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FULLPIPE: Implement sceneHandler07_hideLuke()
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@ -148,6 +148,7 @@ namespace Fullpipe {
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#define MSG_UPDATEBOTTLE 613
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#define MV_BLK_CLOSE 911
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#define MV_BLK_OPEN 910
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#define MV_CST_CLOSELUKE 807
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#define MV_EGTR_FATASK 5332
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#define MV_IN1MAN_SLEEP 5111
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#define MV_BDG_OPEN 1379
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@ -369,6 +370,7 @@ namespace Fullpipe {
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#define ST_EGTR_MID1 2863
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#define ST_EGTR_MID2 2869
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#define ST_EGTR_SLIM 336
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#define ST_HGN_LOOK 811
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#define ST_HGN_LUKE 810
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#define ST_HDL_BROKEN 3342
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#define ST_HDL_DOWN 625
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@ -77,7 +77,18 @@ void sceneHandler07_closeLuke() {
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}
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void sceneHandler07_hideLuke() {
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warning("STUB: sceneHandler07_hideLuke()");
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g_fullpipe->_currentScene->getStaticANIObject1ById(ANI_LUKE, -1)->hide();
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Movement *mov = g_fullpipe->_currentScene->getStaticANIObject1ById(ANI_CORNERSITTER, -1)->_movement;
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if (mov) {
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if (mov->_id == MV_CST_CLOSELUKE) {
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StaticANIObject *ani = g_fullpipe->_currentScene->getStaticANIObject1ById(ANI_HOOLIGAN, -1);
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ani->changeStatics2(ST_HGN_LOOK);
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ani->_flags &= 0xFFFB;
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}
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}
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}
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void sceneHandler07_showBox() {
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