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SAGA: Mark Chinese version of IHNM as Traditional.
As additional benefit this allows to use strings from ITE Chinese
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@ -1256,7 +1256,7 @@ static const SAGAGameDescription gameDescriptions[] = {
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{"sfx.res", GAME_SOUNDFILE, "1c610d543f32ec8b525e3f652536f269", 22561056},
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AD_LISTEND
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},
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Common::ZH_ANY,
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Common::ZH_TWN,
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Common::kPlatformDOS,
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ADGF_NO_FLAGS,
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GUIO1(GUIO_NOASPECT)
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@ -84,7 +84,7 @@ Font::FontId Font::knownFont2FontIdx(KnownFont font) {
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break;
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}
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#ifdef ENABLE_IHNM
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} else if (_vm->getGameId() == GID_IHNM && _vm->getLanguage() == Common::ZH_ANY) {
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} else if (_vm->getGameId() == GID_IHNM && _vm->getLanguage() == Common::ZH_TWN) {
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// There is only one Chinese font in Chinese version AFAICT.
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// And very little non-Chinese characters to care about them
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fontId = kSmallFont;
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