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AVALANCHE: Add Ghostroom's skeleton.
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6c2ce625d8
commit
87338af76b
@ -818,7 +818,7 @@ void Animation::callSpecial(uint16 which) {
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_vm->fadeOut();
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_sprites[0]->turn(kDirRight); // you'll see this after we get back from bootstrap
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_vm->_timer->addTimer(1, Timer::kProcGhostRoomPhew, Timer::kReasonGhostRoomPhew);
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//_vm->_enid->backToBootstrap(3); TODO: Replace it with proper ScummVM-friendly function(s)! Do not remove until then!
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_vm->_ghostroom->run();
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break;
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case 5:
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if (_vm->_friarWillTieYouUp) {
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@ -56,6 +56,7 @@ AvalancheEngine::AvalancheEngine(OSystem *syst, const AvalancheGameDescription *
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_closing = nullptr;
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_sound = nullptr;
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_nim = nullptr;
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_ghostroom = nullptr;
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_platform = gd->desc.platform;
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initVariables();
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@ -79,6 +80,7 @@ AvalancheEngine::~AvalancheEngine() {
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delete _closing;
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delete _sound;
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delete _nim;
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delete _ghostroom;
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for (int i = 0; i < 31; i++) {
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for (int j = 0; j < 2; j++) {
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@ -162,6 +164,7 @@ Common::ErrorCode AvalancheEngine::initialize() {
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_closing = new Closing(this);
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_sound = new SoundHandler(this);
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_nim = new Nim(this);
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_ghostroom = new GhostRoom(this);
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_graphics->init();
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_dialogs->init();
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@ -43,6 +43,7 @@
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#include "avalanche/sound.h"
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#include "avalanche/nim.h"
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#include "avalanche/clock.h"
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#include "avalanche/ghostroom.h"
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#include "common/serializer.h"
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@ -87,6 +88,7 @@ public:
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Closing *_closing;
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SoundHandler *_sound;
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Nim *_nim;
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GhostRoom *_ghostroom;
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OSystem *_system;
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75
engines/avalanche/ghostroom.cpp
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75
engines/avalanche/ghostroom.cpp
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@ -0,0 +1,75 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
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* Copyright (c) 1994-1995 Mike: Mark and Thomas Thurman.
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*/
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#include "avalanche/avalanche.h"
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#include "avalanche/ghostroom.h"
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namespace Avalanche {
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const int8 GhostRoom::kAdjustment[5] = { 7, 0, 7, 7, 7 };
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const byte GhostRoom::kPlaneToUse[4] = { 2, 2, 2, 3 };
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const byte GhostRoom::kWaveOrder[5] = { 5, 1, 2, 3, 4 };
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const byte GhostRoom::kGlerkFade[26] = { 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 3, 3, 3, 2, 2, 1 };
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const byte GhostRoom::kGreldetFade[18] = { 1, 2, 3, 4, 5, 6, 6, 6, 5, 5, 4, 4, 3, 3, 2, 2, 1, 1 };
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GhostRoom::GhostRoom(AvalancheEngine *vm) {
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_vm = vm;
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}
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void GhostRoom::plainGrab() {
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warning("STUB: plainGrab()");
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}
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void GhostRoom::getMe(void *p) {
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warning("STUB: getMe()");
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}
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void GhostRoom::getMeAargh(byte which) {
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warning("STUB: getMeAargh()");
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}
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void GhostRoom::wait(uint16 howLong) {
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warning("STUB: wait()");
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}
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void GhostRoom::doBat() {
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warning("STUB: doBat()");
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}
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void GhostRoom::bigGreenEyes(byte how) {
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warning("STUB: bigGreenEyes()");
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}
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void GhostRoom::run() {
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warning("STUB: run()");
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}
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} // End of namespace Avalanche
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95
engines/avalanche/ghostroom.h
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95
engines/avalanche/ghostroom.h
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@ -0,0 +1,95 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
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* Copyright (c) 1994-1995 Mike: Mark and Thomas Thurman.
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*/
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#ifndef AVALANCHE_GHOSTROOM_H
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#define AVALANCHE_GHOSTROOM_H
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#include "common/scummsys.h"
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namespace Avalanche {
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class AvalancheEngine;
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class GhostRoom {
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public:
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GhostRoom(AvalancheEngine *vm);
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void run();
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private:
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AvalancheEngine *_vm;
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static const int8 kAdjustment[5];
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static const byte kPlaneToUse[4];
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static const byte kWaveOrder[5];
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static const byte kGlerkFade[26];
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static const byte kGreldetFade[18];
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enum FlavourType { ch_EGA, ch_BGI, ch_Natural, ch_Two, ch_One };
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struct ChunkBlockType {
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FlavourType _flavour;
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int8 _x, _y;
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int8 _xl, _yl;
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int32 _size;
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};
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typedef byte GlerkType[6][4][35][9];
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Common::File _f;
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ChunkBlockType _cb;
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byte _ghost[5][2][66][26];
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void *_memLevel;
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byte _y, _yy, _bit, _xofs;
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void *_eyes[2];
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void *_exclamation;
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void *_aargh[6];
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void *_bat[3];
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GlerkType *_glerk;
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void *_greenEyes[5];
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void *_greldet[6][2];
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Common::Point _aarghWhere[6];
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int16 _gd, _gm;
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bool _gb;
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byte _glerkStage;
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int16 _batX, _batY;
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uint16 _batCount;
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int8 _aarghCount;
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int16 _greldetX, _greldetY;
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byte _greldetCount;
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bool _redGreldet;
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void plainGrab();
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void getMe(void *p);
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void getMeAargh(byte which);
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void wait(uint16 howLong);
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void doBat();
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void bigGreenEyes(byte how);
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};
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} // End of namespace Avalanche
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#endif // AVALANCHE_GHOSTROOM_H
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@ -17,7 +17,8 @@ MODULE_OBJS = \
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sound.o \
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timer.o \
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nim.o \
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clock.o
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clock.o \
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ghostroom.o
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# This module can be built as a plugin
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ifeq ($(ENABLE_AVALANCHE), DYNAMIC_PLUGIN)
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