Added TODO: Sword1's MusicHandle::play etc. should be rewritten to take advantage of the enhanced compressed audio stream code

svn-id: r25841
This commit is contained in:
Max Horn 2007-02-25 00:04:35 +00:00
parent 21b095ce20
commit 9823cbe1ea

View File

@ -130,6 +130,14 @@ Audio::AudioStream *MusicHandle::createAudioSource(void) {
}
bool MusicHandle::play(const char *fileBase, bool loop) {
/*
TODO/FIXME: This should be rewritten to make use of the new audio stream factories.
In particular, it should take advantage of the looping capabilities; and it
should avoid reading all the data into memory (by not using the old factory functions).
Essentially, it seems to me as if we could get rid of createAudioSource().
Maybe it could even be change to use AudioStream::openStreamFile.
*/
char fileName[30];
stop();
_musicMode = MusicNone;