ResumeMusic(channel))) stack->pushBool(false);
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if (FAILED(resumeMusic(channel))) stack->pushBool(false);
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else stack->pushBool(true);
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return S_OK;
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}
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@ -1214,9 +1214,9 @@ HRESULT CBGame::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisS
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channel = stack->pop()->getInt();
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}
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uint32 Time = stack->pop()->getInt();
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uint32 time = stack->pop()->getInt();
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if (FAILED(SetMusicStartTime(channel, Time))) stack->pushBool(false);
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if (FAILED(setMusicStartTime(channel, time))) stack->pushBool(false);
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else stack->pushBool(true);
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return S_OK;
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@ -1930,7 +1930,7 @@ HRESULT CBGame::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisS
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//////////////////////////////////////////////////////////////////////////
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else if (strcmp(name, "SetWaitCursor") == 0) {
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stack->correctParams(1);
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if (SUCCEEDED(SetWaitCursor(stack->pop()->getString()))) stack->pushBool(true);
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if (SUCCEEDED(setWaitCursor(stack->pop()->getString()))) stack->pushBool(true);
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else stack->pushBool(false);
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return S_OK;
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@ -2570,7 +2570,7 @@ HRESULT CBGame::scSetProperty(const char *name, CScValue *value) {
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//////////////////////////////////////////////////////////////////////////
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else if (strcmp(name, "MouseX") == 0) {
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_mousePos.x = value->getInt();
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ResetMousePos();
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resetMousePos();
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return S_OK;
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}
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@ -2579,7 +2579,7 @@ HRESULT CBGame::scSetProperty(const char *name, CScValue *value) {
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//////////////////////////////////////////////////////////////////////////
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else if (strcmp(name, "MouseY") == 0) {
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_mousePos.y = value->getInt();
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ResetMousePos();
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resetMousePos();
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return S_OK;
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}
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@ -2785,7 +2785,7 @@ HRESULT CBGame::DisplayQuickMsg() {
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#define MAX_QUICK_MSG 5
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//////////////////////////////////////////////////////////////////////////
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void CBGame::QuickMessage(const char *text) {
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void CBGame::quickMessage(const char *text) {
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if (_quickMessages.GetSize() >= MAX_QUICK_MSG) {
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delete _quickMessages[0];
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_quickMessages.RemoveAt(0);
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@ -2795,7 +2795,7 @@ void CBGame::QuickMessage(const char *text) {
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//////////////////////////////////////////////////////////////////////////
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void CBGame::QuickMessageForm(LPSTR fmt, ...) {
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void CBGame::quickMessageForm(LPSTR fmt, ...) {
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char buff[256];
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va_list va;
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@ -2803,7 +2803,7 @@ void CBGame::QuickMessageForm(LPSTR fmt, ...) {
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vsprintf(buff, fmt, va);
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va_end(va);
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QuickMessage(buff);
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quickMessage(buff);
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}
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@ -2844,7 +2844,7 @@ HRESULT CBGame::UnregisterObject(CBObject *object) {
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for (i = 0; i < _regObjects.GetSize(); i++) {
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if (_regObjects[i] == object) {
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_regObjects.RemoveAt(i);
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if (!_loadInProgress) CSysClassRegistry::getInstance()->enumInstances(InvalidateValues, "CScValue", (void *)object);
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if (!_loadInProgress) CSysClassRegistry::getInstance()->enumInstances(invalidateValues, "CScValue", (void *)object);
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delete object;
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return S_OK;
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}
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@ -2855,7 +2855,7 @@ HRESULT CBGame::UnregisterObject(CBObject *object) {
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//////////////////////////////////////////////////////////////////////////
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void CBGame::InvalidateValues(void *value, void *data) {
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void CBGame::invalidateValues(void *value, void *data) {
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CScValue *val = (CScValue *)value;
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if (val->isNative() && val->getNative() == data) {
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if (!val->_persistent && ((CBScriptable *)data)->_refCount == 1) {
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@ -3149,8 +3149,8 @@ HRESULT CBGame::ExternalCall(CScScript *script, CScStack *stack, CScStack *thisS
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else if (strcmp(name, "Debug") == 0) {
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stack->correctParams(0);
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if (Game->GetDebugMgr()->_enabled) {
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Game->GetDebugMgr()->OnScriptHitBreakpoint(script);
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if (Game->getDebugMgr()->_enabled) {
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Game->getDebugMgr()->OnScriptHitBreakpoint(script);
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script->Sleep(0);
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}
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stack->pushNULL();
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@ -3212,12 +3212,12 @@ HRESULT CBGame::showCursor() {
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if (_cursorHidden) return S_OK;
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if (!_interactive && Game->_state == GAME_RUNNING) {
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if (_cursorNoninteractive) return DrawCursor(_cursorNoninteractive);
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if (_cursorNoninteractive) return drawCursor(_cursorNoninteractive);
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} else {
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if (_activeObject && !FAILED(_activeObject->showCursor())) return S_OK;
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else {
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if (_activeObject && _activeCursor && _activeObject->getExtendedFlag("usable")) return DrawCursor(_activeCursor);
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else if (_cursor) return DrawCursor(_cursor);
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if (_activeObject && _activeCursor && _activeObject->getExtendedFlag("usable")) return drawCursor(_activeCursor);
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else if (_cursor) return drawCursor(_cursor);
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}
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}
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return E_FAIL;
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@ -3287,7 +3287,7 @@ HRESULT CBGame::LoadGame(int slot) {
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//////////////////////////////////////////////////////////////////////////
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HRESULT CBGame::LoadGame(const char *filename) {
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LOG(0, "Loading game '%s'...", filename);
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GetDebugMgr()->OnGameShutdown();
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getDebugMgr()->OnGameShutdown();
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HRESULT ret;
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@ -3322,7 +3322,7 @@ HRESULT CBGame::LoadGame(const char *filename) {
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DisplayContent(true, false);
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//_renderer->flip();
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GetDebugMgr()->OnGameInit();
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getDebugMgr()->OnGameInit();
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load_finish:
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_dEBUG_AbsolutePathWarning = true;
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@ -3342,11 +3342,11 @@ load_finish:
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//////////////////////////////////////////////////////////////////////////
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HRESULT CBGame::InitAfterLoad() {
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CSysClassRegistry::getInstance()->enumInstances(AfterLoadRegion, "CBRegion", NULL);
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CSysClassRegistry::getInstance()->enumInstances(AfterLoadSubFrame, "CBSubFrame", NULL);
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CSysClassRegistry::getInstance()->enumInstances(AfterLoadSound, "CBSound", NULL);
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CSysClassRegistry::getInstance()->enumInstances(AfterLoadFont, "CBFontTT", NULL);
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CSysClassRegistry::getInstance()->enumInstances(AfterLoadScript, "CScScript", NULL);
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CSysClassRegistry::getInstance()->enumInstances(afterLoadRegion, "CBRegion", NULL);
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CSysClassRegistry::getInstance()->enumInstances(afterLoadSubFrame, "CBSubFrame", NULL);
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CSysClassRegistry::getInstance()->enumInstances(afterLoadSound, "CBSound", NULL);
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CSysClassRegistry::getInstance()->enumInstances(afterLoadFont, "CBFontTT", NULL);
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CSysClassRegistry::getInstance()->enumInstances(afterLoadScript, "CScScript", NULL);
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_scEngine->RefreshScriptBreakpoints();
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if (_store) _store->afterLoad();
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@ -3355,35 +3355,35 @@ HRESULT CBGame::InitAfterLoad() {
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}
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//////////////////////////////////////////////////////////////////////////
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void CBGame::AfterLoadRegion(void *Region, void *Data) {
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((CBRegion *)Region)->CreateRegion();
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void CBGame::afterLoadRegion(void *region, void *data) {
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((CBRegion *)region)->CreateRegion();
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}
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//////////////////////////////////////////////////////////////////////////
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void CBGame::AfterLoadSubFrame(void *Subframe, void *Data) {
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((CBSubFrame *)Subframe)->setSurfaceSimple();
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void CBGame::afterLoadSubFrame(void *subframe, void *data) {
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((CBSubFrame *)subframe)->setSurfaceSimple();
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}
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//////////////////////////////////////////////////////////////////////////
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void CBGame::AfterLoadSound(void *Sound, void *Data) {
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((CBSound *)Sound)->setSoundSimple();
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void CBGame::afterLoadSound(void *sound, void *data) {
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((CBSound *)sound)->setSoundSimple();
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}
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//////////////////////////////////////////////////////////////////////////
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void CBGame::AfterLoadFont(void *Font, void *Data) {
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((CBFont *)Font)->afterLoad();
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void CBGame::afterLoadFont(void *font, void *data) {
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((CBFont *)font)->afterLoad();
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}
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//////////////////////////////////////////////////////////////////////////
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void CBGame::AfterLoadScript(void *script, void *data) {
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void CBGame::afterLoadScript(void *script, void *data) {
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((CScScript *)script)->afterLoad();
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||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
HRESULT CBGame::DisplayWindows(bool InGame) {
|
||||
HRESULT CBGame::DisplayWindows(bool inGame) {
|
||||
HRESULT res;
|
||||
|
||||
int i;
|
||||
@ -3401,7 +3401,7 @@ HRESULT CBGame::DisplayWindows(bool InGame) {
|
||||
|
||||
// display all windows
|
||||
for (i = 0; i < _windows.GetSize(); i++) {
|
||||
if (_windows[i]->_visible && _windows[i]->_inGame == InGame) {
|
||||
if (_windows[i]->_visible && _windows[i]->_inGame == inGame) {
|
||||
|
||||
res = _windows[i]->display();
|
||||
if (FAILED(res)) return res;
|
||||
@ -3413,7 +3413,7 @@ HRESULT CBGame::DisplayWindows(bool InGame) {
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
HRESULT CBGame::PlayMusic(int channel, const char *filename, bool looping, uint32 loopStart) {
|
||||
HRESULT CBGame::playMusic(int channel, const char *filename, bool looping, uint32 loopStart) {
|
||||
if (channel >= NUM_MUSIC_CHANNELS) {
|
||||
Game->LOG(0, "**Error** Attempting to use music channel %d (max num channels: %d)", channel, NUM_MUSIC_CHANNELS);
|
||||
return E_FAIL;
|
||||
@ -3439,7 +3439,7 @@ HRESULT CBGame::PlayMusic(int channel, const char *filename, bool looping, uint3
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
HRESULT CBGame::StopMusic(int channel) {
|
||||
HRESULT CBGame::stopMusic(int channel) {
|
||||
if (channel >= NUM_MUSIC_CHANNELS) {
|
||||
Game->LOG(0, "**Error** Attempting to use music channel %d (max num channels: %d)", channel, NUM_MUSIC_CHANNELS);
|
||||
return E_FAIL;
|
||||
@ -3455,7 +3455,7 @@ HRESULT CBGame::StopMusic(int channel) {
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
HRESULT CBGame::PauseMusic(int channel) {
|
||||
HRESULT CBGame::pauseMusic(int channel) {
|
||||
if (channel >= NUM_MUSIC_CHANNELS) {
|
||||
Game->LOG(0, "**Error** Attempting to use music channel %d (max num channels: %d)", channel, NUM_MUSIC_CHANNELS);
|
||||
return E_FAIL;
|
||||
@ -3467,7 +3467,7 @@ HRESULT CBGame::PauseMusic(int channel) {
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
HRESULT CBGame::ResumeMusic(int channel) {
|
||||
HRESULT CBGame::resumeMusic(int channel) {
|
||||
if (channel >= NUM_MUSIC_CHANNELS) {
|
||||
Game->LOG(0, "**Error** Attempting to use music channel %d (max num channels: %d)", channel, NUM_MUSIC_CHANNELS);
|
||||
return E_FAIL;
|
||||
@ -3479,21 +3479,21 @@ HRESULT CBGame::ResumeMusic(int channel) {
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
HRESULT CBGame::SetMusicStartTime(int channel, uint32 Time) {
|
||||
HRESULT CBGame::setMusicStartTime(int channel, uint32 time) {
|
||||
|
||||
if (channel >= NUM_MUSIC_CHANNELS) {
|
||||
Game->LOG(0, "**Error** Attempting to use music channel %d (max num channels: %d)", channel, NUM_MUSIC_CHANNELS);
|
||||
return E_FAIL;
|
||||
}
|
||||
|
||||
_musicStartTime[channel] = Time;
|
||||
if (_music[channel] && _music[channel]->isPlaying()) return _music[channel]->setPositionTime(Time);
|
||||
_musicStartTime[channel] = time;
|
||||
if (_music[channel] && _music[channel]->isPlaying()) return _music[channel]->setPositionTime(time);
|
||||
else return S_OK;
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
HRESULT CBGame::LoadSettings(const char *filename) {
|
||||
HRESULT CBGame::loadSettings(const char *filename) {
|
||||
TOKEN_TABLE_START(commands)
|
||||
TOKEN_TABLE(SETTINGS)
|
||||
TOKEN_TABLE(GAME)
|
||||
@ -3712,7 +3712,7 @@ HRESULT CBGame::persist(CBPersistMgr *persistMgr) {
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
HRESULT CBGame::FocusWindow(CUIWindow *Window) {
|
||||
HRESULT CBGame::focusWindow(CUIWindow *Window) {
|
||||
CUIWindow *Prev = _focusedWindow;
|
||||
|
||||
int i;
|
||||
@ -3726,7 +3726,7 @@ HRESULT CBGame::FocusWindow(CUIWindow *Window) {
|
||||
}
|
||||
|
||||
if (Window->_mode == WINDOW_NORMAL && Prev != Window && Game->ValidObject(Prev) && (Prev->_mode == WINDOW_EXCLUSIVE || Prev->_mode == WINDOW_SYSTEM_EXCLUSIVE))
|
||||
return FocusWindow(Prev);
|
||||
return focusWindow(Prev);
|
||||
else return S_OK;
|
||||
}
|
||||
}
|
||||
@ -3735,10 +3735,10 @@ HRESULT CBGame::FocusWindow(CUIWindow *Window) {
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
HRESULT CBGame::Freeze(bool IncludingMusic) {
|
||||
HRESULT CBGame::freeze(bool includingMusic) {
|
||||
if (_freezeLevel == 0) {
|
||||
_scEngine->PauseAll();
|
||||
_soundMgr->pauseAll(IncludingMusic);
|
||||
_soundMgr->pauseAll(includingMusic);
|
||||
_origState = _state;
|
||||
_origInteractive = _interactive;
|
||||
_interactive = true;
|
||||
@ -3751,7 +3751,7 @@ HRESULT CBGame::Freeze(bool IncludingMusic) {
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
HRESULT CBGame::Unfreeze() {
|
||||
HRESULT CBGame::unfreeze() {
|
||||
if (_freezeLevel == 0) return S_OK;
|
||||
|
||||
_freezeLevel--;
|
||||
@ -3957,17 +3957,17 @@ HRESULT CBGame::EmptySaveSlot(int Slot) {
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
HRESULT CBGame::SetActiveObject(CBObject *Obj) {
|
||||
HRESULT CBGame::setActiveObject(CBObject *obj) {
|
||||
// not-active when game is frozen
|
||||
if (Obj && !Game->_interactive && !Obj->_nonIntMouseEvents) {
|
||||
Obj = NULL;
|
||||
if (obj && !Game->_interactive && !obj->_nonIntMouseEvents) {
|
||||
obj = NULL;
|
||||
}
|
||||
|
||||
if (Obj == _activeObject) return S_OK;
|
||||
if (obj == _activeObject) return S_OK;
|
||||
|
||||
if (_activeObject) _activeObject->applyEvent("MouseLeave");
|
||||
//if(ValidObject(_activeObject)) _activeObject->applyEvent("MouseLeave");
|
||||
_activeObject = Obj;
|
||||
_activeObject = obj;
|
||||
if (_activeObject) {
|
||||
_activeObject->applyEvent("MouseEntry");
|
||||
}
|
||||
@ -3977,19 +3977,19 @@ HRESULT CBGame::SetActiveObject(CBObject *Obj) {
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
HRESULT CBGame::PushViewport(CBViewport *Viewport) {
|
||||
HRESULT CBGame::pushViewport(CBViewport *viewport) {
|
||||
_viewportSP++;
|
||||
if (_viewportSP >= _viewportStack.GetSize()) _viewportStack.Add(Viewport);
|
||||
else _viewportStack[_viewportSP] = Viewport;
|
||||
if (_viewportSP >= _viewportStack.GetSize()) _viewportStack.Add(viewport);
|
||||
else _viewportStack[_viewportSP] = viewport;
|
||||
|
||||
_renderer->setViewport(Viewport->getRect());
|
||||
_renderer->setViewport(viewport->getRect());
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
HRESULT CBGame::PopViewport() {
|
||||
HRESULT CBGame::popViewport() {
|
||||
_viewportSP--;
|
||||
if (_viewportSP < -1) Game->LOG(0, "Fatal: Viewport stack underflow!");
|
||||
|
||||
@ -4004,18 +4004,18 @@ HRESULT CBGame::PopViewport() {
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
HRESULT CBGame::GetCurrentViewportRect(RECT *Rect, bool *Custom) {
|
||||
if (Rect == NULL) return E_FAIL;
|
||||
HRESULT CBGame::getCurrentViewportRect(RECT *rect, bool *custom) {
|
||||
if (rect == NULL) return E_FAIL;
|
||||
else {
|
||||
if (_viewportSP >= 0) {
|
||||
CBPlatform::CopyRect(Rect, _viewportStack[_viewportSP]->getRect());
|
||||
if (Custom) *Custom = true;
|
||||
CBPlatform::CopyRect(rect, _viewportStack[_viewportSP]->getRect());
|
||||
if (custom) *custom = true;
|
||||
} else {
|
||||
CBPlatform::SetRect(Rect, _renderer->_drawOffsetX,
|
||||
CBPlatform::SetRect(rect, _renderer->_drawOffsetX,
|
||||
_renderer->_drawOffsetY,
|
||||
_renderer->_width + _renderer->_drawOffsetX,
|
||||
_renderer->_height + _renderer->_drawOffsetY);
|
||||
if (Custom) *Custom = false;
|
||||
if (custom) *custom = false;
|
||||
}
|
||||
|
||||
return S_OK;
|
||||
@ -4024,13 +4024,13 @@ HRESULT CBGame::GetCurrentViewportRect(RECT *Rect, bool *Custom) {
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
HRESULT CBGame::GetCurrentViewportOffset(int *OffsetX, int *OffsetY) {
|
||||
HRESULT CBGame::getCurrentViewportOffset(int *offsetX, int *offsetY) {
|
||||
if (_viewportSP >= 0) {
|
||||
if (OffsetX) *OffsetX = _viewportStack[_viewportSP]->_offsetX;
|
||||
if (OffsetY) *OffsetY = _viewportStack[_viewportSP]->_offsetY;
|
||||
if (offsetX) *offsetX = _viewportStack[_viewportSP]->_offsetX;
|
||||
if (offsetY) *offsetY = _viewportStack[_viewportSP]->_offsetY;
|
||||
} else {
|
||||
if (OffsetX) *OffsetX = 0;
|
||||
if (OffsetY) *OffsetY = 0;
|
||||
if (offsetX) *offsetX = 0;
|
||||
if (offsetY) *offsetY = 0;
|
||||
}
|
||||
|
||||
return S_OK;
|
||||
@ -4038,26 +4038,26 @@ HRESULT CBGame::GetCurrentViewportOffset(int *OffsetX, int *OffsetY) {
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
HRESULT CBGame::WindowLoadHook(CUIWindow *Win, char **Buf, char **Params) {
|
||||
HRESULT CBGame::WindowLoadHook(CUIWindow *win, char **Buf, char **Params) {
|
||||
return E_FAIL;
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
HRESULT CBGame::WindowScriptMethodHook(CUIWindow *Win, CScScript *script, CScStack *stack, const char *name) {
|
||||
HRESULT CBGame::WindowScriptMethodHook(CUIWindow *win, CScScript *script, CScStack *stack, const char *name) {
|
||||
return E_FAIL;
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
void CBGame::SetInteractive(bool State) {
|
||||
_interactive = State;
|
||||
if (_transMgr) _transMgr->_origInteractive = State;
|
||||
void CBGame::SetInteractive(bool state) {
|
||||
_interactive = state;
|
||||
if (_transMgr) _transMgr->_origInteractive = state;
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
void CBGame::ResetMousePos() {
|
||||
void CBGame::resetMousePos() {
|
||||
POINT p;
|
||||
p.x = _mousePos.x + _renderer->_drawOffsetX;
|
||||
p.y = _mousePos.y + _renderer->_drawOffsetY;
|
||||
@ -4067,8 +4067,8 @@ void CBGame::ResetMousePos() {
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
void CBGame::SetResourceModule(HMODULE ResModule) {
|
||||
_resourceModule = ResModule;
|
||||
void CBGame::setResourceModule(HMODULE resModule) {
|
||||
_resourceModule = resModule;
|
||||
}
|
||||
|
||||
|
||||
@ -4082,14 +4082,14 @@ HRESULT CBGame::DisplayContent(bool update, bool displayAll) {
|
||||
HRESULT CBGame::DisplayContentSimple() {
|
||||
// fill black
|
||||
_renderer->fill(0, 0, 0);
|
||||
if (_indicatorDisplay) DisplayIndicator();
|
||||
if (_indicatorDisplay) displayIndicator();
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
HRESULT CBGame::DisplayIndicator() {
|
||||
HRESULT CBGame::displayIndicator() {
|
||||
if (_saveLoadImage) {
|
||||
RECT rc;
|
||||
CBPlatform::SetRect(&rc, 0, 0, _saveLoadImage->getWidth(), _saveLoadImage->getHeight());
|
||||
@ -4180,7 +4180,7 @@ void CBGame::DEBUG_DumpClassRegistry() {
|
||||
|
||||
f->close();
|
||||
delete f;
|
||||
Game->QuickMessage("Classes dump completed.");
|
||||
Game->quickMessage("Classes dump completed.");
|
||||
}
|
||||
|
||||
|
||||
@ -4202,7 +4202,7 @@ HRESULT CBGame::restoreDeviceObjects() {
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
HRESULT CBGame::SetWaitCursor(const char *filename) {
|
||||
HRESULT CBGame::setWaitCursor(const char *filename) {
|
||||
delete _cursorNoninteractive;
|
||||
_cursorNoninteractive = NULL;
|
||||
|
||||
@ -4234,7 +4234,7 @@ HRESULT CBGame::StopVideo() {
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
HRESULT CBGame::DrawCursor(CBSprite *Cursor) {
|
||||
HRESULT CBGame::drawCursor(CBSprite *Cursor) {
|
||||
if (!Cursor) return E_FAIL;
|
||||
if (Cursor != _lastCursor) {
|
||||
Cursor->Reset();
|
||||
@ -4253,8 +4253,8 @@ HRESULT CBGame::OnActivate(bool Activate, bool RefreshMouse) {
|
||||
|
||||
if (RefreshMouse) {
|
||||
POINT p;
|
||||
GetMousePos(&p);
|
||||
SetActiveObject(_renderer->getObjectAt(p.x, p.y));
|
||||
getMousePos(&p);
|
||||
setActiveObject(_renderer->getObjectAt(p.x, p.y));
|
||||
}
|
||||
|
||||
if (Activate) _soundMgr->resumeAll();
|
||||
@ -4443,18 +4443,18 @@ HRESULT CBGame::DisplayDebugInfo() {
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
CBDebugger *CBGame::GetDebugMgr() {
|
||||
CBDebugger *CBGame::getDebugMgr() {
|
||||
if (!_debugMgr) _debugMgr = new CBDebugger(this);
|
||||
return _debugMgr;
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
void CBGame::GetMousePos(POINT *Pos) {
|
||||
CBPlatform::GetCursorPos(Pos);
|
||||
void CBGame::getMousePos(POINT *pos) {
|
||||
CBPlatform::GetCursorPos(pos);
|
||||
|
||||
Pos->x -= _renderer->_drawOffsetX;
|
||||
Pos->y -= _renderer->_drawOffsetY;
|
||||
pos->x -= _renderer->_drawOffsetX;
|
||||
pos->y -= _renderer->_drawOffsetY;
|
||||
|
||||
/*
|
||||
// Windows can squish maximized window if it's larger than desktop
|
||||
@ -4470,19 +4470,19 @@ void CBGame::GetMousePos(POINT *Pos) {
|
||||
*/
|
||||
|
||||
if (_mouseLockRect.left != 0 && _mouseLockRect.right != 0 && _mouseLockRect.top != 0 && _mouseLockRect.bottom != 0) {
|
||||
if (!CBPlatform::PtInRect(&_mouseLockRect, *Pos)) {
|
||||
Pos->x = MAX(_mouseLockRect.left, Pos->x);
|
||||
Pos->y = MAX(_mouseLockRect.top, Pos->y);
|
||||
if (!CBPlatform::PtInRect(&_mouseLockRect, *pos)) {
|
||||
pos->x = MAX(_mouseLockRect.left, pos->x);
|
||||
pos->y = MAX(_mouseLockRect.top, pos->y);
|
||||
|
||||
Pos->x = MIN(_mouseLockRect.right, Pos->x);
|
||||
Pos->y = MIN(_mouseLockRect.bottom, Pos->y);
|
||||
pos->x = MIN(_mouseLockRect.right, pos->x);
|
||||
pos->y = MIN(_mouseLockRect.bottom, pos->y);
|
||||
|
||||
POINT NewPos = *Pos;
|
||||
POINT newPos = *pos;
|
||||
|
||||
NewPos.x += _renderer->_drawOffsetX;
|
||||
NewPos.y += _renderer->_drawOffsetY;
|
||||
newPos.x += _renderer->_drawOffsetX;
|
||||
newPos.y += _renderer->_drawOffsetY;
|
||||
|
||||
CBPlatform::SetCursorPos(NewPos.x, NewPos.y);
|
||||
CBPlatform::SetCursorPos(newPos.x, newPos.y);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -4504,12 +4504,12 @@ HRESULT CBGame::OnScriptShutdown(CScScript *script) {
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
bool CBGame::IsLeftDoubleClick() {
|
||||
bool CBGame::isLeftDoubleClick() {
|
||||
return IsDoubleClick(0);
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
bool CBGame::IsRightDoubleClick() {
|
||||
bool CBGame::isRightDoubleClick() {
|
||||
return IsDoubleClick(1);
|
||||
}
|
||||
|
||||
@ -4543,7 +4543,7 @@ bool CBGame::IsDoubleClick(int buttonIndex) {
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
void CBGame::AutoSaveOnExit() {
|
||||
void CBGame::autoSaveOnExit() {
|
||||
_soundMgr->saveSettings();
|
||||
_registry->SaveValues();
|
||||
|
||||
@ -4554,7 +4554,7 @@ void CBGame::AutoSaveOnExit() {
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
void CBGame::AddMem(int bytes) {
|
||||
void CBGame::addMem(int bytes) {
|
||||
_usedMem += bytes;
|
||||
}
|
||||
|
||||
|
@ -81,8 +81,8 @@ public:
|
||||
virtual HRESULT OnPaint();
|
||||
virtual HRESULT OnWindowClose();
|
||||
|
||||
bool IsLeftDoubleClick();
|
||||
bool IsRightDoubleClick();
|
||||
bool isLeftDoubleClick();
|
||||
bool isRightDoubleClick();
|
||||
|
||||
bool _autorunDisabled;
|
||||
|
||||
@ -91,7 +91,7 @@ public:
|
||||
|
||||
virtual HRESULT MiniUpdate();
|
||||
|
||||
void GetMousePos(POINT *Pos);
|
||||
void getMousePos(POINT *Pos);
|
||||
RECT _mouseLockRect;
|
||||
|
||||
bool _shuttingDown;
|
||||
@ -113,7 +113,7 @@ public:
|
||||
virtual HRESULT ResetContent();
|
||||
|
||||
void DEBUG_DumpClassRegistry();
|
||||
HRESULT SetWaitCursor(const char *Filename);
|
||||
HRESULT setWaitCursor(const char *Filename);
|
||||
char *_localSaveDir;
|
||||
bool _saveDirChecked;
|
||||
|
||||
@ -137,32 +137,32 @@ public:
|
||||
int _loadImageY;
|
||||
CBSurface *_saveLoadImage;
|
||||
|
||||
HRESULT DisplayIndicator();
|
||||
HRESULT displayIndicator();
|
||||
|
||||
int _thumbnailWidth;
|
||||
int _thumbnailHeight;
|
||||
|
||||
bool _reportTextureFormat;
|
||||
HMODULE _resourceModule;
|
||||
void SetResourceModule(HMODULE ResModule);
|
||||
void setResourceModule(HMODULE ResModule);
|
||||
|
||||
void SetEngineLogCallback(ENGINE_LOG_CALLBACK Callback = NULL, void *Data = NULL);
|
||||
void setEngineLogCallback(ENGINE_LOG_CALLBACK Callback = NULL, void *Data = NULL);
|
||||
ENGINE_LOG_CALLBACK _engineLogCallback;
|
||||
void *_engineLogCallbackData;
|
||||
bool _editorMode;
|
||||
|
||||
bool _doNotExpandStrings;
|
||||
void GetOffset(int *OffsetX, int *OffsetY);
|
||||
void SetOffset(int OffsetX, int OffsetY);
|
||||
int GetSequence();
|
||||
void getOffset(int *offsetX, int *offsetY);
|
||||
void setOffset(int offsetX, int offsetY);
|
||||
int getSequence();
|
||||
int _offsetY;
|
||||
int _offsetX;
|
||||
float _offsetPercentX;
|
||||
float _offsetPercentY;
|
||||
CBObject *_mainObject;
|
||||
|
||||
HRESULT InitInput(HINSTANCE hInst, HWND hWnd);
|
||||
HRESULT InitLoop();
|
||||
HRESULT initInput(HINSTANCE hInst, HWND hWnd);
|
||||
HRESULT initLoop();
|
||||
uint32 _currentTime;
|
||||
uint32 _deltaTime;
|
||||
CBFont *_systemFont;
|
||||
@ -172,7 +172,7 @@ public:
|
||||
HRESULT initialize3();
|
||||
CBFileManager *_fileManager;
|
||||
CBTransitionMgr *_transMgr;
|
||||
CBDebugger *GetDebugMgr();
|
||||
CBDebugger *getDebugMgr();
|
||||
|
||||
void LOG(HRESULT res, LPCSTR fmt, ...);
|
||||
|
||||
@ -187,13 +187,13 @@ public:
|
||||
|
||||
virtual ~CBGame();
|
||||
void DEBUG_DebugDisable();
|
||||
void DEBUG_DebugEnable(const char *Filename = NULL);
|
||||
void DEBUG_DebugEnable(const char *filename = NULL);
|
||||
bool _dEBUG_DebugMode;
|
||||
bool _dEBUG_AbsolutePathWarning;
|
||||
|
||||
void *_dEBUG_LogFile;
|
||||
int _sequence;
|
||||
virtual HRESULT loadFile(const char *Filename);
|
||||
virtual HRESULT loadFile(const char *filename);
|
||||
virtual HRESULT loadBuffer(byte *Buffer, bool Complete = true);
|
||||
CBArray<CBQuickMsg *, CBQuickMsg *> _quickMessages;
|
||||
CBArray<CUIWindow *, CUIWindow *> _windows;
|
||||
@ -260,27 +260,27 @@ public:
|
||||
virtual bool handleKeypress(Common::Event *event, bool printable = false);
|
||||
virtual void handleKeyRelease(Common::Event *event);
|
||||
int _freezeLevel;
|
||||
HRESULT Unfreeze();
|
||||
HRESULT Freeze(bool IncludingMusic = true);
|
||||
HRESULT FocusWindow(CUIWindow *Window);
|
||||
HRESULT unfreeze();
|
||||
HRESULT freeze(bool IncludingMusic = true);
|
||||
HRESULT focusWindow(CUIWindow *Window);
|
||||
CVidPlayer *_videoPlayer;
|
||||
CVidTheoraPlayer *_theoraPlayer;
|
||||
bool _loadInProgress;
|
||||
CUIWindow *_focusedWindow;
|
||||
bool _editorForceScripts;
|
||||
static void AfterLoadRegion(void *Region, void *Data);
|
||||
static void AfterLoadSubFrame(void *Subframe, void *Data);
|
||||
static void AfterLoadSound(void *Sound, void *Data);
|
||||
static void AfterLoadFont(void *Font, void *Data);
|
||||
static void AfterLoadScript(void *script, void *data);
|
||||
static void InvalidateValues(void *Value, void *Data);
|
||||
static void afterLoadRegion(void *Region, void *Data);
|
||||
static void afterLoadSubFrame(void *Subframe, void *Data);
|
||||
static void afterLoadSound(void *Sound, void *Data);
|
||||
static void afterLoadFont(void *Font, void *Data);
|
||||
static void afterLoadScript(void *script, void *data);
|
||||
static void invalidateValues(void *Value, void *Data);
|
||||
|
||||
HRESULT LoadSettings(const char *Filename);
|
||||
HRESULT ResumeMusic(int Channel);
|
||||
HRESULT SetMusicStartTime(int Channel, uint32 Time);
|
||||
HRESULT PauseMusic(int Channel);
|
||||
HRESULT StopMusic(int Channel);
|
||||
HRESULT PlayMusic(int Channel, const char *Filename, bool Looping = true, uint32 LoopStart = 0);
|
||||
HRESULT loadSettings(const char *Filename);
|
||||
HRESULT resumeMusic(int Channel);
|
||||
HRESULT setMusicStartTime(int Channel, uint32 Time);
|
||||
HRESULT pauseMusic(int Channel);
|
||||
HRESULT stopMusic(int Channel);
|
||||
HRESULT playMusic(int Channel, const char *Filename, bool Looping = true, uint32 LoopStart = 0);
|
||||
CBSound *_music[NUM_MUSIC_CHANNELS];
|
||||
bool _musicCrossfadeRunning;
|
||||
bool _musicCrossfadeSwap;
|
||||
@ -314,11 +314,11 @@ public:
|
||||
|
||||
CBObject *_capturedObject;
|
||||
POINT _mousePos;
|
||||
bool ValidObject(CBObject *Object);
|
||||
HRESULT UnregisterObject(CBObject *Object);
|
||||
HRESULT RegisterObject(CBObject *Object);
|
||||
void QuickMessage(const char *Text);
|
||||
void QuickMessageForm(LPSTR fmt, ...);
|
||||
bool ValidObject(CBObject *object);
|
||||
HRESULT UnregisterObject(CBObject *object);
|
||||
HRESULT RegisterObject(CBObject *object);
|
||||
void quickMessage(const char *text);
|
||||
void quickMessageForm(LPSTR fmt, ...);
|
||||
HRESULT DisplayQuickMsg();
|
||||
uint32 _fps;
|
||||
HRESULT UpdateMusicCrossfade();
|
||||
@ -331,23 +331,23 @@ public:
|
||||
virtual HRESULT DisplayContent(bool Update = true, bool DisplayAll = false);
|
||||
virtual HRESULT DisplayContentSimple();
|
||||
bool _forceNonStreamedSounds;
|
||||
void ResetMousePos();
|
||||
void resetMousePos();
|
||||
int _subtitlesSpeed;
|
||||
void SetInteractive(bool State);
|
||||
virtual HRESULT WindowLoadHook(CUIWindow *Win, char **Buf, char **Params);
|
||||
virtual HRESULT WindowScriptMethodHook(CUIWindow *Win, CScScript *script, CScStack *stack, const char *name);
|
||||
HRESULT GetCurrentViewportOffset(int *OffsetX = NULL, int *OffsetY = NULL);
|
||||
HRESULT GetCurrentViewportRect(RECT *Rect, bool *Custom = NULL);
|
||||
HRESULT PopViewport();
|
||||
HRESULT PushViewport(CBViewport *Viewport);
|
||||
HRESULT SetActiveObject(CBObject *Obj);
|
||||
HRESULT getCurrentViewportOffset(int *OffsetX = NULL, int *OffsetY = NULL);
|
||||
HRESULT getCurrentViewportRect(RECT *Rect, bool *Custom = NULL);
|
||||
HRESULT popViewport();
|
||||
HRESULT pushViewport(CBViewport *Viewport);
|
||||
HRESULT setActiveObject(CBObject *Obj);
|
||||
CBSprite *_lastCursor;
|
||||
HRESULT DrawCursor(CBSprite *Cursor);
|
||||
HRESULT drawCursor(CBSprite *Cursor);
|
||||
|
||||
virtual HRESULT InitAfterLoad();
|
||||
CBSaveThumbHelper *_cachedThumbnail;
|
||||
AnsiString GetDataDir();
|
||||
void AddMem(int bytes);
|
||||
void addMem(int bytes);
|
||||
|
||||
bool _touchInterface;
|
||||
bool _constrainedMemory;
|
||||
@ -380,7 +380,7 @@ protected:
|
||||
bool _cursorHidden;
|
||||
|
||||
public:
|
||||
void AutoSaveOnExit();
|
||||
void autoSaveOnExit();
|
||||
|
||||
};
|
||||
|
||||
|
@ -63,7 +63,7 @@ CBObject::CBObject(CBGame *inGame): CBScriptHolder(inGame) {
|
||||
|
||||
_soundEvent = NULL;
|
||||
|
||||
_iD = Game->GetSequence();
|
||||
_iD = Game->getSequence();
|
||||
|
||||
CBPlatform::SetRectEmpty(&_rect);
|
||||
_rectSet = false;
|
||||
@ -852,7 +852,7 @@ const char *CBObject::scToString() {
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
HRESULT CBObject::showCursor() {
|
||||
if (_cursor) return Game->DrawCursor(_cursor);
|
||||
if (_cursor) return Game->drawCursor(_cursor);
|
||||
else return E_FAIL;
|
||||
}
|
||||
|
||||
|
@ -299,7 +299,7 @@ HRESULT CBRenderSDL::fadeToColor(uint32 Color, Common::Rect *rect) {
|
||||
fillRect.setHeight(rect->height());
|
||||
} else {
|
||||
RECT rc;
|
||||
Game->GetCurrentViewportRect(&rc);
|
||||
Game->getCurrentViewportRect(&rc);
|
||||
fillRect.left = (int16)rc.left;
|
||||
fillRect.top = (int16)rc.top;
|
||||
fillRect.setWidth((int16)(rc.right - rc.left));
|
||||
|
@ -297,7 +297,7 @@ HRESULT CBScriptHolder::addScript(const char *Filename) {
|
||||
scr->_owner = this;
|
||||
_scripts.Add(scr);
|
||||
Game->_scEngine->_scripts.Add(scr);
|
||||
Game->GetDebugMgr()->OnScriptInit(scr);
|
||||
Game->getDebugMgr()->OnScriptInit(scr);
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
@ -436,7 +436,7 @@ CScScript *CBScriptHolder::invokeMethodThread(const char *methodName) {
|
||||
HRESULT ret = thread->CreateMethodThread(_scripts[i], methodName);
|
||||
if (SUCCEEDED(ret)) {
|
||||
_scripts[i]->_engine->_scripts.Add(thread);
|
||||
Game->GetDebugMgr()->OnScriptMethodThreadInit(thread, _scripts[i], methodName);
|
||||
Game->getDebugMgr()->OnScriptMethodThreadInit(thread, _scripts[i], methodName);
|
||||
|
||||
return thread;
|
||||
} else {
|
||||
|
@ -66,7 +66,7 @@ CBSurfaceSDL::~CBSurfaceSDL() {
|
||||
delete[] _alphaMask;
|
||||
_alphaMask = NULL;
|
||||
|
||||
Game->AddMem(-_width * _height * 4);
|
||||
Game->addMem(-_width * _height * 4);
|
||||
CBRenderSDL *renderer = static_cast<CBRenderSDL *>(Game->_renderer);
|
||||
renderer->invalidateTicketsFromSurface(this);
|
||||
}
|
||||
@ -203,7 +203,7 @@ HRESULT CBSurfaceSDL::create(const char *filename, bool default_ck, byte ck_red,
|
||||
|
||||
_valid = true;
|
||||
|
||||
Game->AddMem(_width * _height * 4);
|
||||
Game->addMem(_width * _height * 4);
|
||||
|
||||
delete image;
|
||||
|
||||
@ -302,7 +302,7 @@ HRESULT CBSurfaceSDL::create(int width, int height) {
|
||||
_width = width;
|
||||
_height = height;
|
||||
|
||||
Game->AddMem(_width * _height * 4);
|
||||
Game->addMem(_width * _height * 4);
|
||||
|
||||
_valid = true;
|
||||
|
||||
|
@ -257,7 +257,7 @@ CScScript *CScEngine::RunScript(const char *Filename, CBScriptHolder *Owner) {
|
||||
script->_globals->setProp("this", &val);
|
||||
|
||||
_scripts.Add(script);
|
||||
Game->GetDebugMgr()->OnScriptInit(script);
|
||||
Game->getDebugMgr()->OnScriptInit(script);
|
||||
|
||||
return script;
|
||||
}
|
||||
@ -324,7 +324,7 @@ byte *CScEngine::GetCompiledScript(const char *Filename, uint32 *OutSize, bool I
|
||||
CompBuffer = ExtCompileFile(tempFileName, &CompSize);
|
||||
delete[] tempFileName;
|
||||
if (!CompBuffer) {
|
||||
Game->QuickMessage("Script compiler error. View log for details.");
|
||||
Game->quickMessage("Script compiler error. View log for details.");
|
||||
delete [] Buffer;
|
||||
return NULL;
|
||||
}
|
||||
@ -490,7 +490,7 @@ HRESULT CScEngine::RemoveFinishedScripts() {
|
||||
for (int i = 0; i < _scripts.GetSize(); i++) {
|
||||
if (_scripts[i]->_state == SCRIPT_FINISHED || _scripts[i]->_state == SCRIPT_ERROR) {
|
||||
if (!_scripts[i]->_thread && _scripts[i]->_owner) _scripts[i]->_owner->removeScript(_scripts[i]);
|
||||
Game->GetDebugMgr()->OnScriptShutdown(_scripts[i]);
|
||||
Game->getDebugMgr()->OnScriptShutdown(_scripts[i]);
|
||||
delete _scripts[i];
|
||||
_scripts.RemoveAt(i);
|
||||
i--;
|
||||
@ -674,7 +674,7 @@ HRESULT CScEngine::DbgSendScripts(IWmeDebugClient *Client) {
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
HRESULT CScEngine::AddBreakpoint(const char *ScriptFilename, int Line) {
|
||||
if (!Game->GetDebugMgr()->_enabled) return S_OK;
|
||||
if (!Game->getDebugMgr()->_enabled) return S_OK;
|
||||
|
||||
CScBreakpoint *Bp = NULL;
|
||||
for (int i = 0; i < _breakpoints.GetSize(); i++) {
|
||||
@ -701,7 +701,7 @@ HRESULT CScEngine::AddBreakpoint(const char *ScriptFilename, int Line) {
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
HRESULT CScEngine::RemoveBreakpoint(const char *ScriptFilename, int Line) {
|
||||
if (!Game->GetDebugMgr()->_enabled) return S_OK;
|
||||
if (!Game->getDebugMgr()->_enabled) return S_OK;
|
||||
|
||||
for (int i = 0; i < _breakpoints.GetSize(); i++) {
|
||||
if (scumm_stricmp(_breakpoints[i]->_filename.c_str(), ScriptFilename) == 0) {
|
||||
@ -726,7 +726,7 @@ HRESULT CScEngine::RemoveBreakpoint(const char *ScriptFilename, int Line) {
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
HRESULT CScEngine::RefreshScriptBreakpoints() {
|
||||
if (!Game->GetDebugMgr()->_enabled) return S_OK;
|
||||
if (!Game->getDebugMgr()->_enabled) return S_OK;
|
||||
|
||||
for (int i = 0; i < _scripts.GetSize(); i++) {
|
||||
RefreshScriptBreakpoints(_scripts[i]);
|
||||
@ -736,7 +736,7 @@ HRESULT CScEngine::RefreshScriptBreakpoints() {
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
HRESULT CScEngine::RefreshScriptBreakpoints(CScScript *script) {
|
||||
if (!Game->GetDebugMgr()->_enabled) return S_OK;
|
||||
if (!Game->getDebugMgr()->_enabled) return S_OK;
|
||||
|
||||
if (!script || !script->_filename) return E_FAIL;
|
||||
|
||||
@ -753,7 +753,7 @@ HRESULT CScEngine::RefreshScriptBreakpoints(CScScript *script) {
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
HRESULT CScEngine::SaveBreakpoints() {
|
||||
if (!Game->GetDebugMgr()->_enabled) return S_OK;
|
||||
if (!Game->getDebugMgr()->_enabled) return S_OK;
|
||||
|
||||
|
||||
char Text[512];
|
||||
@ -776,7 +776,7 @@ HRESULT CScEngine::SaveBreakpoints() {
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
HRESULT CScEngine::LoadBreakpoints() {
|
||||
if (!Game->GetDebugMgr()->_enabled) return S_OK;
|
||||
if (!Game->getDebugMgr()->_enabled) return S_OK;
|
||||
|
||||
char Key[100];
|
||||
|
||||
|
@ -490,12 +490,12 @@ HRESULT CScScript::ExecuteInstruction() {
|
||||
dw = GetDWORD();
|
||||
if (_scopeStack->_sP < 0) {
|
||||
_globals->setProp(_symbols[dw], _operand);
|
||||
if (Game->GetDebugMgr()->_enabled)
|
||||
Game->GetDebugMgr()->OnVariableInit(WME_DBGVAR_SCRIPT, this, NULL, _globals->getProp(_symbols[dw]), _symbols[dw]);
|
||||
if (Game->getDebugMgr()->_enabled)
|
||||
Game->getDebugMgr()->OnVariableInit(WME_DBGVAR_SCRIPT, this, NULL, _globals->getProp(_symbols[dw]), _symbols[dw]);
|
||||
} else {
|
||||
_scopeStack->getTop()->setProp(_symbols[dw], _operand);
|
||||
if (Game->GetDebugMgr()->_enabled)
|
||||
Game->GetDebugMgr()->OnVariableInit(WME_DBGVAR_SCOPE, this, _scopeStack->getTop(), _scopeStack->getTop()->getProp(_symbols[dw]), _symbols[dw]);
|
||||
if (Game->getDebugMgr()->_enabled)
|
||||
Game->getDebugMgr()->OnVariableInit(WME_DBGVAR_SCOPE, this, _scopeStack->getTop(), _scopeStack->getTop()->getProp(_symbols[dw]), _symbols[dw]);
|
||||
}
|
||||
|
||||
break;
|
||||
@ -509,21 +509,21 @@ HRESULT CScScript::ExecuteInstruction() {
|
||||
_operand->setNULL();
|
||||
_engine->_globals->setProp(_symbols[dw], _operand, false, inst == II_DEF_CONST_VAR);
|
||||
|
||||
if (Game->GetDebugMgr()->_enabled)
|
||||
Game->GetDebugMgr()->OnVariableInit(WME_DBGVAR_GLOBAL, this, NULL, _engine->_globals->getProp(_symbols[dw]), _symbols[dw]);
|
||||
if (Game->getDebugMgr()->_enabled)
|
||||
Game->getDebugMgr()->OnVariableInit(WME_DBGVAR_GLOBAL, this, NULL, _engine->_globals->getProp(_symbols[dw]), _symbols[dw]);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case II_RET:
|
||||
if (_scopeStack->_sP >= 0 && _callStack->_sP >= 0) {
|
||||
Game->GetDebugMgr()->OnScriptShutdownScope(this, _scopeStack->getTop());
|
||||
Game->getDebugMgr()->OnScriptShutdownScope(this, _scopeStack->getTop());
|
||||
|
||||
_scopeStack->pop();
|
||||
_iP = (uint32)_callStack->pop()->getInt();
|
||||
|
||||
if (_scopeStack->_sP < 0) Game->GetDebugMgr()->OnScriptChangeScope(this, NULL);
|
||||
else Game->GetDebugMgr()->OnScriptChangeScope(this, _scopeStack->getTop());
|
||||
if (_scopeStack->_sP < 0) Game->getDebugMgr()->OnScriptChangeScope(this, NULL);
|
||||
else Game->getDebugMgr()->OnScriptChangeScope(this, _scopeStack->getTop());
|
||||
} else {
|
||||
if (_thread) {
|
||||
_state = SCRIPT_THREAD_FINISHED;
|
||||
@ -640,8 +640,8 @@ HRESULT CScScript::ExecuteInstruction() {
|
||||
_operand->setNULL();
|
||||
_scopeStack->push(_operand);
|
||||
|
||||
if (_scopeStack->_sP < 0) Game->GetDebugMgr()->OnScriptChangeScope(this, NULL);
|
||||
else Game->GetDebugMgr()->OnScriptChangeScope(this, _scopeStack->getTop());
|
||||
if (_scopeStack->_sP < 0) Game->getDebugMgr()->OnScriptChangeScope(this, NULL);
|
||||
else Game->getDebugMgr()->OnScriptChangeScope(this, _scopeStack->getTop());
|
||||
|
||||
break;
|
||||
|
||||
@ -691,8 +691,8 @@ HRESULT CScScript::ExecuteInstruction() {
|
||||
}
|
||||
}
|
||||
|
||||
if (Game->GetDebugMgr()->_enabled)
|
||||
Game->GetDebugMgr()->OnVariableChangeValue(var, val);
|
||||
if (Game->getDebugMgr()->_enabled)
|
||||
Game->getDebugMgr()->OnVariableChangeValue(var, val);
|
||||
}
|
||||
|
||||
break;
|
||||
@ -757,8 +757,8 @@ HRESULT CScScript::ExecuteInstruction() {
|
||||
var->setNULL();
|
||||
} else var->setProp(str, val);
|
||||
|
||||
if (Game->GetDebugMgr()->_enabled)
|
||||
Game->GetDebugMgr()->OnVariableChangeValue(var, NULL);
|
||||
if (Game->getDebugMgr()->_enabled)
|
||||
Game->getDebugMgr()->OnVariableChangeValue(var, NULL);
|
||||
|
||||
break;
|
||||
}
|
||||
@ -1022,17 +1022,17 @@ HRESULT CScScript::ExecuteInstruction() {
|
||||
int NewLine = GetDWORD();
|
||||
if (NewLine != _currentLine) {
|
||||
_currentLine = NewLine;
|
||||
if (Game->GetDebugMgr()->_enabled) {
|
||||
Game->GetDebugMgr()->OnScriptChangeLine(this, _currentLine);
|
||||
if (Game->getDebugMgr()->_enabled) {
|
||||
Game->getDebugMgr()->OnScriptChangeLine(this, _currentLine);
|
||||
for (int i = 0; i < _breakpoints.GetSize(); i++) {
|
||||
if (_breakpoints[i] == _currentLine) {
|
||||
Game->GetDebugMgr()->OnScriptHitBreakpoint(this);
|
||||
Game->getDebugMgr()->OnScriptHitBreakpoint(this);
|
||||
Sleep(0);
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (_tracingMode) {
|
||||
Game->GetDebugMgr()->OnScriptHitBreakpoint(this);
|
||||
Game->getDebugMgr()->OnScriptHitBreakpoint(this);
|
||||
Sleep(0);
|
||||
break;
|
||||
}
|
||||
@ -1180,7 +1180,7 @@ void CScScript::RuntimeError(LPCSTR fmt, ...) {
|
||||
Game->LOG(0, " %s", buff);
|
||||
|
||||
if (!Game->_suppressScriptErrors)
|
||||
Game->QuickMessage("Script runtime error. View log for details.");
|
||||
Game->quickMessage("Script runtime error. View log for details.");
|
||||
}
|
||||
|
||||
|
||||
@ -1259,7 +1259,7 @@ CScScript *CScScript::InvokeEventHandler(const char *EventName, bool Unbreakable
|
||||
if (SUCCEEDED(ret)) {
|
||||
thread->_unbreakable = Unbreakable;
|
||||
_engine->_scripts.Add(thread);
|
||||
Game->GetDebugMgr()->OnScriptEventThreadInit(thread, this, EventName);
|
||||
Game->getDebugMgr()->OnScriptEventThreadInit(thread, this, EventName);
|
||||
return thread;
|
||||
} else {
|
||||
delete thread;
|
||||
|
@ -54,13 +54,13 @@ void CBPlatform::HandleEvent(Common::Event *event) {
|
||||
|
||||
case Common::EVENT_LBUTTONDOWN:
|
||||
if (Game) {
|
||||
if (Game->IsLeftDoubleClick()) Game->OnMouseLeftDblClick();
|
||||
if (Game->isLeftDoubleClick()) Game->OnMouseLeftDblClick();
|
||||
else Game->OnMouseLeftDown();
|
||||
}
|
||||
break;
|
||||
case Common::EVENT_RBUTTONDOWN:
|
||||
if (Game) {
|
||||
if (Game->IsRightDoubleClick()) Game->OnMouseRightDblClick();
|
||||
if (Game->isRightDoubleClick()) Game->OnMouseRightDblClick();
|
||||
else Game->OnMouseRightDown();
|
||||
}
|
||||
break;
|
||||
|
@ -71,7 +71,7 @@ CUIObject::CUIObject(CBGame *inGame): CBObject(inGame) {
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
CUIObject::~CUIObject() {
|
||||
if (!Game->_loadInProgress) CSysClassRegistry::getInstance()->enumInstances(CBGame::InvalidateValues, "CScValue", (void *)this);
|
||||
if (!Game->_loadInProgress) CSysClassRegistry::getInstance()->enumInstances(CBGame::invalidateValues, "CScValue", (void *)this);
|
||||
|
||||
if (_back) delete _back;
|
||||
if (_font && !_sharedFonts) Game->_fontStorage->RemoveFont(_font);
|
||||
@ -526,7 +526,7 @@ HRESULT CUIObject::focus() {
|
||||
if (obj->_parent) {
|
||||
if (!obj->_disable && obj->_canFocus) obj->_parent->_focusedWidget = obj;
|
||||
} else {
|
||||
if (obj->_type == UI_WINDOW) Game->FocusWindow((CUIWindow *)obj);
|
||||
if (obj->_type == UI_WINDOW) Game->focusWindow((CUIWindow *)obj);
|
||||
}
|
||||
|
||||
obj = obj->_parent;
|
||||
|
@ -161,7 +161,7 @@ HRESULT CUIWindow::display(int OffsetX, int OffsetY) {
|
||||
if (!_viewport) _viewport = new CBViewport(Game);
|
||||
if (_viewport) {
|
||||
_viewport->setRect(_posX + OffsetX, _posY + OffsetY, _posX + _width + OffsetX, _posY + _height + OffsetY);
|
||||
Game->PushViewport(_viewport);
|
||||
Game->pushViewport(_viewport);
|
||||
PopViewport = true;
|
||||
}
|
||||
}
|
||||
@ -193,7 +193,7 @@ HRESULT CUIWindow::display(int OffsetX, int OffsetY) {
|
||||
|
||||
if (_alphaColor != 0) Game->_renderer->_forceAlphaColor = 0;
|
||||
|
||||
if (PopViewport) Game->PopViewport();
|
||||
if (PopViewport) Game->popViewport();
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
@ -1230,7 +1230,7 @@ HRESULT CUIWindow::goExclusive() {
|
||||
_mode = WINDOW_EXCLUSIVE;
|
||||
_visible = true;
|
||||
_disable = false;
|
||||
Game->FocusWindow(this);
|
||||
Game->focusWindow(this);
|
||||
return S_OK;
|
||||
} else return E_FAIL;
|
||||
}
|
||||
@ -1246,9 +1246,9 @@ HRESULT CUIWindow::goSystemExclusive() {
|
||||
_ready = false;
|
||||
_visible = true;
|
||||
_disable = false;
|
||||
Game->FocusWindow(this);
|
||||
Game->focusWindow(this);
|
||||
|
||||
Game->Freeze(_pauseMusic);
|
||||
Game->freeze(_pauseMusic);
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
@ -1256,7 +1256,7 @@ HRESULT CUIWindow::goSystemExclusive() {
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
HRESULT CUIWindow::close() {
|
||||
if (_mode == WINDOW_SYSTEM_EXCLUSIVE) {
|
||||
Game->Unfreeze();
|
||||
Game->unfreeze();
|
||||
}
|
||||
|
||||
_mode = WINDOW_NORMAL;
|
||||
|
@ -357,7 +357,7 @@ HRESULT CVidTheoraPlayer::play(TVideoPlayback type, int x, int y, bool freezeGam
|
||||
_freezeGame = freezeGame;
|
||||
|
||||
if (!_playbackStarted && _freezeGame)
|
||||
Game->Freeze(freezeMusic);
|
||||
Game->freeze(freezeMusic);
|
||||
|
||||
_playbackStarted = false;
|
||||
float width, height;
|
||||
@ -455,7 +455,7 @@ HRESULT CVidTheoraPlayer::stop() {
|
||||
_theoraDecoder->close();
|
||||
_state = THEORA_STATE_FINISHED;
|
||||
if (_freezeGame) {
|
||||
Game->Unfreeze();
|
||||
Game->unfreeze();
|
||||
}
|
||||
#if 0
|
||||
if (m_Sound) m_Sound->Stop();
|
||||
@ -483,7 +483,7 @@ HRESULT CVidTheoraPlayer::update() {
|
||||
warning("Finished movie");
|
||||
_state = THEORA_STATE_FINISHED;
|
||||
_playbackStarted = false;
|
||||
if (_freezeGame) Game->Unfreeze();
|
||||
if (_freezeGame) Game->unfreeze();
|
||||
}
|
||||
if (_state == THEORA_STATE_PLAYING) {
|
||||
if (_theoraDecoder->getTimeToNextFrame() == 0) {
|
||||
@ -500,7 +500,7 @@ HRESULT CVidTheoraPlayer::update() {
|
||||
// end playback
|
||||
if (!_looping) {
|
||||
_state = THEORA_STATE_FINISHED;
|
||||
if (_freezeGame) Game->Unfreeze();
|
||||
if (_freezeGame) Game->unfreeze();
|
||||
return S_OK;
|
||||
} else {
|
||||
resetStream();
|
||||
|
@ -189,7 +189,7 @@ int WinterMuteEngine::init() {
|
||||
_game->initialize1();
|
||||
|
||||
|
||||
if (FAILED(_game->LoadSettings("startup.settings"))) {
|
||||
if (FAILED(_game->loadSettings("startup.settings"))) {
|
||||
_game->LOG(0, "Error loading game settings.");
|
||||
delete _game;
|
||||
_game = NULL;
|
||||
@ -200,7 +200,7 @@ int WinterMuteEngine::init() {
|
||||
|
||||
_game->initialize2();
|
||||
|
||||
_game->GetDebugMgr()->OnGameInit();
|
||||
_game->getDebugMgr()->OnGameInit();
|
||||
_game->_scEngine->LoadBreakpoints();
|
||||
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user