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Removed all the unneeded hard coded strings from the Italian fan translation of IHNM, added the hard coded strings of the Spanish version of IHNM
svn-id: r29146
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parent
f002fcf98a
commit
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@ -376,25 +376,45 @@ const char *ITEinterfaceTextStrings[][52] = {
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"Text zeigen",
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"Wie lautet die Antwort?"
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},
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// Spanish IHNM
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{
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NULL, NULL, NULL, NULL, NULL,
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NULL, NULL, NULL, NULL, NULL,
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NULL, NULL, NULL, NULL, NULL,
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NULL, NULL, NULL, NULL, NULL,
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NULL, NULL, NULL, NULL, NULL,
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NULL, NULL, NULL, NULL, NULL,
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NULL, NULL, NULL, NULL, NULL,
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NULL, NULL, NULL, NULL, "Salir del Programa?",
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"Load Successful!", "Introduzca Nombre Partida", "Dar %s a %s", "Usar %s con %s",
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"[New Save Game]",
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL
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},
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// Italian fan translation of IHNM
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{
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"Walk to", "Look At", "Pick Up", "Talk to", "Open",
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"Close", "Use", "Give", "Options", "Test",
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"Demo", "Help", "Quit Game", "Fast", "Slow",
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"On", "Off", "Continue Playing", "Load", "Save",
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"Game Options", "Reading Speed", "Music", "Sound", "Cancel",
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"Quit", "OK", "Mid", "Click", "10%",
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"20%", "30%", "40%", "50%", "60%",
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"70%", "80%", "90%", "Max", "Uscire?",
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NULL, NULL, NULL, NULL, NULL,
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NULL, NULL, NULL, NULL, NULL,
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NULL, NULL, NULL, NULL, NULL,
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NULL, NULL, NULL, NULL, NULL,
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NULL, NULL, NULL, NULL, NULL,
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NULL, NULL, NULL, NULL, NULL,
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NULL, NULL, NULL, NULL, NULL,
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NULL, NULL, NULL, NULL, "Uscire?",
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"Load Successful!", "Nome del salvataggio", "Dai %s a %s", "Usa %s con %s",
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"[New Save Game]",
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"I can't pick that up.",
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"I see nothing special about it.",
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"There's no place to open it.",
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"There's no opening to close.",
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"I don't know how to do that.",
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"Show Dialog",
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"What is Rif's reply?"
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL
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},
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};
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@ -391,11 +391,20 @@ const char *SagaEngine::getTextString(int textStringId) {
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const char *string;
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int lang = 0;
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if (getLanguage() == Common::DE_DEU)
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lang = 1;
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if (getLanguage() == Common::IT_ITA)
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lang = 2;
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switch (getLanguage()) {
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case Common::DE_DEU:
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lang = 1;
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break;
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case Common::ES_ESP:
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lang = 2;
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break;
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case Common::IT_ITA:
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lang = 3;
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break;
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default:
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lang = 0;
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break;
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}
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string = ITEinterfaceTextStrings[lang][textStringId];
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if (!string)
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