this still needs to be sorted out properly but it seems the majority of cases use 0 not 255 need to distinguish which in future...

svn-id: r14014
This commit is contained in:
Jonathan Gray 2004-06-23 10:18:19 +00:00
parent 3744c9f772
commit 86af05599b

View File

@ -939,10 +939,7 @@ byte AkosRenderer::codec16(int xmoveCur, int ymoveCur) {
byte transparency;
//FIXME There should be better method to determine transparency in HE games
if (_vm->_features & GF_HUMONGOUS) {
if (_vm->_gameId == GID_FBEAR)
transparency = 5;
else
transparency = (_vm->_heversion >= 70) ? 255 : 0;
transparency = (_vm->_gameId == GID_FBEAR) ? 5 : 0;
} else
transparency = 255;