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Make clearTextQueue call removeBlastTexts -- this fixes a text redraw issue in the ship-to-ship combat
svn-id: r14867
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@ -1281,8 +1281,7 @@ void ScummEngine_v8::o8_kernelSetFunctions() {
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a->animateLimb(args[3], args[4]);
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break;
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case 24: // clearTextQueue
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// TODO - clearTextQueue. Maybe this should just call removeBlastTexts() ?
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warning("o8_kernelSetFunctions: clearTextQueue()");
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removeBlastTexts();
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break;
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case 25: { // saveGameReadName
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char *address = (char*)getStringAddress(args[2]);
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