mirror of
https://github.com/libretro/scummvm.git
synced 2025-02-01 00:12:59 +00:00
Cleanup: renamed 'value' to 'scaletableSize' and made akos codec1 & the old costume code look even more alike
svn-id: r14868
This commit is contained in:
parent
ae4cb96f39
commit
8f6e066374
@ -604,16 +604,15 @@ const byte defaultScaleTable[768] = {
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#endif
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byte AkosRenderer::codec1(int xmoveCur, int ymoveCur) {
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int num_colors, value;
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int num_colors;
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bool use_scaling;
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int i, j;
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int skip = 0, startScaleIndexX, startScaleIndexY;
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Common::Rect rect;
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int cur_x, cur_y;
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int step;
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byte drawFlag = 1;
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value = (_vm->_features & GF_HUMONGOUS) ? 0x80 : 0x180;
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const int scaletableSize = (_vm->_features & GF_HUMONGOUS) ? 128 : 384;
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/* implement custom scale table */
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v1.scaletable = (_vm->_features & GF_HUMONGOUS) ? oldScaleTable : defaultScaleTable;
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@ -636,8 +635,8 @@ byte AkosRenderer::codec1(int xmoveCur, int ymoveCur) {
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use_scaling = (_scaleX != 0xFF) || (_scaleY != 0xFF);
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cur_x = _actorX;
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cur_y = _actorY;
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v1.x = _actorX;
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v1.y = _actorY;
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if (use_scaling) {
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@ -650,13 +649,13 @@ byte AkosRenderer::codec1(int xmoveCur, int ymoveCur) {
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if (_mirror) {
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/* Adjust X position */
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startScaleIndexX = j = value - xmoveCur;
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startScaleIndexX = j = scaletableSize - xmoveCur;
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for (i = 0; i < xmoveCur; i++) {
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if (v1.scaletable[j++] < _scaleX)
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cur_x -= v1.scaleXstep;
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v1.x -= v1.scaleXstep;
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}
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rect.left = rect.right = cur_x;
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rect.left = rect.right = v1.x;
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j = startScaleIndexX;
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for (i = 0, skip = 0; i < _width; i++) {
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@ -670,13 +669,13 @@ byte AkosRenderer::codec1(int xmoveCur, int ymoveCur) {
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} else {
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/* No mirror */
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/* Adjust X position */
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startScaleIndexX = j = value + xmoveCur;
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startScaleIndexX = j = scaletableSize + xmoveCur;
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for (i = 0; i < xmoveCur; i++) {
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if (v1.scaletable[j--] < _scaleX)
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cur_x += v1.scaleXstep;
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v1.x += v1.scaleXstep;
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}
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rect.left = rect.right = cur_x;
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rect.left = rect.right = v1.x;
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j = startScaleIndexX;
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for (i = 0; i < _width; i++) {
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@ -699,40 +698,40 @@ byte AkosRenderer::codec1(int xmoveCur, int ymoveCur) {
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step = -step;
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}
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startScaleIndexY = value - ymoveCur;
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startScaleIndexY = scaletableSize - ymoveCur;
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for (i = 0; i < ymoveCur; i++) {
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if (v1.scaletable[startScaleIndexY++] < _scaleY)
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cur_y -= step;
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v1.y -= step;
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}
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rect.top = rect.bottom = cur_y;
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startScaleIndexY = value - ymoveCur;
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rect.top = rect.bottom = v1.y;
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startScaleIndexY = scaletableSize - ymoveCur;
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for (i = 0; i < _height; i++) {
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if (v1.scaletable[startScaleIndexY++] < _scaleY)
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rect.bottom++;
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}
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startScaleIndexY = value - ymoveCur;
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startScaleIndexY = scaletableSize - ymoveCur;
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} else {
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if (!_mirror)
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xmoveCur = -xmoveCur;
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cur_x += xmoveCur;
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cur_y += ymoveCur;
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v1.x += xmoveCur;
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v1.y += ymoveCur;
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if (_mirror) {
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rect.left = cur_x;
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rect.right = cur_x + _width;
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rect.left = v1.x;
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rect.right = v1.x + _width;
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} else {
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rect.right = cur_x;
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rect.left = cur_x - _width;
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rect.left = v1.x - _width;
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rect.right = v1.x;
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}
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rect.top = cur_y;
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rect.bottom = cur_y + _height;
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rect.top = v1.y;
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rect.bottom = rect.top + _height;
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startScaleIndexX = value;
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startScaleIndexY = value;
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startScaleIndexX = scaletableSize;
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startScaleIndexY = scaletableSize;
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}
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v1.scaleXindex = startScaleIndexX;
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@ -756,11 +755,11 @@ byte AkosRenderer::codec1(int xmoveCur, int ymoveCur) {
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if (_mirror) {
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if (!use_scaling)
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skip = -cur_x;
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skip = -v1.x;
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if (skip > 0) {
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v1.skip_width -= skip;
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codec1_ignorePakCols(skip);
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cur_x = 0;
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v1.x = 0;
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} else {
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skip = rect.right - _outwidth;
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if (skip <= 0) {
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@ -775,7 +774,7 @@ byte AkosRenderer::codec1(int xmoveCur, int ymoveCur) {
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if (skip > 0) {
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v1.skip_width -= skip;
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codec1_ignorePakCols(skip);
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cur_x = _outwidth - 1;
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v1.x = _outwidth - 1;
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} else {
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skip = -1 - rect.left;
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if (skip <= 0)
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@ -785,9 +784,6 @@ byte AkosRenderer::codec1(int xmoveCur, int ymoveCur) {
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}
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}
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v1.x = cur_x;
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v1.y = cur_y;
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if (v1.skip_width <= 0 || _height <= 0)
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return 0;
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@ -74,12 +74,12 @@ byte CostumeRenderer::mainRoutine(int xmoveCur, int ymoveCur) {
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byte drawFlag = 1;
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bool use_scaling;
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byte startScaleIndexX;
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byte newAmiCost;
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int ex1, ex2;
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Common::Rect rect;
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int step;
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newAmiCost = (_vm->_version == 5) && (_vm->_features & GF_AMIGA);
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const int scaletableSize = 128;
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const bool newAmiCost = (_vm->_version == 5) && (_vm->_features & GF_AMIGA);
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CHECK_HEAP
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@ -89,7 +89,7 @@ byte CostumeRenderer::mainRoutine(int xmoveCur, int ymoveCur) {
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v1.mask = 7;
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v1.shr = 3;
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} else {
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v1.mask = 0xF;
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v1.mask = 15;
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v1.shr = 4;
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}
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@ -106,11 +106,11 @@ byte CostumeRenderer::mainRoutine(int xmoveCur, int ymoveCur) {
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}
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}
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use_scaling = (_scaleX != 0xFF) || (_scaleY != 0xFF);
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v1.x = _actorX;
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v1.y = _actorY;
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use_scaling = (_scaleX != 0xFF) || (_scaleY != 0xFF);
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if (use_scaling) {
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/* Scale direction */
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@ -122,13 +122,13 @@ byte CostumeRenderer::mainRoutine(int xmoveCur, int ymoveCur) {
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if (_mirror) {
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/* Adjust X position */
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startScaleIndexX = _scaleIndexX = 128 - xmoveCur;
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startScaleIndexX = _scaleIndexX = scaletableSize - xmoveCur;
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for (i = 0; i < xmoveCur; i++) {
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if (cost_scaleTable[_scaleIndexX++] < _scaleX)
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if (v1.scaletable[_scaleIndexX++] < _scaleX)
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v1.x -= v1.scaleXstep;
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}
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rect.right = rect.left = v1.x;
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rect.left = rect.right = v1.x;
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_scaleIndexX = startScaleIndexX;
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for (i = 0; i < _width; i++) {
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@ -136,19 +136,19 @@ byte CostumeRenderer::mainRoutine(int xmoveCur, int ymoveCur) {
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skip++;
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startScaleIndexX = _scaleIndexX;
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}
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if (cost_scaleTable[_scaleIndexX++] < _scaleX)
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if (v1.scaletable[_scaleIndexX++] < _scaleX)
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rect.right++;
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}
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} else {
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/* No mirror */
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/* Adjust X position */
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startScaleIndexX = _scaleIndexX = xmoveCur + 128;
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startScaleIndexX = _scaleIndexX = xmoveCur + scaletableSize;
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for (i = 0; i < xmoveCur; i++) {
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if (cost_scaleTable[_scaleIndexX--] < _scaleX)
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if (v1.scaletable[_scaleIndexX--] < _scaleX)
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v1.x += v1.scaleXstep;
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}
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rect.right = rect.left = v1.x;
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rect.left = rect.right = v1.x;
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_scaleIndexX = startScaleIndexX;
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for (i = 0; i < _width; i++) {
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@ -156,7 +156,7 @@ byte CostumeRenderer::mainRoutine(int xmoveCur, int ymoveCur) {
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startScaleIndexX = _scaleIndexX;
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skip++;
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}
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if (cost_scaleTable[_scaleIndexX--] < _scaleX)
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if (v1.scaletable[_scaleIndexX--] < _scaleX)
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rect.left--;
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}
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}
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@ -171,20 +171,20 @@ byte CostumeRenderer::mainRoutine(int xmoveCur, int ymoveCur) {
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step = 1;
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}
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_scaleIndexY = 128 - ymoveCur;
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_scaleIndexY = scaletableSize - ymoveCur;
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for (i = 0; i < ymoveCur; i++) {
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if (cost_scaleTable[_scaleIndexY++] < _scaleY)
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if (v1.scaletable[_scaleIndexY++] < _scaleY)
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v1.y -= step;
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}
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rect.top = rect.bottom = v1.y;
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_scaleIndexY = 128 - ymoveCur;
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_scaleIndexY = scaletableSize - ymoveCur;
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for (i = 0; i < _height; i++) {
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if (cost_scaleTable[_scaleIndexY++] < _scaleY)
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if (v1.scaletable[_scaleIndexY++] < _scaleY)
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rect.bottom++;
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}
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_scaleIndexY = 128 - ymoveCur;
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_scaleIndexY = scaletableSize - ymoveCur;
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} else {
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if (!_mirror)
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xmoveCur = -xmoveCur;
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@ -498,14 +498,14 @@ void CostumeRenderer::proc3_ami() {
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if (!len)
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len = *src++;
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do {
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if (_scaleY == 255 || cost_scaleTable[_scaleIndexY] < _scaleY) {
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if (_scaleY == 255 || v1.scaletable[_scaleIndexY] < _scaleY) {
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masked = (y < 0 || y >= _outheight) || (v1.mask_ptr && (mask[0] & maskbit));
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if (color && v1.x >= 0 && v1.x < _outwidth && !masked) {
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*dst = _palette[color];
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}
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if (_scaleX == 255 || cost_scaleTable[_scaleIndexX] < _scaleX) {
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if (_scaleX == 255 || v1.scaletable[_scaleIndexX] < _scaleX) {
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v1.x += v1.scaleXstep;
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dst += v1.scaleXstep;
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maskbit = revBitMask[v1.x & 7];
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