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this still needs to be sorted out properly but it seems the majority of cases use 0 not 255 need to distinguish which in future...
svn-id: r14014
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@ -939,10 +939,7 @@ byte AkosRenderer::codec16(int xmoveCur, int ymoveCur) {
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byte transparency;
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//FIXME There should be better method to determine transparency in HE games
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if (_vm->_features & GF_HUMONGOUS) {
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if (_vm->_gameId == GID_FBEAR)
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transparency = 5;
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else
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transparency = (_vm->_heversion >= 70) ? 255 : 0;
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transparency = (_vm->_gameId == GID_FBEAR) ? 5 : 0;
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} else
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transparency = 255;
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