AVALANCHE: Add Ghostroom's skeleton.

This commit is contained in:
uruk 2014-01-30 12:19:14 +01:00
parent 6c2ce625d8
commit 87338af76b
6 changed files with 178 additions and 2 deletions

View File

@ -818,7 +818,7 @@ void Animation::callSpecial(uint16 which) {
_vm->fadeOut();
_sprites[0]->turn(kDirRight); // you'll see this after we get back from bootstrap
_vm->_timer->addTimer(1, Timer::kProcGhostRoomPhew, Timer::kReasonGhostRoomPhew);
//_vm->_enid->backToBootstrap(3); TODO: Replace it with proper ScummVM-friendly function(s)! Do not remove until then!
_vm->_ghostroom->run();
break;
case 5:
if (_vm->_friarWillTieYouUp) {

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@ -56,6 +56,7 @@ AvalancheEngine::AvalancheEngine(OSystem *syst, const AvalancheGameDescription *
_closing = nullptr;
_sound = nullptr;
_nim = nullptr;
_ghostroom = nullptr;
_platform = gd->desc.platform;
initVariables();
@ -79,6 +80,7 @@ AvalancheEngine::~AvalancheEngine() {
delete _closing;
delete _sound;
delete _nim;
delete _ghostroom;
for (int i = 0; i < 31; i++) {
for (int j = 0; j < 2; j++) {
@ -162,6 +164,7 @@ Common::ErrorCode AvalancheEngine::initialize() {
_closing = new Closing(this);
_sound = new SoundHandler(this);
_nim = new Nim(this);
_ghostroom = new GhostRoom(this);
_graphics->init();
_dialogs->init();

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@ -43,6 +43,7 @@
#include "avalanche/sound.h"
#include "avalanche/nim.h"
#include "avalanche/clock.h"
#include "avalanche/ghostroom.h"
#include "common/serializer.h"
@ -87,6 +88,7 @@ public:
Closing *_closing;
SoundHandler *_sound;
Nim *_nim;
GhostRoom *_ghostroom;
OSystem *_system;

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@ -0,0 +1,75 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
* Copyright (c) 1994-1995 Mike: Mark and Thomas Thurman.
*/
#include "avalanche/avalanche.h"
#include "avalanche/ghostroom.h"
namespace Avalanche {
const int8 GhostRoom::kAdjustment[5] = { 7, 0, 7, 7, 7 };
const byte GhostRoom::kPlaneToUse[4] = { 2, 2, 2, 3 };
const byte GhostRoom::kWaveOrder[5] = { 5, 1, 2, 3, 4 };
const byte GhostRoom::kGlerkFade[26] = { 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 3, 3, 3, 2, 2, 1 };
const byte GhostRoom::kGreldetFade[18] = { 1, 2, 3, 4, 5, 6, 6, 6, 5, 5, 4, 4, 3, 3, 2, 2, 1, 1 };
GhostRoom::GhostRoom(AvalancheEngine *vm) {
_vm = vm;
}
void GhostRoom::plainGrab() {
warning("STUB: plainGrab()");
}
void GhostRoom::getMe(void *p) {
warning("STUB: getMe()");
}
void GhostRoom::getMeAargh(byte which) {
warning("STUB: getMeAargh()");
}
void GhostRoom::wait(uint16 howLong) {
warning("STUB: wait()");
}
void GhostRoom::doBat() {
warning("STUB: doBat()");
}
void GhostRoom::bigGreenEyes(byte how) {
warning("STUB: bigGreenEyes()");
}
void GhostRoom::run() {
warning("STUB: run()");
}
} // End of namespace Avalanche

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@ -0,0 +1,95 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
* Copyright (c) 1994-1995 Mike: Mark and Thomas Thurman.
*/
#ifndef AVALANCHE_GHOSTROOM_H
#define AVALANCHE_GHOSTROOM_H
#include "common/scummsys.h"
namespace Avalanche {
class AvalancheEngine;
class GhostRoom {
public:
GhostRoom(AvalancheEngine *vm);
void run();
private:
AvalancheEngine *_vm;
static const int8 kAdjustment[5];
static const byte kPlaneToUse[4];
static const byte kWaveOrder[5];
static const byte kGlerkFade[26];
static const byte kGreldetFade[18];
enum FlavourType { ch_EGA, ch_BGI, ch_Natural, ch_Two, ch_One };
struct ChunkBlockType {
FlavourType _flavour;
int8 _x, _y;
int8 _xl, _yl;
int32 _size;
};
typedef byte GlerkType[6][4][35][9];
Common::File _f;
ChunkBlockType _cb;
byte _ghost[5][2][66][26];
void *_memLevel;
byte _y, _yy, _bit, _xofs;
void *_eyes[2];
void *_exclamation;
void *_aargh[6];
void *_bat[3];
GlerkType *_glerk;
void *_greenEyes[5];
void *_greldet[6][2];
Common::Point _aarghWhere[6];
int16 _gd, _gm;
bool _gb;
byte _glerkStage;
int16 _batX, _batY;
uint16 _batCount;
int8 _aarghCount;
int16 _greldetX, _greldetY;
byte _greldetCount;
bool _redGreldet;
void plainGrab();
void getMe(void *p);
void getMeAargh(byte which);
void wait(uint16 howLong);
void doBat();
void bigGreenEyes(byte how);
};
} // End of namespace Avalanche
#endif // AVALANCHE_GHOSTROOM_H

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@ -17,7 +17,8 @@ MODULE_OBJS = \
sound.o \
timer.o \
nim.o \
clock.o
clock.o \
ghostroom.o
# This module can be built as a plugin
ifeq ($(ENABLE_AVALANCHE), DYNAMIC_PLUGIN)