mirror of
https://github.com/libretro/scummvm.git
synced 2025-02-21 11:41:25 +00:00
Refined first refinement of new plugin design. Tested successfully adding/removing/running games on Linux with only one engine plugin loaded at a time
svn-id: r52026
This commit is contained in:
parent
2cfb67432a
commit
89d76fe5a5
@ -345,7 +345,8 @@ extern "C" int scummvm_main(int argc, const char * const argv[]) {
|
||||
}
|
||||
|
||||
#if defined(NEW_PLUGIN_DESIGN_FIRST_REFINEMENT) && defined(DYNAMIC_MODULES) //note: I'm going to refactor this name later :P
|
||||
// Don't load the plugins initially in this case.
|
||||
// Only load non-engine plugins and first engine plugin initially in this case.
|
||||
PluginManager::instance().loadFirstPlugin(); //This should be the only call to loadFirstPlugin external to the PluginManager class.
|
||||
#else
|
||||
// Load the plugins.
|
||||
PluginManager::instance().loadPlugins();
|
||||
|
@ -284,6 +284,7 @@ DECLARE_SINGLETON(PluginManager)
|
||||
PluginManager::PluginManager() {
|
||||
// Always add the static plugin provider.
|
||||
addPluginProvider(new StaticPluginProvider());
|
||||
nonEnginePlugs = -1;
|
||||
}
|
||||
|
||||
PluginManager::~PluginManager() {
|
||||
@ -302,29 +303,59 @@ void PluginManager::addPluginProvider(PluginProvider *pp) {
|
||||
_providers.push_back(pp);
|
||||
}
|
||||
|
||||
bool PluginManager::loadFirstPlugin() { //TODO: only deal with engine plugins here, and have a separate "loadNonEnginePlugins" function.
|
||||
unloadPluginsExcept(PLUGIN_TYPE_ENGINE, NULL);
|
||||
PluginList plugs;
|
||||
void PluginManager::loadFirstPlugin() { //TODO: rename? It's not quite clear that this loads all non-engine plugins and first engine plugin.
|
||||
_allPlugs.clear();
|
||||
for (ProviderList::iterator pp = _providers.begin();
|
||||
pp != _providers.end();
|
||||
++pp) {
|
||||
PluginList pl((*pp)->getPlugins());
|
||||
for (PluginList::iterator p = pl.begin(); p != pl.end(); ++p) {
|
||||
plugs.push_back(*p);
|
||||
_allPlugs.push_back(*p);
|
||||
}
|
||||
}
|
||||
_pluginsEnd = plugs.end();
|
||||
_currentPlugin = plugs.begin();
|
||||
if (plugs.empty()) return false; //return false if there are no plugins to load.
|
||||
return tryLoadPlugin(*_currentPlugin);
|
||||
|
||||
_currentPlugin = _allPlugs.begin();
|
||||
|
||||
bool updateNonEnginePlugs;
|
||||
if (nonEnginePlugs == -1) { //TODO: All of this assumes engine plugins will always be last in "plugs". Is this the case?
|
||||
nonEnginePlugs = 0;
|
||||
updateNonEnginePlugs = true;
|
||||
} else {
|
||||
for (int i=0; i<nonEnginePlugs; i++) {
|
||||
++_currentPlugin;
|
||||
}
|
||||
updateNonEnginePlugs = false;
|
||||
}
|
||||
|
||||
if (_allPlugs.empty()) { //TODO: this case is untested.
|
||||
return; //return here if somehow there are no plugins to load.
|
||||
}
|
||||
|
||||
//this loop is for loading all non-engine plugins and the first engine plugin.
|
||||
while (true) {
|
||||
assert(tryLoadPlugin(*_currentPlugin));
|
||||
if ((*_currentPlugin)->getType() == PLUGIN_TYPE_ENGINE) {
|
||||
break;
|
||||
}
|
||||
if (updateNonEnginePlugs) nonEnginePlugs++;
|
||||
++_currentPlugin;
|
||||
if (_currentPlugin == _allPlugs.end()) {
|
||||
break; //break if there were no engine plugins to load.
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
bool PluginManager::loadNextPlugin() {
|
||||
// To ensure only one engine plugin is loaded at a time, we unload all engine plugins before loading a new one.
|
||||
//To ensure only one engine plugin is loaded at a time, we unload all engine plugins before trying to load a new one.
|
||||
unloadPluginsExcept(PLUGIN_TYPE_ENGINE, NULL);
|
||||
++_currentPlugin;
|
||||
if (_currentPlugin == _pluginsEnd) return false; //return false if already reached the end of list of plugins.
|
||||
return tryLoadPlugin(*_currentPlugin);
|
||||
if (_currentPlugin == _allPlugs.end()) {
|
||||
loadFirstPlugin(); //load first engine plugin again at this point.
|
||||
return false;
|
||||
}
|
||||
assert(tryLoadPlugin(*_currentPlugin));
|
||||
return true;
|
||||
}
|
||||
|
||||
void PluginManager::loadPlugins() {
|
||||
@ -398,7 +429,7 @@ DECLARE_SINGLETON(EngineManager)
|
||||
|
||||
GameDescriptor EngineManager::findGameOnePlugAtATime(const Common::String &gameName, const EnginePlugin **plugin) const {
|
||||
GameDescriptor result;
|
||||
PluginManager::instance().loadFirstPlugin();
|
||||
//PluginManager::instance().loadFirstPlugin();
|
||||
do {
|
||||
result = findGame(gameName, plugin);
|
||||
if (!result.gameid().empty()) {
|
||||
@ -434,7 +465,6 @@ GameList EngineManager::detectGames(const Common::FSList &fslist) const {
|
||||
EnginePlugin::List plugins;
|
||||
EnginePlugin::List::const_iterator iter;
|
||||
#if defined(NEW_PLUGIN_DESIGN_FIRST_REFINEMENT) && defined(DYNAMIC_MODULES)
|
||||
PluginManager::instance().loadFirstPlugin();
|
||||
do {
|
||||
#endif
|
||||
plugins = getPlugins();
|
||||
|
@ -275,8 +275,11 @@ class PluginManager : public Common::Singleton<PluginManager> {
|
||||
private:
|
||||
PluginList _plugins[PLUGIN_TYPE_MAX];
|
||||
ProviderList _providers;
|
||||
|
||||
PluginList _allPlugs;
|
||||
PluginList::iterator _currentPlugin;
|
||||
PluginList::iterator _pluginsEnd;
|
||||
|
||||
int nonEnginePlugs;
|
||||
|
||||
bool tryLoadPlugin(Plugin *plugin);
|
||||
|
||||
@ -288,7 +291,7 @@ public:
|
||||
|
||||
void addPluginProvider(PluginProvider *pp);
|
||||
|
||||
bool loadFirstPlugin();
|
||||
void loadFirstPlugin();
|
||||
bool loadNextPlugin();
|
||||
|
||||
void loadPlugins();
|
||||
|
Loading…
x
Reference in New Issue
Block a user