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Added debug message similar to the one for the scene LUT.
svn-id: r15941
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@ -102,6 +102,8 @@ Script::Script() {
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// Calculate number of entries
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_scriptLUTMax = rsc_len / _scriptLUTEntryLen;
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debug(0, "LUT has %d entries.", _scriptLUTMax);
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// Allocate space for logical LUT
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_scriptLUT = (SCRIPT_LUT_ENTRY *)malloc(_scriptLUTMax * sizeof(SCRIPT_LUT_ENTRY));
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if (_scriptLUT == NULL) {
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