Make clearTextQueue call removeBlastTexts -- this fixes a text redraw issue in the ship-to-ship combat

svn-id: r14867
This commit is contained in:
Max Horn 2004-09-02 22:47:10 +00:00
parent feb4d79506
commit ae4cb96f39

View File

@ -1281,8 +1281,7 @@ void ScummEngine_v8::o8_kernelSetFunctions() {
a->animateLimb(args[3], args[4]);
break;
case 24: // clearTextQueue
// TODO - clearTextQueue. Maybe this should just call removeBlastTexts() ?
warning("o8_kernelSetFunctions: clearTextQueue()");
removeBlastTexts();
break;
case 25: { // saveGameReadName
char *address = (char*)getStringAddress(args[2]);