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AGI: Add WORKAROUND comment to "render after menu"
see commit 0b75bf37219cf49f274da330a44e81068152599c Original AGI did not do, what we are doing now
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@ -357,8 +357,9 @@ void GfxMenu::execute() {
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_text->statusDraw();
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} else {
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if (_text->getWindowRowMin() == 0) {
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// Playarea starts right at the stop, so instead of clearing that part, render it from playarea
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// WORKAROUND: Playarea starts right at the stop, so instead of clearing that part, render it from playarea
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// Required for at least Donald Duck
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// This was not done by original AGI, which means the upper pixel line were cleared in this case.
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_gfx->render_Block(0, (1 * FONT_VISUAL_HEIGHT) - 1, SCRIPT_WIDTH, FONT_VISUAL_HEIGHT);
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} else {
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_text->clearLine(0, 0);
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