FULLPIPE: Implement sceneHandler07_hideLuke()

This commit is contained in:
Eugene Sandulenko 2013-12-19 18:38:49 +02:00
parent 4193742c7c
commit 97cd39bb95
2 changed files with 14 additions and 1 deletions

View File

@ -148,6 +148,7 @@ namespace Fullpipe {
#define MSG_UPDATEBOTTLE 613
#define MV_BLK_CLOSE 911
#define MV_BLK_OPEN 910
#define MV_CST_CLOSELUKE 807
#define MV_EGTR_FATASK 5332
#define MV_IN1MAN_SLEEP 5111
#define MV_BDG_OPEN 1379
@ -369,6 +370,7 @@ namespace Fullpipe {
#define ST_EGTR_MID1 2863
#define ST_EGTR_MID2 2869
#define ST_EGTR_SLIM 336
#define ST_HGN_LOOK 811
#define ST_HGN_LUKE 810
#define ST_HDL_BROKEN 3342
#define ST_HDL_DOWN 625

View File

@ -77,7 +77,18 @@ void sceneHandler07_closeLuke() {
}
void sceneHandler07_hideLuke() {
warning("STUB: sceneHandler07_hideLuke()");
g_fullpipe->_currentScene->getStaticANIObject1ById(ANI_LUKE, -1)->hide();
Movement *mov = g_fullpipe->_currentScene->getStaticANIObject1ById(ANI_CORNERSITTER, -1)->_movement;
if (mov) {
if (mov->_id == MV_CST_CLOSELUKE) {
StaticANIObject *ani = g_fullpipe->_currentScene->getStaticANIObject1ById(ANI_HOOLIGAN, -1);
ani->changeStatics2(ST_HGN_LOOK);
ani->_flags &= 0xFFFB;
}
}
}
void sceneHandler07_showBox() {