mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-22 18:02:05 +00:00
89d76fe5a5
svn-id: r52026
496 lines
12 KiB
C++
496 lines
12 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "base/plugins.h"
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#include "common/func.h"
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#include "common/debug.h"
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#ifdef DYNAMIC_MODULES
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#include "common/config-manager.h"
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#include "common/fs.h"
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#endif
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// Plugin versioning
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int pluginTypeVersions[PLUGIN_TYPE_MAX] = {
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PLUGIN_TYPE_ENGINE_VERSION,
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PLUGIN_TYPE_MUSIC_VERSION,
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};
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// Abstract plugins
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PluginType Plugin::getType() const {
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return _type;
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}
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const char *Plugin::getName() const {
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return _pluginObject->getName();
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}
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class StaticPlugin : public Plugin {
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public:
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StaticPlugin(PluginObject *pluginobject, PluginType type) {
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assert(pluginobject);
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assert(type < PLUGIN_TYPE_MAX);
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_pluginObject = pluginobject;
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_type = type;
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}
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~StaticPlugin() {
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delete _pluginObject;
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}
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virtual bool loadPlugin() { return true; }
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virtual void unloadPlugin() {}
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};
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class StaticPluginProvider : public PluginProvider {
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public:
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StaticPluginProvider() {
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}
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~StaticPluginProvider() {
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}
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virtual PluginList getPlugins() {
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PluginList pl;
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#define LINK_PLUGIN(ID) \
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extern PluginType g_##ID##_type; \
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extern PluginObject *g_##ID##_getObject(); \
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pl.push_back(new StaticPlugin(g_##ID##_getObject(), g_##ID##_type));
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// "Loader" for the static plugins.
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// Iterate over all registered (static) plugins and load them.
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// Engine plugins
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#if PLUGIN_ENABLED_STATIC(SCUMM)
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LINK_PLUGIN(SCUMM)
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#endif
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#if PLUGIN_ENABLED_STATIC(AGI)
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LINK_PLUGIN(AGI)
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#endif
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#if PLUGIN_ENABLED_STATIC(AGOS)
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LINK_PLUGIN(AGOS)
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#endif
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#if PLUGIN_ENABLED_STATIC(CINE)
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LINK_PLUGIN(CINE)
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#endif
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#if PLUGIN_ENABLED_STATIC(CRUISE)
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LINK_PLUGIN(CRUISE)
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#endif
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#if PLUGIN_ENABLED_STATIC(DRACI)
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LINK_PLUGIN(DRACI)
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#endif
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#if PLUGIN_ENABLED_STATIC(DRASCULA)
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LINK_PLUGIN(DRASCULA)
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#endif
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#if PLUGIN_ENABLED_STATIC(GOB)
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LINK_PLUGIN(GOB)
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#endif
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#if PLUGIN_ENABLED_STATIC(GROOVIE)
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LINK_PLUGIN(GROOVIE)
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#endif
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#if PLUGIN_ENABLED_STATIC(KYRA)
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LINK_PLUGIN(KYRA)
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#endif
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#if PLUGIN_ENABLED_STATIC(LURE)
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LINK_PLUGIN(LURE)
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#endif
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#if PLUGIN_ENABLED_STATIC(M4)
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LINK_PLUGIN(M4)
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#endif
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#if PLUGIN_ENABLED_STATIC(MADE)
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LINK_PLUGIN(MADE)
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#endif
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#if PLUGIN_ENABLED_STATIC(MOHAWK)
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LINK_PLUGIN(MOHAWK)
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#endif
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#if PLUGIN_ENABLED_STATIC(PARALLACTION)
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LINK_PLUGIN(PARALLACTION)
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#endif
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#if PLUGIN_ENABLED_STATIC(QUEEN)
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LINK_PLUGIN(QUEEN)
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#endif
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#if PLUGIN_ENABLED_STATIC(SAGA)
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LINK_PLUGIN(SAGA)
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#endif
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#if PLUGIN_ENABLED_STATIC(SCI)
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LINK_PLUGIN(SCI)
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#endif
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#if PLUGIN_ENABLED_STATIC(SKY)
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LINK_PLUGIN(SKY)
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#endif
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#if PLUGIN_ENABLED_STATIC(SWORD1)
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LINK_PLUGIN(SWORD1)
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#endif
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#if PLUGIN_ENABLED_STATIC(SWORD2)
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LINK_PLUGIN(SWORD2)
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#endif
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#if PLUGIN_ENABLED_STATIC(TEENAGENT)
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LINK_PLUGIN(TEENAGENT)
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#endif
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#if PLUGIN_ENABLED_STATIC(TINSEL)
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LINK_PLUGIN(TINSEL)
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#endif
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#if PLUGIN_ENABLED_STATIC(TOUCHE)
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LINK_PLUGIN(TOUCHE)
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#endif
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#if PLUGIN_ENABLED_STATIC(TUCKER)
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LINK_PLUGIN(TUCKER)
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#endif
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// Music plugins
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// TODO: Use defines to disable or enable each MIDI driver as a
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// static/dynamic plugin, like it's done for the engines
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LINK_PLUGIN(AUTO)
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LINK_PLUGIN(NULL)
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#if defined(WIN32) && !defined(_WIN32_WCE) && !defined(__SYMBIAN32__)
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LINK_PLUGIN(WINDOWS)
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#endif
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#if defined(USE_ALSA)
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LINK_PLUGIN(ALSA)
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#endif
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#if defined(USE_SEQ_MIDI)
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LINK_PLUGIN(SEQ)
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#endif
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#if defined(__MINT__)
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LINK_PLUGIN(STMIDI)
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#endif
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#if defined(IRIX)
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LINK_PLUGIN(DMEDIA)
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#endif
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#if defined(__amigaos4__)
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LINK_PLUGIN(CAMD)
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#endif
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#if defined(MACOSX)
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LINK_PLUGIN(COREAUDIO)
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LINK_PLUGIN(COREMIDI)
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#endif
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#ifdef USE_FLUIDSYNTH
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LINK_PLUGIN(FLUIDSYNTH)
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#endif
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#ifdef USE_MT32EMU
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LINK_PLUGIN(MT32)
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#endif
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LINK_PLUGIN(ADLIB)
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LINK_PLUGIN(PCSPK)
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LINK_PLUGIN(PCJR)
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LINK_PLUGIN(TOWNS)
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#if defined (UNIX)
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LINK_PLUGIN(TIMIDITY)
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#endif
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return pl;
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}
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};
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#ifdef DYNAMIC_MODULES
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PluginList FilePluginProvider::getPlugins() {
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PluginList pl;
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// Prepare the list of directories to search
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Common::FSList pluginDirs;
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// Add the default directories
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pluginDirs.push_back(Common::FSNode("."));
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pluginDirs.push_back(Common::FSNode("plugins"));
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// Add the provider's custom directories
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addCustomDirectories(pluginDirs);
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// Add the user specified directory
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Common::String pluginsPath(ConfMan.get("pluginspath"));
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if (!pluginsPath.empty())
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pluginDirs.push_back(Common::FSNode(pluginsPath));
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Common::FSList::const_iterator dir;
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for (dir = pluginDirs.begin(); dir != pluginDirs.end(); ++dir) {
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// Load all plugins.
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// Scan for all plugins in this directory
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Common::FSList files;
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if (!dir->getChildren(files, Common::FSNode::kListFilesOnly)) {
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debug(1, "Couldn't open plugin directory '%s'", dir->getPath().c_str());
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continue;
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} else {
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debug(1, "Reading plugins from plugin directory '%s'", dir->getPath().c_str());
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}
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for (Common::FSList::const_iterator i = files.begin(); i != files.end(); ++i) {
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if (isPluginFilename(*i)) {
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pl.push_back(createPlugin(*i));
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}
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}
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}
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return pl;
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}
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bool FilePluginProvider::isPluginFilename(const Common::FSNode &node) const {
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Common::String filename = node.getName();
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#ifdef PLUGIN_PREFIX
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// Check the plugin prefix
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if (!filename.hasPrefix(PLUGIN_PREFIX))
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return false;
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#endif
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#ifdef PLUGIN_SUFFIX
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// Check the plugin suffix
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if (!filename.hasSuffix(PLUGIN_SUFFIX))
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return false;
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#endif
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return true;
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}
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void FilePluginProvider::addCustomDirectories(Common::FSList &dirs) const {
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#ifdef PLUGIN_DIRECTORY
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dirs.push_back(Common::FSNode(PLUGIN_DIRECTORY));
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#endif
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}
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#endif // DYNAMIC_MODULES
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#pragma mark -
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DECLARE_SINGLETON(PluginManager)
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PluginManager::PluginManager() {
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// Always add the static plugin provider.
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addPluginProvider(new StaticPluginProvider());
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nonEnginePlugs = -1;
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}
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PluginManager::~PluginManager() {
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// Explicitly unload all loaded plugins
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unloadPlugins();
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// Delete the plugin providers
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for (ProviderList::iterator pp = _providers.begin();
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pp != _providers.end();
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++pp) {
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delete *pp;
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}
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}
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void PluginManager::addPluginProvider(PluginProvider *pp) {
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_providers.push_back(pp);
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}
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void PluginManager::loadFirstPlugin() { //TODO: rename? It's not quite clear that this loads all non-engine plugins and first engine plugin.
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_allPlugs.clear();
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for (ProviderList::iterator pp = _providers.begin();
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pp != _providers.end();
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++pp) {
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PluginList pl((*pp)->getPlugins());
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for (PluginList::iterator p = pl.begin(); p != pl.end(); ++p) {
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_allPlugs.push_back(*p);
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}
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}
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_currentPlugin = _allPlugs.begin();
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bool updateNonEnginePlugs;
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if (nonEnginePlugs == -1) { //TODO: All of this assumes engine plugins will always be last in "plugs". Is this the case?
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nonEnginePlugs = 0;
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updateNonEnginePlugs = true;
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} else {
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for (int i=0; i<nonEnginePlugs; i++) {
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++_currentPlugin;
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}
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updateNonEnginePlugs = false;
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}
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if (_allPlugs.empty()) { //TODO: this case is untested.
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return; //return here if somehow there are no plugins to load.
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}
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//this loop is for loading all non-engine plugins and the first engine plugin.
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while (true) {
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assert(tryLoadPlugin(*_currentPlugin));
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if ((*_currentPlugin)->getType() == PLUGIN_TYPE_ENGINE) {
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break;
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}
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if (updateNonEnginePlugs) nonEnginePlugs++;
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++_currentPlugin;
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if (_currentPlugin == _allPlugs.end()) {
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break; //break if there were no engine plugins to load.
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}
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}
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return;
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}
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bool PluginManager::loadNextPlugin() {
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//To ensure only one engine plugin is loaded at a time, we unload all engine plugins before trying to load a new one.
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unloadPluginsExcept(PLUGIN_TYPE_ENGINE, NULL);
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++_currentPlugin;
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if (_currentPlugin == _allPlugs.end()) {
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loadFirstPlugin(); //load first engine plugin again at this point.
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return false;
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}
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assert(tryLoadPlugin(*_currentPlugin));
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return true;
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}
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void PluginManager::loadPlugins() {
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for (ProviderList::iterator pp = _providers.begin();
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pp != _providers.end();
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++pp) {
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PluginList pl((*pp)->getPlugins());
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Common::for_each(pl.begin(), pl.end(), Common::bind1st(Common::mem_fun(&PluginManager::tryLoadPlugin), this));
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}
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}
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void PluginManager::unloadPlugins() {
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for (int i = 0; i < PLUGIN_TYPE_MAX; i++)
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unloadPluginsExcept((PluginType)i, NULL);
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}
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void PluginManager::unloadPluginsExcept(PluginType type, const Plugin *plugin) {
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Plugin *found = NULL;
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for (PluginList::iterator p = _plugins[type].begin(); p != _plugins[type].end(); ++p) {
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if (*p == plugin) {
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found = *p;
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} else {
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(*p)->unloadPlugin();
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delete *p;
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}
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}
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_plugins[type].clear();
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if (found != NULL) {
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_plugins[type].push_back(found);
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}
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}
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bool PluginManager::tryLoadPlugin(Plugin *plugin) {
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assert(plugin);
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// Try to load the plugin
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if (plugin->loadPlugin()) {
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// The plugin is valid, see if it provides the same module as an
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// already loaded one and should replace it.
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bool found = false;
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printf("Plugin loaded is %s\n", plugin->getName());
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PluginList::iterator pl = _plugins[plugin->getType()].begin();
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while (!found && pl != _plugins[plugin->getType()].end()) {
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if (!strcmp(plugin->getName(), (*pl)->getName())) {
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// Found a duplicated module. Replace the old one.
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found = true;
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delete *pl;
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*pl = plugin;
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debug(1, "Replaced the duplicated plugin: '%s'", plugin->getName());
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}
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pl++;
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}
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if (!found) {
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// If it provides a new module, just add it to the list of known plugins.
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_plugins[plugin->getType()].push_back(plugin);
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}
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return true;
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} else {
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// Failed to load the plugin
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delete plugin;
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return false;
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}
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}
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// Engine plugins
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#include "engines/metaengine.h"
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DECLARE_SINGLETON(EngineManager)
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GameDescriptor EngineManager::findGameOnePlugAtATime(const Common::String &gameName, const EnginePlugin **plugin) const {
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GameDescriptor result;
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//PluginManager::instance().loadFirstPlugin();
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do {
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result = findGame(gameName, plugin);
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if (!result.gameid().empty()) {
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break;
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}
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} while (PluginManager::instance().loadNextPlugin());
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return result;
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}
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GameDescriptor EngineManager::findGame(const Common::String &gameName, const EnginePlugin **plugin) const {
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// Find the GameDescriptor for this target
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const EnginePlugin::List &plugins = getPlugins();
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GameDescriptor result;
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if (plugin)
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*plugin = 0;
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EnginePlugin::List::const_iterator iter;
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for (iter = plugins.begin(); iter != plugins.end(); ++iter) {
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result = (**iter)->findGame(gameName.c_str());
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if (!result.gameid().empty()) {
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if (plugin)
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*plugin = *iter;
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return result;
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}
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}
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return result;
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}
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GameList EngineManager::detectGames(const Common::FSList &fslist) const {
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GameList candidates;
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EnginePlugin::List plugins;
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EnginePlugin::List::const_iterator iter;
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#if defined(NEW_PLUGIN_DESIGN_FIRST_REFINEMENT) && defined(DYNAMIC_MODULES)
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do {
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#endif
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plugins = getPlugins();
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// Iterate over all known games and for each check if it might be
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// the game in the presented directory.
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for (iter = plugins.begin(); iter != plugins.end(); ++iter) {
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candidates.push_back((**iter)->detectGames(fslist));
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}
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#if defined(NEW_PLUGIN_DESIGN_FIRST_REFINEMENT) && defined(DYNAMIC_MODULES)
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} while (PluginManager::instance().loadNextPlugin());
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#endif
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return candidates;
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}
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const EnginePlugin::List &EngineManager::getPlugins() const {
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return (const EnginePlugin::List &)PluginManager::instance().getPlugins(PLUGIN_TYPE_ENGINE);
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}
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// Music plugins
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#include "sound/musicplugin.h"
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DECLARE_SINGLETON(MusicManager)
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const MusicPlugin::List &MusicManager::getPlugins() const {
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return (const MusicPlugin::List &)PluginManager::instance().getPlugins(PLUGIN_TYPE_MUSIC);
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}
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