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CGE: Move the engine options into the MetaEngine subclass
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commit
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@ -1 +1,2 @@
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engines/cge/detection.cpp
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engines/cge/metaengine.cpp
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@ -27,6 +27,7 @@
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#include "cge/fileio.h"
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#include "cge/cge.h"
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#include "cge/detection.h"
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static const DebugChannelDef debugFlagList[] = {
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{CGE::kCGEDebugBitmap, "bitmap", "CGE Bitmap debug channel"},
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@ -37,9 +38,6 @@ static const DebugChannelDef debugFlagList[] = {
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namespace CGE {
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#define GAMEOPTION_COLOR_BLIND_DEFAULT_OFF GUIO_GAMEOPTIONS1
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#define GAMEOPTION_TTS GUIO_GAMEOPTIONS2
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static const PlainGameDescriptor CGEGames[] = {
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{ "soltys", "So\305\202tys" },
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{ nullptr, nullptr }
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@ -106,39 +104,9 @@ static const ADGameDescription gameDescriptions[] = {
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AD_TABLE_END_MARKER
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};
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static const ADExtraGuiOptionsMap optionsList[] = {
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{
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GAMEOPTION_COLOR_BLIND_DEFAULT_OFF,
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{
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_s("Color Blind Mode"),
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_s("Enable Color Blind Mode by default"),
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"enable_color_blind",
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false,
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0,
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0
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}
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},
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#ifdef USE_TTS
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{
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GAMEOPTION_TTS,
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{
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_s("Enable Text to Speech"),
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_s("Use TTS to read text in the game (if TTS is available)"),
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"tts_enabled",
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false,
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0,
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0
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}
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},
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#endif
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AD_EXTRA_GUI_OPTIONS_TERMINATOR
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};
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class CGEMetaEngineDetection : public AdvancedMetaEngineDetection {
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public:
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CGEMetaEngineDetection() : AdvancedMetaEngineDetection(CGE::gameDescriptions, sizeof(ADGameDescription), CGEGames, optionsList) {
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CGEMetaEngineDetection() : AdvancedMetaEngineDetection(CGE::gameDescriptions, sizeof(ADGameDescription), CGEGames) {
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}
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const char *getName() const override {
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28
engines/cge/detection.h
Normal file
28
engines/cge/detection.h
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@ -0,0 +1,28 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef CGE_DETECTION_H
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#define CGE_DETECTION_H
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#define GAMEOPTION_COLOR_BLIND_DEFAULT_OFF GUIO_GAMEOPTIONS1
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#define GAMEOPTION_TTS GUIO_GAMEOPTIONS2
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#endif
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@ -25,17 +25,53 @@
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#include "common/savefile.h"
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#include "common/system.h"
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#include "common/translation.h"
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#include "cge/cge.h"
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#include "cge/detection.h"
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namespace CGE {
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static const ADExtraGuiOptionsMap optionsList[] = {
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{
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GAMEOPTION_COLOR_BLIND_DEFAULT_OFF,
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{
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_s("Color Blind Mode"),
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_s("Enable Color Blind Mode by default"),
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"enable_color_blind",
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false,
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0,
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0
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}
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},
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#ifdef USE_TTS
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{
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GAMEOPTION_TTS,
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{
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_s("Enable Text to Speech"),
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_s("Use TTS to read text in the game (if TTS is available)"),
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"tts_enabled",
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false,
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0,
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0
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}
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},
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#endif
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AD_EXTRA_GUI_OPTIONS_TERMINATOR
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};
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class CGEMetaEngine : public AdvancedMetaEngine {
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public:
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const char *getName() const override {
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return "cge";
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}
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const ADExtraGuiOptionsMap *getAdvancedExtraGuiOptions() const override {
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return optionsList;
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}
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bool hasFeature(MetaEngineFeature f) const override;
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Common::Error createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override;
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