SAGA: Mark Chinese version of IHNM as Traditional.

As additional benefit this allows to use strings from ITE Chinese
This commit is contained in:
Vladimir Serbinenko 2022-11-14 10:43:59 +01:00 committed by Filippos Karapetis
parent ff486f6030
commit 949ea910f5
2 changed files with 2 additions and 2 deletions

View File

@ -1256,7 +1256,7 @@ static const SAGAGameDescription gameDescriptions[] = {
{"sfx.res", GAME_SOUNDFILE, "1c610d543f32ec8b525e3f652536f269", 22561056},
AD_LISTEND
},
Common::ZH_ANY,
Common::ZH_TWN,
Common::kPlatformDOS,
ADGF_NO_FLAGS,
GUIO1(GUIO_NOASPECT)

View File

@ -84,7 +84,7 @@ Font::FontId Font::knownFont2FontIdx(KnownFont font) {
break;
}
#ifdef ENABLE_IHNM
} else if (_vm->getGameId() == GID_IHNM && _vm->getLanguage() == Common::ZH_ANY) {
} else if (_vm->getGameId() == GID_IHNM && _vm->getLanguage() == Common::ZH_TWN) {
// There is only one Chinese font in Chinese version AFAICT.
// And very little non-Chinese characters to care about them
fontId = kSmallFont;